Bloodmoon provides more of everything that made Morrowind a great role-playing game and is the most polished product yet in the series.
Bloodmoon does include one of the most frequently requested features of veteran fans of the Elder Scrolls series--it allows player characters to become werewolves. In the previous core game in the Elder Scrolls series, Daggerfall, players could contract lycanthropy or vampirism and adventure as one of those creatures of the night. Morrowind retained the ability to become a vampire and allowed players to partake in a brief series of quests for one of several competing vampire clans. While vampire characters weren't really feasible for ongoing adventures in the original game, since they were ostracized by most guilds and groups that imparted quests, in Bloodmoon, werewolf characters can seamlessly integrate themselves into society provided they are not observed while undergoing a metamorphosis. If sighted changing between man or beast states, your character will be permanently known as a werewolf and attacked on sight by all other characters, even if you promptly assassinate all of the observers. It's an artificial mechanic that compromises the otherwise immersive setting, although it's presumably imposed by the practical limitations of the game engine--it's no different from the treatment already given to careless thieves in the game.
In addition, while vampirism was almost an "Easter egg" secret that many players remained unaware of, werewolves are prominently featured in Bloodmoon, and the main story consists of completely different quests and cutscenes for werewolf characters. Playing as a werewolf is also far more challenging than playing as a regular adventurer, since your health will slowly drain unless you kill at least one NPC nightly, and you're prohibited from using weapons, armor, magical items, or casting spells. While an experienced and well-equipped adventurer will be able to quickly dispatch most of Bloodmoon's threats on the default difficulty level, werewolf characters will have to rely heavily upon stealth, coupled with quick strikes and prudent retreats, just to survive. Werewolves are gifted with enhanced hit points, formidable melee skills, and the ability to sense other characters at great distances, but they receive increased damage from the silver weapons wielded by the native inhabitants. Without magical protection, it's also possible to be rendered helpless by monsters that drain strength such as greater bonewalkers, which are frequently summoned by one of the most common new enemies. The unique werewolf attributes and increased vulnerability, combined with the werewolf's significant role in the setting's lore, make playing as a werewolf a more interesting and challenging alternative to regular adventuring.
If you haven't already installed Tribunal, several interface improvements that were included with that expansion are also provided by Bloodmoon, such as organizing the game's journal by quest and allowing you to annotate the automap. There aren't any new quests for Morrowind's guilds, but Bloodmoon introduces the East Empire Company trader guild, which provides a number of complex quests involving the founding and development of a mining colony. As with some of the guilds in the original game, you have to choose between a few different factions within the guild that have contrasting ethics. Aside from the guild quests and the main plot of Bloodmoon, there are numerous side quests provided by other characters. Several quests also result in changes to the landscape or are prompted by scripted events, which help to make the gaming world feel more dynamic. The new quests are at least as engaging as those in the original game and emphasize the best role-playing aspects of the series.
Bloodmoon restores the original game's most appealing features by offering open-ended gameplay and the opportunity to role-play varied characters in an expansive setting stocked with interesting features. The main storyline is involving, and the arctic setting provides a fresh addition to the lore of the series. While the only truly new feature offered by the expansion is the ability to play as a werewolf, it's a significant and well-integrated gameplay addition. Bloodmoon provides more of everything that made Morrowind a great role-playing game and is the most polished product yet in the series.
- Player Reviews: 21
- Game Universe:
- The Elder Scrolls III: Morrowind (XBOX, PC),
- The Elder Scrolls IV: Oblivion (PC, X360, MOBILE, PS3, PSP),
- The Elder Scrolls IV: Knights of the Nine (PC, X360),
- The Elder Scrolls IV: Shivering Isles (PC, X360, PS3),
- The Elder Scrolls IV: Oblivion - Game of the Year Edition (X360, PC, PS3),
- BioShock & The Elder Scrolls IV: Oblivion Bundle (PC, X360),
- The Elder Scrolls IV: Oblivion - Mehrunes' Razor (PC, X360),
- The Elder Scrolls IV: Oblivion - The Fighter's Stronghold (PC, X360),
- The Elder Scrolls IV: Oblivion - The Orrery (PC, X360),
- The Elder Scrolls IV: Oblivion - The Vile Lair (PC, X360)
- Number of Players: