Another Enix old-school gem that can offer a real challenge to hardcore RPGers...

User Rating: 8.7 | The 7th Saga SNES
This game is one of the more interesting role-playing games of my youth. Being drawn by its ability to challenge, much like the company’s Dragon Warrior/Quest series, I have enjoyed this game for umpteen hours on end without any acknowledgement of time. That’s what good gaming should be about, right? Much to my surprise, however, I have found it to be heavily overlooked. This is a game that should never have been lost in time.

You start off in the thrown room of King Lemele, accompanied by six others who share a common purpose. All of you have been summoned by the king, after five years of training, to seek out seven magical runes that are scattered across the world of Ticondera. The person who acquires all seven runes will be powerful beyond his or her dreams and will become the ruler of their world. Each of you has the same intentions so not only will you be fighting monsters and enemies; you’ll be fighting each other. You will wander through the world, searching for these special runes and helping people along the way, as a true adventurer would.

The 7th Saga is a pretty basic turn-based RPG. You have seven characters to choose from: Kamil Dowonna, a human fighter; Olvan Jaess, a dwarven fighter; Esuna Busy, an elven mage; Wilme Pelin, an alien warrior; LUX TIZAR, a tetujin (or robot type); Valsu, a human wizard; and Lejes Rimul, a demon warrior. Each character has its own strengths, whether it is mainly physical, magical, or a balanced mix of the two. You may later acquire the assistance of one of the other travelers. Some characters have an easier time finding companions than others, but, if you are experienced enough, you should able to find someone willing to travel with you. Something else worth mentioning about the game is the enemy “radar” you have, where you can see approaching enemies as small white dots in a crystal ball, given to you by the king at the beginning of the adventure. This ball will also show nearby towns and dungeons as small circles, and a place with a rune will blink. I’d also like to mention that the music is enjoyable and fits the game and that the graphics were okay for the time.

Overall, the game is a pretty nice RPG. It maintains the classic elements of a good role-play adventure while offering a decent challenge (without being ridiculous) and managing to stand apart from other games. This is certainly a nice addition to any good RPG collection.