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  • Jan 14, 2013 3:27 pm GMT
    proudgk posted...
    VT-14 posted...
    Multiplayer: Wouldn't integrate well.


    Sure it would. Multiplayer works great on Borderlands 2 and it's just as large as Skyrim. I think TES could gain more popularity with a similar multiplayer.


    1) "Some like taking friends on adventures. M'aiq thinks being alone is better. Less arguing about splitting treasure." (Brings up the point of who gets what.)

    2) If players can fight each other, what keeps my level 81 demi-god that does 4,000 damage with a dagger from slaughtering you in one hit.
    ---
    PSN: VT-14
    Skyrim PS3 Troubleshooting Guide --> http://www.gamefaqs.com/ps3/615804-the-elder-scrolls-v-skyrim/faqs/65084
  • Jan 14, 2013 5:48 pm GMT
    VT-14 posted...
    1) "Some like taking friends on adventures. M'aiq thinks being alone is better. Less arguing about splitting treasure." (Brings up the point of who gets what.)

    2) If players can fight each other, what keeps my level 81 demi-god that does 4,000 damage with a dagger from slaughtering you in one hit.


    If people like playing alone then that too is an option. I really don't play random games with strangers so my friends and I don't argue over treasure. Money is earned by all adventurers regardless of who picks it up. In Borderlands 2, it's very difficult to hurt a fellow adventurer. Both players can challenge each other, but that isn't much fun. I think it would be great to incorporate such online play with TES.
    ---
    PSN: proudgk
  • Jan 14, 2013 10:29 pm GMT
    I'm not a fan of pvp, but diablo has a cute solution of people who don't want pvp.. click a box, and bam, you can't hurt or be hurt BY other players... it's maybe a little too simplistic and exploitable.. but still...
    ---
    /__\ Sci-fi books with a lil humoUr and horror and the occasional lesbian hero?
    \__/ www.ozero.ca PSNzero -I used to be ObsidianZero here. Before ThE cHaNgE!
  • Jan 15, 2013 12:50 am GMT
    Maybe some sort of co-op where you could drop into a friend's game and take the role of their current follower with that follower's current loadout. That's the only way I see any sort of multiplayer working without breaking the game or ruining the atmosphere. However, if this were to be implemented, people would just complain that the multiplayer feels "tacked out" and whine about how they aren't able to use their level 81 overpowered character with a dagger that does 4000 damage in their friend's game. People would want to be able to use their OWN character in their friend's game world. But this would create a plethora of problems to both balancing and game performance.

    So in the end, it's better that Bethesda just leaves multiplayer to TES Online and keeps the regular Elder Scrolls games single player only.
    ---
    "Give me liberty, or give me death!" - Patrick Henry
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  • Jan 15, 2013 2:44 pm GMT
    Yeah, the Oblivion dungeons were much worse as far as variey goes. At least here, even though they use the same graphics a lot, the dungeons feel much more varied.
  • Jan 15, 2013 4:21 pm GMT
    more variety would be cool dungeon wise, definetly more monsters. I knowticed that Skyrims monsters are very realistic, in the sense that you fight bears tigers and wolves, you also fight trolls which are really the only thing other than undead and dragons that are fantasy.

    as for multiplayer, they are coming out with that, TESnline.

    i could defiantly get into more armors and weapons. Blacksmithing was the first thing i got into and it'd be nice to have equal but different tpes of armor instead of the progression iron>steel>blah>blah>ebony>daedric.

    Remember the vastness of this game though. People often forget how big this world really is, especially when talking about glitches and features that aren't in there
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