Korean mmorpg that didn't get the Western treatment.
OK so game play. Pretty good. The manual attacks and real time targeting is done well here. The skills are OK, just the same as any other MMORPG, cool downs, global and non.
The weapons are armour is limited for each class too which detracts from the uniqueness of each individual character. Like say you want a berserker who dual wields swords or uses a large two hand sword. Not happening. You berserker only gets to use large slow two hand axes. It's the same with all classes. One weapon and one armour type to be worn.
Crafting in this game is as typical as a Korean/Japanese grinder can get. You have to craft 50 items just to get to the first craft able armour/weapon. Leather working is just insane. The drop rate for the main component to get to skill 50 has a low drop rate. I mean like kill fifty mobs and maybe 1-2 and you need a hundred.
The quests are very shallow. Kill X amount of this, go get that, deliver this or kill mobs while NPC does something.
Overall, this game was very disappointing. I don't know why they didn't copy some of the Warcraft winning formula like RIFT did. WoW and RIFT as far as I am concerned are far superior games.