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My custom set of better spells for mages
My custom set of better spells for mages
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- Feb 15, 2013 3:11 pm GMTIn contrast to my wish on more spells that are not projectiles I thought up of a custom set of spells...
Destruction spells (expert level)
Flamebeam: a powerful beam of fire that reaches targets at very long range, deals 45 damage per second,targets on fire take extra damage,targets killed explode into a fiery blast (consumes 25 magicka per second)
Icicle: launch a long spike of ice that deals 55damage to stamina and half that to health, leaves a trail of ice that deals 25 damage upon contact with enemies, enemies killed slow enemies nearby (consumes 30 magicka per spike)
Stormtips: unleash a storm of electricity from your fingers that deal 45 damage to health and half to magicka, enemies killed give off a electrical charge that deals 20 damage to health and half to magicka (consumes 20 magicka per second)
Conjuration spells (expert level)
Decoy: summon a dremora that runs about gaining the attention of all NPCs in the area for 10 seconds, all NPCs will ignore thefts and visible assassinations. (Consumes 100 magicka to cast)
Possess: for 10 seconds, enemies of level 60 and below killed will be selected as the conjure for "conjure posssed life" (consumes 125 magicka)
Conjure possessed life: conjure the soul of the enemy killed while under the effects of possess (consumes 100 magicka to cast)
Conjure enchantment: when casted, any unenchanted weapon in the players inventory will gain a random chance of being a 25 damage to health, magicka or stamina for 1 minute (consumes 55 magicka)
Illusion spells (expert level)
Mind control: for 25 seconds, any NPCs affected will ignore crimes, assassinations, and take orders from the caster without question, NPCs killed by the affected NPC will not gain the player bounty (consumes 150 magicka)
Overpowered? Yes but it's the elder scrolls! Who cares!?
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PSN: Goldengeartwo
Official smoke hater of the ACIII boards - Feb 15, 2013 3:23 pm GMTPoot, you didnt use any of my spells
aside from that some really good stuff with only the conjuration being op, but hey, were mages so were badass and do what we want 
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My idea of fun is seeing your insides on the outside (: - Feb 15, 2013 3:51 pm GMTDestruction:
Waterforce: launch a blast of powerful water that deals fatigue damage, enemies knocked back will take 25 choke damage (consumes 15 magicka per second)
Nature rune: place a rune that launches branches and holds targets in place for 5 seconds, targets take 10 points of poison damage (consumes 30 magicka)
Force push: launch a blast of gravity which deals fatigue damage, enemies knocked back will not get back up for 5 seconds (consumes 25 magicka per push)
Thunder sky: targets hit by the projectile will be knocked back, after 10 seconds a lighting storm will deal 100 points of damage and health to magicka on the target.
Satisfied? >
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PSN: Goldengeartwo
Official smoke hater of the ACIII boards - Feb 15, 2013 4:04 pm GMTVery xD love you. Much better than i had envisioned

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My idea of fun is seeing your insides on the outside (: - Feb 15, 2013 4:41 pm GMTI just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
- Feb 15, 2013 4:43 pm GMTNameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
Cast flames and frostbite and the same time= do nothing lol
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PSN: Goldengeartwo
Official smoke hater of the ACIII boards - Feb 15, 2013 4:44 pm GMTPootbird posted...
NameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
Cast flames and frostbite and the same time= do nothing lol
Doing that should make water or steam! Water vapor! - Feb 15, 2013 4:47 pm GMTNameBrandj posted...
Pootbird posted...
NameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
Cast flames and frostbite and the same time= do nothing lol
Doing that should make water or steam! Water vapor!
which would be useful for stealth characters instant fog or smokescreen.
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Canada's greatest weapon of mass destruction was celine dion and we sent her to the states and yet we still have to wear ear defenders. - Feb 15, 2013 4:49 pm GMToo7demonkiller posted...
NameBrandj posted...
Pootbird posted...
NameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
Cast flames and frostbite and the same time= do nothing lol
Doing that should make water or steam! Water vapor!
which would be useful for stealth characters instant fog or smokescreen.
Exactly! They really should of had more diversity in the destruction tree. Thats my only gripe. Oh and the master spells taking way too long and two hands to cast boo.
I am a mage of course and all I ever use is wall of flames, conjure dremora lord, paralyze and grand healing. There is no reason to really use anything else.
- Feb 15, 2013 5:00 pm GMTNameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
I think I read somewhere during development spells would combine....Then a while later devs said it woul be to complicated ( all the different spells and a combo for each one ).
It would be extremely meticulous getting every school+Ranks(novice ect..) to combine to form a useful effect..
Would be pretty awsome though.. - Feb 15, 2013 5:04 pm GMTYeah, Bethesda had a great chance to really make destruction magic creative but instead they make them all pretty damn similar
All shock spells are nearly excatly the same, sparks was really fun to use but I find myself using the repetitive thunderbolt on later levels
I tried to make a very powerful staff of sparks by drinking a fortify enchanting potion of 100% but it didnt affect staff enchanting
What skyrim really needs is more continuous spells that are effective and spell crafting
Already thought of ideas
Mist: 1 grand soul gem, roll of paper, spell tome flames, spell tome frostbite
Magma: 1 grand soul gem, roll of paper, spell tome fireball, spell tome ice spear
Gravity push: 1 grand soul gem, roll of paper, spell tome telekineases, 1 dragon soul
Bethesda should hire me
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PSN: Goldengeartwo
Official smoke hater of the ACIII boards - Feb 15, 2013 5:04 pm GMTOhhhSnakes posted...
NameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
I think I read somewhere during development spells would combine....Then a while later devs said it woul be to complicated ( all the different spells and a combo for each one ).
It would be extremely meticulous getting every school+Ranks(novice ect..) to combine to form a useful effect..
Would be pretty awsome though..
Well it doesn't have to be every spell or every level. They could be kind of hidden or have to be learned.
My biggest gripe is really I am the archmage and can't do anything special compared to other mages. Oh well still really awesome game, just wish it had more magic depth. - Feb 15, 2013 5:05 pm GMTNameBrandj posted...
OhhhSnakes posted...
NameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
I think I read somewhere during development spells would combine....Then a while later devs said it woul be to complicated ( all the different spells and a combo for each one ).
It would be extremely meticulous getting every school+Ranks(novice ect..) to combine to form a useful effect..
Would be pretty awsome though..
Well it doesn't have to be every spell or every level. They could be kind of hidden or have to be learned.
My biggest gripe is really I am the archmage and can't do anything special compared to other mages. Oh well still really awesome game, just wish it had more magic depth.
You can perform master level spells, they are only level 90
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PSN: Goldengeartwo
Official smoke hater of the ACIII boards - Feb 15, 2013 5:12 pm GMTPootbird posted...
NameBrandj posted...
OhhhSnakes posted...
NameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
I think I read somewhere during development spells would combine....Then a while later devs said it woul be to complicated ( all the different spells and a combo for each one ).
It would be extremely meticulous getting every school+Ranks(novice ect..) to combine to form a useful effect..
Would be pretty awsome though..
Well it doesn't have to be every spell or every level. They could be kind of hidden or have to be learned.
My biggest gripe is really I am the archmage and can't do anything special compared to other mages. Oh well still really awesome game, just wish it had more magic depth.
You can perform master level spells, they are only level 90
Master level spells are terrible and I don't see them as combat effective. And I could do that regardless. Archmage should come with some special perks of its own. The Robe is nice effort but I really wish I felt like the most powerful mage.
Conjure Dremora Lord, Wall of Flames.. is there a reason to use anything else? Sadly No. - Feb 15, 2013 5:16 pm GMTNameBrandj posted...
Pootbird posted...
NameBrandj posted...
OhhhSnakes posted...
NameBrandj posted...
I just wish we could combine spells. I mean we can cast two different spells at the same time, why not have them have a combining effect?
I think I read somewhere during development spells would combine....Then a while later devs said it woul be to complicated ( all the different spells and a combo for each one ).
It would be extremely meticulous getting every school+Ranks(novice ect..) to combine to form a useful effect..
Would be pretty awsome though..
Well it doesn't have to be every spell or every level. They could be kind of hidden or have to be learned.
My biggest gripe is really I am the archmage and can't do anything special compared to other mages. Oh well still really awesome game, just wish it had more magic depth.
You can perform master level spells, they are only level 90
Master level spells are terrible and I don't see them as combat effective. And I could do that regardless. Archmage should come with some special perks of its own. The Robe is nice effort but I really wish I felt like the most powerful mage.
Conjure Dremora Lord, Wall of Flames.. is there a reason to use anything else? Sadly No.
Wall of flames isn't as powerful as it looks, I can conjure my twin dremora pals, they destroy everything
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PSN: Goldengeartwo
Official smoke hater of the ACIII boards - Feb 15, 2013 5:21 pm GMTPootbird posted...
Wall of flames isn't as powerful as it looks, I can conjure my twin dremora pals, they destroy everything
Oh I know, but its the most powerful and cheaper than wall of frost and storms. I don't see a reason to ever use them really. And of course I dual cast my Dremora but I like to get in on the action too.
Just saying wall of flames is the only destruction spell really worth using at that point in the game.
When i first started this game(my first ES game) I was hoping for magic to be mostly non elemental too. - Feb 15, 2013 5:24 pm GMT"Weakness to Element" Spells should have been implemented.
At least ONE Damage Over Time spell for each Element.
Some more Wind and Poison spells would have been cool.
Other Elder Scrolls games had non-elemental magic damage spells, which did purely magical damage and tended to cost a little bit more mana than their elemental counterparts.
Illusion spells "Command Humanoid" and "Command Beast" should be in the game.
Command Humanoid temporarily makes an NPC into a follower, preserving their dialogue options and giving them follower commands, carry things, etc. Command Beast would be very similar.
Although the opportunities to use it would be limited, Alteration could have had Dispel (get rid of temporary magical effects on you, even friendly ones) and Waterwalking.
Restoration needs Cure Disease and Cure Poison.
Conjuration, other than needing a bit more variety in Daedra and Atronach summons, was over-all executed the best I think. - Feb 15, 2013 5:27 pm GMTAlso, throwing items with Telekinesis should be a viable way of doing damage.
I would LOVE to use the Disarm shout, catch someone's sword with Telekinesis and throw it at them. Way awesome. - Feb 15, 2013 5:29 pm GMTam0ngth3c1ouds posted...
"Weakness to Element" Spells should have been implemented.
At least ONE Damage Over Time spell for each Element.
Some more Wind and Poison spells would have been cool.
Other Elder Scrolls games had non-elemental magic damage spells, which did purely magical damage and tended to cost a little bit more mana than their elemental counterparts.
Illusion spells "Command Humanoid" and "Command Beast" should be in the game.
Command Humanoid temporarily makes an NPC into a follower, preserving their dialogue options and giving them follower commands, carry things, etc. Command Beast would be very similar.
Although the opportunities to use it would be limited, Alteration could have had Dispel (get rid of temporary magical effects on you, even friendly ones) and Waterwalking.
Restoration needs Cure Disease and Cure Poison.
Conjuration, other than needing a bit more variety in Daedra and Atronach summons, was over-all executed the best I think.
I think they wasted half of the conjure by mixing it with necro. I loved conjure all the way up until master. It really added nothing. In fact most master spells are letdowns.
I think illusion was the best done. While I love the game so much I think magic is the least creative compared to what you can do with other classes. - Feb 15, 2013 5:29 pm GMTam0ngth3c1ouds posted...
Also, throwing items with Telekinesis should be a viable way of doing damage.
I would LOVE to use the Disarm shout, catch someone's sword with Telekinesis and throw it at them. Way awesome.
Heh that sounds pretty cool
Telekinesis should actually throw further, I threw a book just a few steps from me...
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PSN: Goldengeartwo
Official smoke hater of the ACIII boards
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My custom set of better spells for mages
The Elder Scrolls V: Skyrim
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- Publisher(s): Bethesda Softworks
- Developer(s): Bethesda Game Studios
- Genre: Role-Playing
- Release:
- ESRB: M
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- Game Universe:
- The Elder Scrolls III: Morrowind (XBOX, PC),
- The Elder Scrolls IV: Oblivion (PC, X360, MOBILE, PS3, PSP),
- The Elder Scrolls IV: Knights of the Nine (PC, X360),
- The Elder Scrolls IV: Shivering Isles (PC, X360, PS3),
- The Elder Scrolls IV: Oblivion - Game of the Year Edition (X360, PC, PS3),
- BioShock & The Elder Scrolls IV: Oblivion Bundle (PC, X360),
- The Elder Scrolls IV: Oblivion - Mehrunes' Razor (PC, X360),
- The Elder Scrolls IV: Oblivion - The Fighter's Stronghold (PC, X360),
- The Elder Scrolls IV: Oblivion - The Orrery (PC, X360),
- The Elder Scrolls IV: Oblivion - The Vile Lair (PC, X360)
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