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The Godfather II Hands-On

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  • PC
  • Xbox 360
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The Godfather II encourages you to "act like a mobster, think like a don." We followed this advice by playing the game and putting a horse in EA's bed.

The original Godfather game was controversial to say the least. It was disowned by the movie's director, Francis Ford Coppola, but tacitly endorsed by stars Robert Duvall, James Caan, and the late Marlon Brando, who all recorded voice-overs for the game. A bit of controversy never harms game sales, though, and the first Godfather evidently did well enough to warrant a sequel, which is set to launch on February 24. With the game so close to release, we got to play a near-finished build at EA's UK offices as well as talk to the development team behind it.

In The Godfather II, the game's designers want to make you a don as soon as possible. The game is built around the statement "act like a mobster, think like a don," meaning that you carry out the day-to-day business of a street-level thug while also taking strategic control of your interests. The game takes place during the same period as the second film, so Michael Corleone is still the ultimate don, but after the introduction to the game, he entrusts you to start your own family and recruit members into your business.

Before this, though, you need to create your character, and like many modern open-world games, The Godfather II has customisation options aplenty. For the sake of the script, you have to be called Dominic, but you can customise everything about his appearance, so we gave him the rarely seen combination of a Mafia quiff and a bushy beard. With our character created, we jumped into the game, where we found Dom and Don Michael Corleone hanging out with other members of the five crime families of New York. They're celebrating New Year 1959 in Cuba with Hyman Roth, whose declining health is leading him to pledge property to each of the five families. All appears to be going well; Roth has stopped the infighting, while Cuba promises more wealth than any of them ever attained in America.

As the fireworks blasted out over the night sky, we took control of Dom and headed downstairs to talk to some of the main characters. We heard about how Michael had given $2 million to Castro, while other characters seemed to be more cautious about the country and its leader. The civil war threatens to destroy the dreams of the Corleone family, while protesters and suicide bombers are proving problematic to organised crime. It's quickly proven that the families' belief in the country is misplaced, and as the police break into the club, it's your job to escort Michael Corleone out of the country via their private jet.

The Godfather II's story will be familiar to fans of the movie, and the overall story arc will be the same as the film. That means the game will cover both Cuba and New York, and as we headed back to mainland US in a plane, Michael gave us instructions to set up our own family and start recruiting members. At the beginning of the game, we had the choice of bringing an arsonist or a medic into the fold. The first sold us on his ability to burn down buildings with ease, while the second told us he'd be essential in healing us and the rest of our team. As with most things, it all came down to our violent tendencies, so we hired the arsonist and set out on our first mission.

Like in the first Godfather game, much of the action is about intimidating people into doing what you want. Any old thug can beat people up, though, and it's your job to find a weak spot to exploit in each person. Our first victim, a strip-club owner, didn't react to being hit, but he certainly didn't like being thrown violently around the room. In a demo shown later to us by the developers, another victim was scared of heights, so pushing him towards a ledge high up in the air did the trick.

It's not all about violence, though; verbal communication will also play a part in The Godfather II. When talking to people, you can choose from a number of responses, although we're not sure what effect this will have on the overall story. You can also make strategic alliances with other crime families, while controlling specific key points on the map will give you access to cool upgrades, such as armoured cars. Finally, injured comrades will end up in prison, but if you do favours for the chief of police, you can call in a favour and get your guys out quickly.

The final part of the Godfather puzzle is the multiplayer, and although we didn't get to see it, we did extract a few details from the developers. The game will offer 16-player multiplayer across four game modes. Even better, your character development will carry over from the single-player game and vice versa, meaning that you're always improving your character, even when not progressing in the single-player modes.

We've learned that GameSpot US has a full build of The Godfather II in their office, and the lucky so-and-sos have been playing the campaign this week for a deeper hands-on preview. Look out for their updated impressions, which will be hitting the site very shortly.

39 Comments

  • j-urski

    Posted Mar 8, 2009 4:11 am GMT

    looks like ps1 game

  • Humorguy_basic

    Posted Feb 9, 2009 11:20 am GMT

    Consolified - not interested. Yours,

    A PC Gamer.

  • killakomando

    Posted Jan 25, 2009 9:59 pm GMT

    If this game has co-op, that would sell it.

  • eiadrtr

    Posted Jan 23, 2009 12:30 pm GMT

    i will buy it ASAIR

  • menace420

    Posted Jan 23, 2009 7:10 am GMT

    GOD OF WAR

  • Gorilla97

    Posted Jan 20, 2009 7:20 pm GMT

    over the course of a year, i probably put 40 to 50 hours into the 1st Godfather game. it's just one of those that kept bringing me back. so, i'm uber excited to get my hands on a copy of the 2nd. video game sequels are typically better and if thats the case with The Godfather, i'm sure i'll be very pleased.

  • trodeback

    Posted Jan 20, 2009 4:27 am GMT

    I got all hyped about playing the 1st godfather game and it wasn't very good. Mafia was better but not by a long shot. I don't think I'm going to invest any time into this game.

  • Strigidae

    Posted Jan 19, 2009 11:25 pm GMT

    I know graphics ain't everything... but these graphics look just like the first Godfather's graphics. Man!...

  • CharlieFubar

    Posted Jan 18, 2009 9:15 pm GMT

    wow the graphics look like ps2.... doubt they'll have time to polish it up before next month.

  • Wolfmother0791

    Posted Jan 18, 2009 10:48 am GMT

    @DEmaddin

    Wow, are you kidding me? Have you ever even PLAYED GTA Vice city? This game looks absolutely nothing like it. IMO, Godfather looks very similar to GTAIV. The only thing in any screenshot that looks iffy is the big metal crates, but that's just one bad texture. I strongly advise you to go play Vice city and enlighten yourself on how different the games look.

    And plus, this is obviously a somewhat early version of the graphics engine, almost all games have their graphics improved over the course of development.

  • Fitzycent

    Posted Jan 17, 2009 10:34 am GMT

    This is gonna rock, can't wait

  • WardCleaver02

    Posted Jan 17, 2009 8:04 am GMT

    @Agent-CSim-47

    I think you are confusing the HUD indicator for current weapon, and the actual weapon. The charcter does appear to be holding the Molotov.

  • doc18

    Posted Jan 17, 2009 3:56 am GMT

    looks good, but the graphics seem a bit dated from the screenshots i;ve seen...

  • Agent-CSim-47

    Posted Jan 17, 2009 2:30 am GMT

    Did anyone else notice on the screenshot of the multiplayer that the character isn't actually holding the molotov.

  • GamesBond505

    Posted Jan 16, 2009 10:03 pm GMT

    awesome graphics man!! . . . and bu da looks of it seems like there will be a lot for interatives and iems to use . . .

  • gijas

    Posted Jan 16, 2009 7:21 pm GMT

    thats good they included mulitplayer this time around as GTA IV and SR 2 - must be a new trend and a good one at that.

  • seksfeet7

    Posted Jan 16, 2009 5:10 pm GMT

    This game may be alright but i dont think it will be worth 60 dollars and porb. wont come close to Mafia 2 ... but we will have to wait and see till both games come out

  • Horrortot1

    Posted Jan 16, 2009 2:45 pm GMT

    lol demaddin, eatmyshorts35 is completely right

  • n_8_z

    Posted Jan 16, 2009 12:57 pm GMT

    Can't wait!! MAFIA 2 is gonna be better though lol

  • DEmaddin

    Posted Jan 16, 2009 12:55 pm GMT

    ps: you cant call such a game 3rd Gen this looks like gta Vice City! By the way of cause its not all about the graphics but come on this is ps2 level!

Game Info

  • Xbox 360 PC PS3 Release Info

    • Release Date: Apr 7, 2009
    • ESRB: M
      Titles rated M (Mature) have content that may be suitable for persons ages 17 and older.

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