[Collector's Edition Review] One of the most entertaining RPGs I've played in a while!
MetalMan300 wrote this review on .
I never played the first Fable, but from what I can understand from the reviews it was a pretty good RPG game that had some features missing and was too short compared to most RPGs.
I haven't bought an RPG in a long time, but I was convinced to buy this one after my xbox live friends told me about how amazing it was. So, I took a chance on it and bought it as soon as I got the money (of course I had to make it the Collector's Edition). After I had played it for about an hour or so, I saw why my friends loved it so much. It's a deep and engaging RPG unlike any game I have played in a long time.
The story is somewhat generic, but the plot advances at a good pace and giving you a good amount of quests to keep you entertained. But the game offers up a large amount of side quests, factions, and jobs that, while not as expansive as Oblivion, gives you a large number of things to do if you don't feel like going for the story just yet. The interactions with the villagers are funny, and I enjoyed being able to do just about anything to them and see what they do in response. The combat is quite cool as well. It begins as simple button mashing, but once you upgrade your abilities, like brutal styles and dextrous styles, you can seamlessly block, power attack, snipe and roll without a hassle, which is huge fun. This combat is still fun in the new co-op mode, which lets you take a henchman into one of your friends worlds and see how they've changed it while fighting by their side. Kudos to Lionhead Studios for not being content with just having another player play with someone else without any extra bonusus. In co-op, you and your henchman can do co-op expressions, do team attacks, and divide up any experience and gold which will then return back to your original character on your saved game.
And speaking of experience, I personally appreciated the fact that this game doesn't rely on the Level Up concept that has been used in RPGs since the dawn of man. Using experience to improve skills makes the game feel much more managable than games like Oblivion (which is admittedly awesome). I also enjoyed that you can carry unlimited amounts of equipment and save the time traveling from cavern store like you had to in Oblivion as well.
Fable 2 isn't perfect though. I got quite frustrated when I helped my friend's evil character kill a bunch of guards with my henchman character, only to find that the evil deeds had been transferred to my old character save, ruining my character's perfect purity. It also sucks that you can't use your own character in someone elses co-op room. Co-op also has a bunch of glitches where the floor will disapeer from under you, the game will slow down, etc. Hopefully these will be patched in the future. Also, dying seems to have very little effect on your character except for scars, which don't matter if you decide to just interact with the villagers in a kind way. This makes the game WAY too easy to complete. And in a complaint exclusive to the Collector's Edition (which gives you a suit of Master Chief Armor, an Energy Sword, and a Master Chief title, which is admittedly sweet), the free suit makes you so overpowered at the beginning of the game that you won't have much of a challenge at first.
Thankfully these complaints are easily ignorable, so its very easy to recommend Fable 2 to any RPG fans. If you've got a 360 and some money to spend, go get Fable 2.
+Large variety of activites to do.
+Master Chief Armor!
+Sweet experience system
-Initially overpowered with Spartan armor
-Can't use your own character in co-op
-Little to no penalty for death.