Just as overrated as Oblivion, albeit slightly better.

User Rating: 7 | The Elder Scrolls V: Skyrim PC
Solid game by all standards, but after few hours of game-play the novelty starts to wear off quickly. And it's not like the beginning is that awesome.
The writing, pacing and story elements are poorly implemented. You start the game as a prisoner on his/hers way to the executioner and in those first few minutes you are being bombarded with lore information, deities, character names, locations etc. in an attempt to introduce you to a rich and vibrant world of Skyrim. Unfortunately it all sounds like a bunch of gibberish and blah, blah, blah...
You are then released into the huge, sandbox world to go on your adventures as you see fit. The biggest selling point of the game seems to be it's biggest downfall as well. You lose focus of the main story easily, as you aimlessly wonder from town to town, performing mmorpg style fetch quests and guild quests. It's easy to feel disconnected from this world. There isn't almost a single memorable NPC, and your followers are even worse. Obvious plot holes are everywhere. One example: a quest-giver tells you to deliver a quest item to some deity, while claiming that she can't face the god herself, and that you have to do the errand. 5 minutes later you stand before that god and poof...the quest giver, the one that couldn't stand to face the god is right there as well...and many, many more. Skill system is similar to Oblivion's. Use bows and get better at using bows, wear heavy armor and your respective skill goes up. You don't get exp for kills or completing quests directly. At first glance this looks cool but makes doing radiant quests (or any other quests for that matter) even more dumber and obsolete, once you reach a certain lvl. Around character lvl 50 or even earlier (lvl cap seems to be 81) you'll probably reach maximum for you main fighting and armor skills. Now, if you are missing some perk points that you get on a lvl up, you'll need to grind some skills you normally wouldn't use since it's the only way to advance your level. Of course some skills will just go up whether you like it or not, thus limiting role playing elements of the game and re-playability. For example, whenever you sell stuff to merchants your speech skill will grow on its own. Same goes for sneaking, lock-picking, pick-pocketing, and other non fighting skills... So whatever role you chose to play, you'll probably advance all those skills significantly. If you choose blacksmith skill tree and do some enchanting (like I did) you will also become a god-like, death proof creature of folklore, cause you'll be wearing the best gear before exploring 50-60% of the game content, thus making questing even more ridiculous. Meaning balance and difficulty is all over the place.
The game-play is clunky at best. Melee, close combat is nauseating and epilepsy inducing from first person view so I made a bow char. AI is as dumb as it gets. Especially your followers. They would often just stand and not defend themselves while being clubbed to death, block your path in narrow corridors and doorways, get stuck inexplicably and fall behind, constantly rushing between you and the enemy, blocking the field of view and often receiving and arrow in the ass from the player, some of them don't even equip better gear that you provide, but instead stick to their **** default hunting bows. There is no way of controlling their behavior. UI is a nightmare ported straight from the consoles for your masochistic pleasure. Bunch of long, one column lists in alphabetical order. Luckily there are mods out there to save the day (skyUI is your friend). Of course with huge, open world game like this you can expert a lot of bugs, broken quests and what not.
This game is diamond in the rough. So, if you don't mind digging through a pile of horse manure (which is interface, AI, bugs, writing)to get to it, then role your sleeves and get to work. If you do, then go play Fallout:NV (or FO3) if you haven't yet. It's the same thing, only better (and cheaper now)