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The 3rd Birthday Review

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The Good

The Bad

Carolyn Petit
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Frequently frustrating combat and an annoying central character prevent The 3rd Birthday from making the most of its unusual mechanics.

The ability to leap from soldier to soldier is Aya's saving grace, and it's essential to survival. Aya can transfer instantly from body to body, so the death of the soldier you possess doesn't necessarily spell death for you. You can use soldiers up and abandon their husks in the final moments of their lives, provided there's another fighter on the field. Hopping around from person to person and from position to position is a fun and flashy mechanic that gives the combat a distinctive feel. This ability also has an offensive component: If you sustain an assault on an enemy for a period of time, a triangle icon will indicate that you can perform an overdive attack, sending your psyche inside it for an instant and doing significant damage. You can more effectively create openings for overdive attacks by directing any nearby soldiers to concentrate their fire at your target for a brief period. To trigger this coordinated assault, which the game calls crossfire, you need to lock on to an enemy without firing for a short while as a gauge fills. Attacking enemies fills up another gauge that, when full, enables you to enter a state called liberation. In liberation, Aya's movements are blindingly swift, and true to the state's name, it makes for a liberating departure from her normally stiff actions. Unfortunately, this state is so short lived that you barely have time to enjoy it before Aya returns to normal.

Another typical day on the New York City subway.

The 3rd Birthday sometimes succeeds at generating a great deal of tension. In one battle, for instance, the enemy onslaught seems overwhelming and circumstances seem hopeless. Your desperate attempts to survive are exciting, and the tension that builds up is ultimately released in an immensely satisfying way when an armored vehicle arrives, enabling you to take control of its gunner and turn the tide, making short work of the creatures that just shortly before were slaughtering soldiers left and right. It's an exhilarating moment. But often, the tension can boil over into full-blown frustration. For instance, in most situations, a steady stream of reinforcements means that even if the soldier you're currently occupying is in bad shape, surviving long enough will let you leap to another, brand new body with full health (though surviving that long is often easier said than done). But one difficult battle in a location where reinforcements can't reach you can become infuriating. The monsters you face, like many you encounter throughout the game, have a good deal of health that your attacks slowly chip away. They also have attacks that can wipe out all your health with a few hits, and your stiff movements make attempting to evade some of those attacks a frustrating endeavor. You might repeatedly find yourself nearing victory only to fail and then be faced with the prospect of starting the long, slow process of fighting them all over again. This battle, and others like it, highlight the limitations of Aya's movement and can drain all the momentum from the game. Success in these situations brings with it a sense of relief in knowing that a painful step of your journey is over, rather than a rewarding sense of victory.

As you advance from mission to mission, you earn experience and level up, increasing Aya's health and the power of her overdive attack. Additionally, frequent use of a specific type of weapon--handguns, assault rifles, or shotguns, for instance--gives you access to better weapons and weapon components of that type. You can purchase and equip components that improve a weapon's accuracy and capacity, as well as choose between ammo that does more damage but triggers overdive attack opportunities less frequently and ammo with the opposite characteristics. You also collect items called OE chips, which you can equip to grant Aya various benefits, such as increased defense and stronger crossfire attacks. These customization options aren't very deep or involving, but tinkering with Aya's weapons and attributes makes for a pleasant little diversion between missions.

Like its protagonist, The 3rd Birthday is beautiful and troubled, flawed and fascinating and frustrating. In addition, it's short; the irritating difficulty of some sections means that its six episodes may take a while to complete, but that issue aside, the adventure is roughly five hours long. Cheat codes that unlock as you finish the game and accomplish certain tasks let you replay the game with enhanced abilities, though this certainly isn't enough of an incentive to complete the game the whopping 10 times you'd need to unlock one of the cheat codes. The 3rd Birthday has an intriguing story with an annoying heroine and unusual gameplay that makes for an occasionally thrilling experience, which is often undermined by stiff controls and frustrating difficulty. Some will find enduring the flaws a tolerable price to pay to experience Aya Brea's strange journey, but she has some serious growing up to do before her next birthday rolls around.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

2 comments
pauten
pauten

I spent many hours on this game and disagree with this review score. I would say an 8 would have been more appropriate. Sure the controls are a little clumsy but that's more the fault of the PSP itself rather than the game. 

I didn't have any issues with any of the battles either because this being an RPG asks the player to level up and in some cases do a little bit of grinding. Sure not everyone likes that but that's how the game is supposed to be played.
 

The first half of the game Aya is portrayed as being vunerable simply because she has no idea whats going on. You failed to mention that towards the climax of the game Aya actually does become closer to her old Parasite Eve self. I also thought the time travelling aspect was great and it was fun to read back on logs and such to see what had changed with your actions.

pokecharm
pokecharm

just finished this, spot on review, Caro!

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