If your Skyrim char was a Smash Bros character
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Jan 23, 2013 11:11 pm GMT
what would be his moveset?
me:
Regular attacks: Sword swings and shield bashes
B: Smithing (Hold to increase attack and defense strength temporarily)
-> B: Fus Ro Dah
down B: Healing (Hold to heal)
up B: Whirlwind Sprint
ultimate: Call Dragon (hops on and blasts everyone)
Jan 24, 2013 2:16 am GMT
Oh, fun. Dual wielding nightblade here.
Neutral B - Calm - a brief, Mewtwo style disable
Forward B - Marth style combo on crack, boosted by elemental fury
Up B - Vanish, moving in control stick's direction for a "sneak attack"
Down B - Transform into Vampire Lord.
Kind of a pain to design a Vampire Lord moveset without life leech (which I would hate in a SSB game) so I'll just leave it alone.
Final Smash: None; Brawl sucks.
Just kidding. Sort of. Transform into a werewolf. All aerials are massive, sweeping claw attacks that spike. Ground move is the lunge attack, a shield-shredding terror that makes Melee Peach's downsmash jelly. Able to do a roar that hits everyone on stage with a weak spike (to keep them from camping until it's over).
Jan 24, 2013 3:57 am GMT
High Elf Spellsword, here.
War Axe swings for standard attacks, power attacks for smashed. Lightly-armored, so moderately quick but relatively weak blows.
B: Lightning Bolt. Brief charge, shoots straight, moderate damage and slight knock-back.
Over B: Casts a frost rune. Distance and trajectory manipulation is similar to Yoshi's egg throw. Fire runes land on the ground or walls, triggered by enemies upon contact. Extremely light flinch, and NO knockback. Target simply receives cold damage for a few seconds (enemies are not slowed, either). Easy to safely trigger by shooting them, rolling past them.
Down B: Casts Ward while B is held down, other destructive magic spells are absorbed. If the player's B moves have become stale (as in, repeated use of the moves have diminished their damage), absorbed destruction spells restore the damage of the user's B moves back to normal.
Up B: Become Ethereal. User can float in any direction briefly, the duration is similar to zelda's teleport, as well as the player can't be harmed while floating. (Keep in mind, this is more of a brief dart through space rather than floating around) Upon existing the realm, the user casts flame cloak for an instant. Any players nearby when the user finishes "teleporting" is moderately knocked back with burn damage.
For the lols:
Block animation is the user casting stoneflesh.
During throw animation of:
Up throw - Fire Atronach is instantly summoned and shoots a fireball after enemy is thrown into the air by the user (like Falco's laser).
Forward throw - Frost atronach is summoned and punches foe out of the user's clutches
Down Throw - Storm Atronach is summoned and zaps the enemy after he is thrown on the ground by the user.
Back throw - Dremora lord is summoned behind the enemy (facing the user) and slashes the enemy out of the user's clutches, sending the opponent backwards.
-- Atronachs are summoned instantaneously, do not occupy space on the field, disappear as soon as the throw animation. finishes, and cannot hurt other players.
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I'm loving the shenanigans.
Jan 24, 2013 4:18 am GMT
Don't feel like making any very specific movesets, but I have a gimmick. Basically a conjuration build with weapon as bound swords
Down B- Change weapon to Bound Bow/ Batttle axe
Each successful hit with the weapon I'm wielding will increase it's strength with minor soul trap. Until it is switched out (Sheathed). Bigger gains when an opponent is KO'd with it.
Final smash- Overcharge- Kind of like my weapons have been dual casted, just stronger. Maybe switch faster and do not lose charge upon switching.
Or I could summon atronachs as my final smash, but I wanted something to go with the gimmick.
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Song of the Day: Battle for Freedom FFXII
http://www.youtube.com/watch?v=8PjEN-zFlDQJan 24, 2013 4:38 am GMT
B: Bow, chargeable
Smash B: Fireball, chargeable
Up B: Recover move, whirlwind sprint
Down B: Casts flame wall
A: Tap for war axe slices, 4 combo
Smash A: Two hit dual wield war axe forward step, chargeable
Up A: Overhead war axe chop
Down A: War axe sweep
Throw: < = Suplex, ^ = Uppercut(?), > = Fus Ro Dah, v = Powerbomb(?)
Taunt: Drinks alto wine
Dodge: Become etheral (obviously not a lasting effect, just for the dodge animation)
Final Smash: Werewolf form
B: Grabs foe, mauls foe
Smash B: Dash swipe charge, can overshoot past foe
Up B: Howl, knocks foe away, low power
Down B: Charges to power up distance of Smash B
A: Claw swipe
Smash A: Power claw swipe
Up A: Overhead swipe
Down A: Swipe sweep
This is fun.
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Lurking since 1999
Playing: Borderlands | Reading: A Feast for Crows