Bad Console Port

User Rating: 5 | The Evil Within PC

First, I would want to say that this review is focused on PC edition of the game only. I'll add a word or two later about gameplay, design and visual style - which are all fun and interesting - but let me start with the biggest issue: This game is a crappy console port, period.

I myself find it unacceptable that console developers think they can just throw scraps from their table to PC gamers so bluntly like they used to do 5 or 10 years ago and think no one will notice. Don't get me wrong I'm an avid console gamer, but this just ain't right. Apart from the fact that market is different than it was decade ago, this game was never intended to be a straight-from-console port of an exclusive title, like Dark Souls for example, so there really is no excuse for what they did. For those who haven't yet play the game on PC let me explain what I'm talking about.

First thing you'll notice when playing on your 16:9 or 16:10 screen is the cinematic effect - the two black bars above and below screen that basically eat 1/3 of your screen. It is seriously annoying, really. Above all, developers were very unfair when explaining this ugly effect, claiming that it was a deliberate design decision that should add up to the atmosphere of the game. In fact it is all about serious demands of the engine they had chosen on one side and the limitations of the PS3 hardware on other. But if the PS3, reasonably, has problems processing all the data in full pixel size, the mid-level gaming PC does not; therefore the developers had to take this in consideration when preparing the game for PC edition. The same stands for ridiculous 30FPS limitation. The solution they offered for cinematic problem is a console command (which first you have to activate from Steam menu) which actually just stretches the image creating aspect ratio distortion, like it's a cinematic movie from the 70's converted for TV. Crap. They didn't had decency to put these options in the menu, rather they left us to poke cfg files trying to find a bypass... In the same manner, obviously because of the hardware demands, they created ridiculously narrow field of view angle. You can stretch it a bit but the box effect is still there. Again, it was explained as a design decision... Finally, the texture resolution as well as anti-aliasing quality - all looking very downgraded - clearly testify that they didn't put too much effort to try to make PC edition look as good as possible. Let me remind you, this is the same engine the new Wolfenstein is using and that game looks so much better. Other big issue for me were clumsy, lazy controls. I'm playing the game with mouse/kb but it doesn't feel much different with gamepad.

Apart from these things game seems quite fun, actually - but not revolutionary in any way. There is a retro feel about it, it's like an old school horror game - something between Resident Evil and Silent Hill. However, this creates the "been there, done that" effect which makes the game much less scary, at least for me. Environments are detailed and well composed. The post processing effect of visuals is too heavy for my taste (it resembles Shadows of the Damned a lot) but overall atmosphere is just right. The story is crazy, least to say, dynamical and full of twists and actually compensate for some weak gameplay elements.

At this point I decided to hit a pause with this game. I'm waiting to see if they'll release some patch that would address some of critical issues. If that happens I will definitely start it all over and rate the game again because it should have been a much better experience on PC.