Though the motorcycle driving scenes range from extremely easy to almost impossible, the gameplay holds up otherwise.

User Rating: 7.5 | Terminator 2: Judgment Day SNES
Terminator 2 was a hit film back in the day.
One of those movies that costs enough money to save a starving continent, preserve an endangered species and eradicate disease.

With Robert Patrick, Arnold Schwarzenegger, Linda Hamilton and Edward Furlong (three of the four whose red-tinted pictures appear in this game) fans of the original film, known for uniquely combining the elements of a romance and an action-sci/fi, were anxious to flock to the theaters to see the sequel to the popular '80s thriller.

The game menu depicts an exoskeleton emerging from flames.

Beginning in the same location as the film, in a biker bar, you must enter, utilizing your unlimited-ammunition revolver to cause what are constantly described on the screen's popups (similar to the red text in the FPV shots in T2) as "Non-fatal wounds".

Now, I don't know about how a futuristic mind makes a diagnosis of gunshot wounds, but generally two or three revolver shots or a shotgun blast, what it takes to "immobilize" the oncoming adversaries, will, especially if left untreated by a surgical professional, lead to the victim's death.

To learn the objectives of the level one simply presses pause.

After obtaining a shotgun and checking a phone booth to find the location of John Connor's foster parents' home, you will begin your first driving sequence.

Once you get the hang of turning, which indeed takes a while, you must use the compass (which doesn't usually help) to proceed to the next location.

In terms of John Connor's house, I find it best to follow east then south until seeing a new path break into the once-concrete sidewalk, then I know I am there.

From his house, it isn't far from the arcade where, as in the film you must find John Connor.

When around John or Sarah Connor you can, from the pause menu, choose whether or not to have them follow you at the moment.
The menu also gives you, a % based indication of how much health they have remaining.

Should John or Sarah become seriously wounded, they will lie on the ground blinking.
Pressing down when standing over the injured body will deplete your health and replenish theirs.

The game progresses as the film, from the arcade you go to the mental facility where John's biological mother is being held, and the ranch where one can obtain yet another, the fourth, weapon of the game, the gatling gun.

The third of which is an assault rifle that can be obtained from the Galleria where John Connor is busy with arcade games.

One will probably find themselves wrecking in the motorcycle sequences that sometimes include rough police chases, but once you have found where it is that you need to go (since compass directions sometimes lead to a dead end and you must find the way around) T2 is an enjoyable videogame.

Should your character be killed (at a location, not during the motorcycle sequences) his "Secondary" power will activate (an elusion to the film sequence in which the T-800 recovers from a sharp crowbar jammed through his back by using his secondary power unit) which will provide you with 50% extra power.

And if you die completely, which assuredly is guaranteed to happen at least once given the difficulty of the motorcycle sequences, you will be shown a screen indicating the deaths of Sarah, John, and as a result of the failture to prevent Miles Dyson from inadvertent genocide, the annihlation of carbon organisms as a whole.

In spite of the difficulty associated with the driving sequences, fans of the popular sequel will find this game (sometimes painfully) addictive.

Now if we could just send someone back through time to prevent the creation of the third film and the political aspirations of its once-fit star.
Blessed Be