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The 3rd Birthday Review

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The Good

The Bad

Carolyn Petit
on

Frequently frustrating combat and an annoying central character prevent The 3rd Birthday from making the most of its unusual mechanics.

The Good

  • Impressive visuals, particularly in cutscenes  
  • The overdive ability is fun to use  
  • Creates some tense moments.

The Bad

  • Stiff controls  
  • Some frustrating battles  
  • Weak protagonist.

The 3rd Birthday is a follow-up to the Parasite Eve games of the late 1990s and early 2000s, but the choice not to call it Parasite Eve III is a telling one. This third-person action adventure represents something of a fresh start for the striking heroine Aya Brea. Unfortunately, Aya's characterization here is a troubling one, and while some cool concepts contribute to occasionally exhilarating gameplay, stiff controls and some infuriating battles make this struggle to save humanity as frequently frustrating as it is fun.

Aya's history of encountering bad things at concerts continues in The 3rd Birthday.

Aya Brea is no stranger to strange situations. She made her debut in 1997's Parasite Eve as an NYPD cop who waged turn-based battle against mitochondrial creatures that threatened Manhattan. It's been 11 years since the last Parasite Eve game was released, though, so even many who played them may have fuzzy memories of Aya's earlier adventures. But that's just as well because Aya begins The 3rd Birthday with no memory of her previous life, and both the story and the gameplay bear so little connection to the Parasite Eve games that no knowledge of them is needed to jump into this adventure.

The 3rd Birthday begins in a near-future New York that has been ravaged by creatures called Twisted. Aya Brea has been recruited by the Counter Twisted Investigation team. Her role is to use a device called the overdive system, which sends her psyche into the past. Aya's awareness is sent back to the times and places of particular Twisted attacks, where she can possess soldiers, changing the outcome of these past battles to alter the present. What starts out as a relatively straightforward tale of sci-fi action becomes increasingly outlandish, convoluted, and metaphysical. Those who like their narratives to have plots that can be easily followed and understood will be left frustrated by The 3rd Birthday's tale. Others will appreciate the way its story abandons any attempt to make literal sense in favor of more poetic explorations of themes like existence, identity, and memory, even if the stilted dialogue often sounds like something out of a bad soap opera.

However, even those who find the plot's particulars too esoteric will enjoy watching it be told. The high production values of the cutscenes make the Twisted's devastating attacks on New York City unsettling. The voice cast does as well as can be expected with the unnatural dialogue, and the score shifts adeptly between haunting and thrilling to suit the action. The levels are varied and attractive; your missions take you into the backstage area at a popular club, through a damaged skyscraper, and into an ethereal realm where bodies and urban elements like subway cars float alongside the monstrous Twisted queen. The journey ultimately culminates in a climactic battle that makes good use of a famous New York City location.

Unfortunately, the character around whom this story revolves is a frustrating one. A tale like this needs a strong hero at its center, and Aya comes across as far too weak to support the story. Aya's psyche is understandably troubled due to her amnesia and the fragments of memory that haunt her dreams, but she comes across as overly demure and weak willed rather than fragile and vulnerable. During cutscenes, she often responds to people not with words but with a tentative whimper, and when one character talks about her appearance in ways that are inappropriate and downright creepy, Aya's responses make it seem like she finds this treatment perfectly normal. Aya is one-part action hero, one-part submissive sex object (a facet that's reinforced by some of the revealing and hilariously impractical outfits you can unlock), and it's a combination that doesn't work in the game's favor. Aya's weakness also intrudes on the gameplay, where the noises she makes when she gets hit are less like those of a wounded woman and more like those of a petulant little girl who has been told she can't have any more candy.

All of the combat in The 3rd Birthday involves guns, but this isn't a shooter. With most weapons, you can lock on to targets automatically, so defeating enemies is often a matter of holding down the lock-on button and then pressing or tapping the fire button. The trick isn't hitting them so much as it is staying alive long enough to do enough damage to kill them. It's not just the many nasty, tentacled varieties of Twisted and other creatures you encounter that make surviving tricky; it's also the rigid controls. You move Aya in third person, and her casual jogging speed doesn't befit the life-and-death situations in which she finds herself, nor is it sufficient for dodging enemy projectiles and keeping you away from danger. Taking cover behind barricades shields you from some attacks and slowly restores your health, but most attacks destroy these barricades quickly, so you can't rely on cover for long. Aya can perform quick dodge rolls, though performing three in a row leaves her winded and vulnerable to attack. Controlling a character whose slow, limited movements make her extremely vulnerable often thwarts the thrills the gameplay is striving to provide.

Carolyn Petit
By Carolyn Petit, Editor

Carolyn Petit has been reading GameSpot since 2000 and writing for it since 2008. She has a particular fondness for games of the 1980s, and intends to leave the field of games journalism as soon as she hears that her local Ghostbusters franchise is hiring.

2 comments
pauten
pauten

I spent many hours on this game and disagree with this review score. I would say an 8 would have been more appropriate. Sure the controls are a little clumsy but that's more the fault of the PSP itself rather than the game. 

I didn't have any issues with any of the battles either because this being an RPG asks the player to level up and in some cases do a little bit of grinding. Sure not everyone likes that but that's how the game is supposed to be played.
 

The first half of the game Aya is portrayed as being vunerable simply because she has no idea whats going on. You failed to mention that towards the climax of the game Aya actually does become closer to her old Parasite Eve self. I also thought the time travelling aspect was great and it was fun to read back on logs and such to see what had changed with your actions.

pokecharm
pokecharm

just finished this, spot on review, Caro!

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