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Hoping that you don't have to follow a story line

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  • Feb 13, 2013 12:16 pm GMT
    I'm really hoping that they keep to the traditional no story needed and provide enough off quests and the such to level off of and kind of make your own story.
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    Gray would be the color if I had a heart.
    The boy that you loved, is the man that you fear.
  • Feb 13, 2013 9:54 pm GMT
    The video I saw suggested that the map will point you toward the quest areas you need to go to. I just hope you don't HAVE to do certain zones each time you level up a character as that can get old in some games and sometimes they give you more than one zone you can work in to level if you get tired of another.
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    I don't burn smurfs, I just figured a burning one would smell.
  • Feb 16, 2013 6:26 am GMT
    Don't forget, there is the possibility of instanced dungeons with level scaling to the group. Basically meaning if you were hanging out in Skyrim as soon as your party entered a draugr crypt it would calculate enemies/loot scaled to party level. Of course other parties could be in the "same" crypt, but you'd never know because their dungeon has been instanced separately from yours.
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    Gold Guns in MW3: All of Them
  • Feb 25, 2013 4:48 am GMT
    Oh man I just can't wait! Think I'm going to freeze myself and have butters thaw me out when it's here!!!
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    Gray would be the color if I had a heart.
    The boy that you loved, is the man that you fear.
  • Mar 2, 2013 3:48 am GMT
    Has anyone managed to get into the Beta so they can comment on this? I'm very curious myself how this plays out.
  • Mar 2, 2013 8:22 am GMT
    Cacofiend posted...
    Has anyone managed to get into the Beta so they can comment on this? I'm very curious myself how this plays out.


    beta hasn't gone live yet. I imagine the first beta invites will probably go out end of this month beginning of april, but no way to tell for sure.
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    Tehdude - "Cus anet are stoopid amateur devs."
    Dude has some awesome grammar and spelling skills doesn't he?
  • Mar 6, 2013 4:51 am GMT
    I got a very likely chance for beta so I'll be sure to let everyone here know my experience if I indeed do get in.
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    Gray would be the color if I had a heart.
    The boy that you loved, is the man that you fear.
  • Mar 6, 2013 5:43 pm GMT
    A_Dirty_Liberal posted...
    Don't forget, there is the possibility of instanced dungeons with level scaling to the group. Basically meaning if you were hanging out in Skyrim as soon as your party entered a draugr crypt it would calculate enemies/loot scaled to party level. Of course other parties could be in the "same" crypt, but you'd never know because their dungeon has been instanced separately from yours.


    There are instanced dungeons and public dungeons. Public dungeons will be just like the old school MMOs- no load screen, no barriers, just run in and quest. These scale according to how many people are in the area. Obviously there will be some kind of player cap for performance sake but they've said their benchmarks for performance testing is 200 players on screen. So I imagine public dungeons can get quite hectic.
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    R.I.P LaManoNera
    04-06-2009
  • Mar 16, 2013 7:29 pm GMT
    Why. SWTOR did great with story. It's the one thing that set it apart from other MMOs. I do like sandbox-style MMOs with a variety of things to do, but I'd like my character to have some kind of purpose. Preferably in the same type of way SWTOR did, with different quests for each class, without the leveling being completely quest based. Am I the only person who enjoys grinding?
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    Pokemon White 2 FC: 1636-3783-8366
  • Mar 17, 2013 10:24 am GMT
    I don't understand why anyone would want no story... I haven't played but a few MMOs, but none of the ones I did play made you follow a story. It was there, of course, but if you wanted to level up by grinding, pvping, doing dungeons, and so forth, it was always an option. So why would you want the story aspect removed when you can simply ignore it. It would be like a pvper wanting dungeons removed because they don't instance or vice versa.
  • Mar 17, 2013 3:22 pm GMT
    In terms of immersing yourself into a mmo world, I don't really want a story that makes you out to be some exceptional person. I'd rather it be more about all the stories within the world itself that tells of a larger, grand picture, where you can eventually become great, but only through the efforts of groups or raids. You can still have a main story for your PC, but just not quite to the scale that ToR did.
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    "Then I'll put it another way. I'm clever, and you are unspeakably stupid!"- Takuan
    The Official Fëanor fanboy.
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