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Sneak+fury+quiet casting
Sneak+fury+quiet casting
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- Oct 4, 2012 5:45 pm GMTSit back in the shadows, cast fury, and watch them kill each other. Dance puppets!!!...dance.
- Oct 4, 2012 5:51 pm GMTI read "cast furry." *sigh* I thought this topic was going places.
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Winter is coming - Oct 4, 2012 5:58 pm GMTobishawn posted...
I read "cast furry." *sigh* I thought this topic was going places.
wha... - Oct 4, 2012 6:00 pm GMTFor added fun, use Aura Whisper and watch from the other room. = )
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IamI3rian told ya
"Your 15 minutes of fame are up. Please move along."-KingMaximus8250 to me.Yeah I've never heard of him either.. - Oct 4, 2012 6:04 pm GMTI haven't been much of a magic user but I'm loving Illusion.
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Winter is coming - Oct 4, 2012 6:43 pm GMTYeah, I was skeptical because of its level limitations, but situations always present themselves.
Probably the best thing about it is that I'm playing without armor on master and most things kill me in one or two shots unless I'm careful. So, emerging from the shadows after everything is dead feels especially badass. - Oct 4, 2012 7:14 pm GMTOne of my fondest experiences in this game was from illusion/sneak. I was in the bandit cave where they have pit wolves fighting. I snuck up to the bar area while invisible. Cast or dual cast fury at a thug and quickly recast invisibility. The thug never noticed me and drew his sword and headed straight for the other bandit behind the bar. The guy behind the bar started walking toward his attacker oblivious to what was about to happen, and greeted him with a "Hi friend" as he was ran through with a sword kill animation. I had a good laugh. Haven't been able to recreate that since. Don't know if there was a patch or something that changed things but now most npcs know if some one has fury and will attack them it seems and even though I have silent casting they become a little bit aware that something is going down. Too bad.
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GT: GUINESSGUY84 - Oct 4, 2012 8:01 pm GMTI'm wondering what happens if you cast calm on one and fury on another...
- Oct 4, 2012 8:08 pm GMTThe aggressive NPC will attack the calm NPC, making the calm NPC turn aggressive towards him.
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Winter is coming - Oct 4, 2012 8:18 pm GMTobishawn posted...
The aggressive NPC will attack the calm NPC, making the calm NPC turn aggressive towards him.
Dang, I was hoping that calm would only wear off if YOU attack, and the pitiful wretch would not protest to his own murder. I suppose you can just recast... - Oct 4, 2012 8:56 pm GMTkornbeefncabage posted...
One of my fondest experiences in this game was from illusion/sneak. I was in the bandit cave where they have pit wolves fighting. I snuck up to the bar area while invisible. Cast or dual cast fury at a thug and quickly recast invisibility. The thug never noticed me and drew his sword and headed straight for the other bandit behind the bar. The guy behind the bar started walking toward his attacker oblivious to what was about to happen, and greeted him with a "Hi friend" as he was ran through with a sword kill animation. I had a good laugh. Haven't been able to recreate that since. Don't know if there was a patch or something that changed things but now most npcs know if some one has fury and will attack them it seems and even though I have silent casting they become a little bit aware that something is going down. Too bad.
I love that sort.
My favorite so far was in the draugr crypt where you fight the Gauldurson dude with the absorb health sword. I just crawled up on a ledge and cast fury on the weaker draugr as they emerged from their tombs, keeping him busy, and finally finished him off with my bow. Pretty inauspicious end for the brute, but such is power of illusion of Miaria Sintus; vampire witch! - Oct 4, 2012 10:44 pm GMTrobitussin217 posted...
Yeah, I was skeptical because of its level limitations, but situations always present themselves.
Probably the best thing about it is that I'm playing without armor on master and most things kill me in one or two shots unless I'm careful. So, emerging from the shadows after everything is dead feels especially badass.
Does the level cap go up as you raise your Illusion skill ? Also how can you tell who the weaker enemies are from afar ? You need to be in melee range for the labels to appear ( such as bandit, bandit outlaw, bandit thug, etc. )
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Skyrim belongs to the Nerds !! - Oct 4, 2012 11:00 pm GMTVasDeferens posted...
robitussin217 posted...
Yeah, I was skeptical because of its level limitations, but situations always present themselves.
Probably the best thing about it is that I'm playing without armor on master and most things kill me in one or two shots unless I'm careful. So, emerging from the shadows after everything is dead feels especially badass.
Does the level cap go up as you raise your Illusion skill ? Also how can you tell who the weaker enemies are from afar ? You need to be in melee range for the labels to appear ( such as bandit, bandit outlaw, bandit thug, etc. )
That's a good question. There are perks that allow you to cast illusion spells for higher level enemies. This thread seems to suggest you can cast the fury spell for enemies up to level 52! http://www.gamefaqs.com/boards/615803-/61336887
That's a lot more than I thought and I think the level is even higher for calm and fear.
And you can't really tell who is who besides the more obvious enemies. Briar hearts tend to have a more unique look as well as Bandit chiefs. As far as Arch spellcasters and volkihar master vampires/nightmasters are concerned, it's just trial and error.
Still, if that thread is true, you should be able to calm even the highest level NPC, although fury is just out of reach for the volkihar master (53) and nightmaster. I have to start dual casting... - Oct 5, 2012 12:15 am GMTMost important perk is Dual Cast, as it doubles the level cap for spells, after adding to the cap from other perks.
e.g. Pacify = level 20 cap
+10 from Kindred Mage (against a human target)
+8 from Hypnotic Gaze
= 38 x2 from Dual Cast = 76
Pity master level spells don't get the dual cast bonus. And undead/falmer/vampires usually only get a bonus from one perk and dual cast. I think Necromage would help against the undead and vampires though, and there are always potions.
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"If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to be destroyed...I must simply laugh!!."- Magus - Oct 5, 2012 12:26 am GMTtri sapphire posted...
Most important perk is Dual Cast, as it doubles the level cap for spells, after adding to the cap from other perks.
e.g. Pacify = level 20 cap
+10 from Kindred Mage (against a human target)
+8 from Hypnotic Gaze
= 38 x2 from Dual Cast = 76
Pity master level spells don't get the dual cast bonus. And undead/falmer/vampires usually only get a bonus from one perk and dual cast. I think Necromage would help against the undead and vampires though, and there are always potions.
76 is enough for anything. And, it's 72 for the frenzy spell. 72 x 1.25 (+25% against undead) = 90 for draugr and vampires. Geez, I may not dual cast after all. It'll be too easy. - Oct 5, 2012 12:30 am GMTFor Fury, you do not really need Silent Casting, as you are typically far enough away that the very minor amount of noise it makes, will not alert enemies as to your location.
It is the second quietest spell, after Muffle.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn. - Oct 5, 2012 2:11 am GMTRampagingwalrus posted...
For Fury, you do not really need Silent Casting, as you are typically far enough away that the very minor amount of noise it makes, will not alert enemies as to your location.
It is the second quietest spell, after Muffle.
Ugh, geez...I might as well start this character over again. It may be just as well, though, I like casting conjuration spells from the shadows as well. - Oct 5, 2012 2:12 am GMTFury does pair well with a silent Atronach/reanimation... or a dozen.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
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Sneak+fury+quiet casting
The Elder Scrolls V: Skyrim
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- Publisher(s): Bethesda Softworks
- Developer(s): Bethesda Game Studios
- Genre: Role-Playing
- Release:
- ESRB: M
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- Game Universe:
- The Elder Scrolls III: Morrowind (XBOX, PC),
- The Elder Scrolls IV: Oblivion (PC, X360, MOBILE, PS3, PSP),
- The Elder Scrolls IV: Knights of the Nine (PC, X360),
- The Elder Scrolls IV: Shivering Isles (PC, X360, PS3),
- The Elder Scrolls IV: Oblivion - Game of the Year Edition (X360, PC, PS3),
- BioShock & The Elder Scrolls IV: Oblivion Bundle (PC, X360),
- The Elder Scrolls IV: Oblivion - Mehrunes' Razor (PC, X360),
- The Elder Scrolls IV: Oblivion - The Fighter's Stronghold (PC, X360),
- The Elder Scrolls IV: Oblivion - The Orrery (PC, X360),
- The Elder Scrolls IV: Oblivion - The Vile Lair (PC, X360)
- M Rating Description
Titles rated M (Mature) have content that may be suitable for persons ages 17 and older. Learn more
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