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The Uttering Hills glitch, and changing radiant locations given. (SPOILERS)

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  • Mar 19, 2013 6:00 pm GMT
    Quick questions is all, folks.

    1. I'm aware of a glitch with Uttering Hills Cave dealing with the Thieves Guild, caused by doing their quest and changing the spawning enemies there. My question is, can I safely do any radiant quests for Bandit Leaders that send me to this area beforehand, without breaking missions inn the Guild?

    2. Is there sure-fire way to change the location of radiant quests? I'd love to just do this little Harsh Master quest elsewhere, but it seems the man won't offer any other suggestions, despite having four other options.
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  • Mar 19, 2013 6:41 pm GMT
    1) I think so. Best I can offer though. It certainly appears that you can. As an interesting test, you might consider using one of pug's perma-corpse tricks to keep the bandit leader around. I know you can use the ritual stone to "kill" a target who's already dead in order to fulfill a quest obligation.

    2) Again, I think so. You'll have to go somewhere else and accept a different "radiant" quest though. For example a Dawnstar bounty. If I understand the "random seed number" correctly, the next time you talk he may give you one of the other four places.

    Not much help, but again it's all I know. Best I can do. = /
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  • Mar 19, 2013 7:50 pm GMT
    It's help enough, thanks.

    I just tested if they respawn by clearing it waiting the 30 days, and seems they do, so the issue appears to be solely with the enemy-type shift. To be safe though, I'll be putting this quest on the back burner until right before the guild quest, so I can test it with certainty.

    Unless grabbing another radiant switches things up as you speculate, which would be great. I'm basically clearing quests town-by-town, and Dawnstar was more or less next on the docket anyway, so it might work out perfectly that way.

    Thanks for the assistance.
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