Amongst the pop culture the name of this game is "Fus Ro Dah." For me, this was "The Elder Scrolls."

User Rating: 7.5 | The Elder Scrolls V: Skyrim PC
First of all, I come from a older video game lineage, so you can rest easy on that. Especially when it comes to RPG's and The Elder Scrolls. I have great respect and admiration for many companies and creators, artists like Eric Chahi up logical geniuses like John Carmack. But regardless of the age I am, I always found and always will find the Bethesda, ZeniMax and Vir2L truly rolled into confusing programming systems and sometimes even nuts in their biggest and best services such as Oblivion and Skyrim and even Fallout. I will always consider Oblivion as the master of all RPGs ever made, 5 years on the making for such a pearl to come alive. Skyrim is not even half of what Oblivion was. Really, do not blame me to be talking this way, it's their own fault for cutting my own immersion million times, with bugs (which also get confused with bad programming, which is different). Some will come and tell me two things, "this review is late," and will say "big games are buggy anyway." I have two answers equally ready to give. It is never too late to do a review, especially when the game is complex despite the problems I faced. I got into one save, 85 hours of play and this is nothing compared with the time I had on Oblivion a long time ago, which I am pleased and honored to announce that I have accumulated 220 hours of play and whose efforts secured much pleasure and immersion almost uninterrupted. The second answer is that Oblivion was not so big and I know that well. Still, it was huge, and the bugs were not rude as that, some of them aim to prevent you from continuing a quest. So the question is, what do the hell happened? I will try to answer some of those problems first, and I will let the good side of the game to be told later, on this review.

Cameras? It comes that this game is a big ass RPG, and conversations are elemental as they are the soul of the game and the body. In Oblivion for example, time stopped around you completely when you do so. These talks were a masterpiece of elegance and good taste from the creators, despite the lack of body language. In Skyrim, the conversations did not focus the camera with a zoom on the NPC faces anymore, what makes it a little different too... primitive, baddly animated body language keeps on it. Time stood still then, back on the other games, as a "rule system" to avoid certain types of errors such as characters walking toward you that may divert you from the NPC you're talking to and that would be bad enough. Rules such as these that many beginners would find pretty rudimental, they were all eliminated from the series, it is logical to assume that the errors would appear in some anti aesthetic situations. At various times, an elemental NPC or a final event of a quest came to talk to me after killing a monster, creature or dragon. Every 5 times an NPC talked to me, two were behind a wall or being pushed by another NPC or even talking to me from inside the bones of a dead dragon. In third person, I was called to talk while I were looking to somewhere else ... and I was facing him with my back - as weird as it can sound, completely still until the end of his conversation. For the first time in ages, the first person camera was REMOVED from the horse ride... This is an outrage. I think I will never understand why. If this is not a anti aesthetic, strange, confusing situation... then what it is? Animations? In any Elder Scrolls they were never good and I think they will never be. But they are improved, and moving forward no longer looks like a cycle rewound or ice skating. I do not understand why they did not use motion capture as most modern games do ... but this needs to go according to the production or technical availability. But go to the mods websites and just look at what they think. There you will notice that your character is much more important than the taste or the whim of the creator, and Beths are big and rich so why they just don't do it? Combat animations are reasonable, the animations of dragons are good. There are kill cams (useless and can't even be triggered by you) But as always, most of them are buggy or with a confusing programming. Seriously, it reaches to the point where you can witness dragons flying backward, or watch your character in third person to teleport to his back instead of rotating the body to where you want to go. The camera is locked on a rudimentary 3rd person engagement, the camera isn't free and this is a very big shame for such a game.

Mods? I will give my unusual opinion as always. Many mods are dangerous or pretty ugly and never really complete the game. You put one, and then you want more in an addictive cycle of needs that are often, downright, nonexistent. If they are existent, you can be cast down to a cyber hell. Let me explain it carrefully; Let us supose you want that beautiful armor you saw on some google images or even on the odd sections of Gamespot as the Top Five Skyrim Mods. All right, you deserve to get that armor, she looks awesome... until you discover that you should not just download the armor but also a mod compatibility, objects and also new actor model bodies more richer in forms, and updated versions of some software or two ... when you do complete your crusade that seemed like a simple task at first, you're in a certain way to be programming the game instead of playing it. And this is very, very boring. If a mod gave you some error, you need to go back and uninstall it, make a clean save game, and then return to play. And yeah, sometimes that trick works... other times it don't make a difference. A super mod friendly game like this makes it look like the beautiful armor was not created by Todd Howard on purpose, and man he could have done it. The "Skyrim Cloaks mod" can look like a fan made thing to you but I bet my Septims it isn't their original creation. But why then? They did so for their work to be smaller and faster since mods can will fill the unfinished business later in some small scale DLC paranoia? Todd does not have to do them. Some of us are doing his final-art instead. Don't get me wrong, some mods are fantastic. Skyrim, can look marvelous from the outside - thanks to his incredible marketing, but from its inside he's rotten as hell. One mod was pretty useful for me though, the ''Esbern fix''. No more comments added here.

Quests? Can't compare none of them to the greatness of Oblivion. On Skyrim, some of them don't even make sense. In Dawnguard, early on, you join the group of a vampire hunters. In the first mission you've found a mysterious vampire lady, but instead of reporting it to the fellowship... you're just asked to take her home; a big ass gothic castle with a sinister vampire lord. ?Hu? The leader even question your attitude with nervousness, and he's damn right to do so but this is just something else weird on the game. The right thing in this case would be to choose her first destiny, to give that special fluid in the story. Dialogues sometimes have conversations options... even if you do not have anything beyond a single answer to give. Strange? Hell yeah. Although you have to make choices, not all of them are what they do look like and this leads you to a very big veritable sea of disappointments. As always, and again, Skyrim has external beauty but not the inner one, with the technique.

I already mentioned all the bad things I wanted. I would give this game ten in scoring if it were not for these same problems. Maybe I forgot to say that the world map is simply useless, does not show the roads and you need to get another mod to fix this dumb work. Games like Dragon's Dogma give more realism to stored items, better than burdens, and more sense of realism in external places blowing winds of almost take you down. The map is much more usefull - godammit this is a explorartion game, maps need to be right. But in the same places Skyrim misses in a ugly way, in others he just hits majestically.

The design of the kingdoms, especially Markarth artistically crushed the Competition into bits back on 2012. There is no game that detail the best backdrop, in a magical way, like Morrowind, Oblivion and especially Skyrim. Stoppages from the land of the giants are simply wonderful and when a dragon appears out of nowhere it gets really epic. The music is perfect and this is not anything new. In Oblivion, the talented musician Jeremy Soule has been challenged, shortly after Morrowind, and the reward was your audience away with the ruffled neck and mouth open. On Oblivion, a library sounded like a library. On Skyrim, a tavern sounds like a tavern and you end up with you hearth warmed specially if you like the folk type of music like myself. In Skyrim, the northern war cries added in the combat songs was a great thing, and left everything with the right taste for certain areas, actions and ways which turns your immersion in a freshwater river that takes you to another world beyond the mountain ... the real goal of the creators of many years. Forget your real world while you're playing Skyrim, hes just a distraction for your dream world which of I dreamed myself hundred of times. That, until suddenly a bug hits your character body with a nasty clipping glitch or anything else whose inadequacy leaves you angry about, like a dead dragon which refuses to give you his soul. Is this the same series game or is this another one that I never have heard about?

What will be the fate of the next Elder Scrolls? Elsweyr? Black Marsh? Whatever his next chapter, it will probably be something that can be availed by the general media as the Dovahkiin helmet, the spectacle of propaganda on a master level. Pop culture loves furry things - specially the manga and anime ones... and down. Elsweyr would obviously be a great destination for the series that was very important to the history of video games around the world, and today seems to be forwarded to the lack of patience, lack of passion and lack of technical whim. Regrettable in my way to look at it isn't? For beginners the name of this game is Fus Ro Dah. He is a "Skyrim", the game he saw playing on tv last night.

For me, the name is (was?) The Elder Scrolls. Even if developers do not care about it anymore.