Good, but same-o, same-o

User Rating: 7.1 | Tenchu Kurenai PS2
The very fact that you are interested in this game is normally an indication of your interests in things about ninjas, stealth kills and feudal Japan. And the good news is Tenchu:FS is a game that will feed that hunger. Die-hard fans of the series will rejoice, although the omission of an enhanced co-op play that shown some promise in Tenchu:WoH will be heartfelt by the fans. Upon loading, you willl be greeted with the familiar Japanese-styled up-tempo strings-based intro and operatic vocals. As a fan of the game since Playstation days, it really brings back some nice memory and excitement. The time when the only other memorable stealth-oriented game was Metal Gear Solid. Gameplay wise, Tenchu does not play very much differently from other games in the series but new players to this series need to be warned that the camera controls can be quite frustrating. The game AI varies from stupid to competent, depending on the intelligence level of the enemy or guards that you face with. Some will seems to have very short memory (arguably for ease of gameplay reasons) and some will actually put up a challenge and go around searching on rooftops and slightly altering their patrol patterns. Nonetheless, the ninja's modus operandi is not to be spotted and dropping in close to the unawared for a flashy stealth kill. The stealth kills challenge serve not only as a satisfying reward but a scheme to earn additional skills for your character. If it is timed right, this time around, you can even pull off a double stealth kill. Once decimated, you can choose to pick up and hide the bodies to maintain your 'invisibility'. This is a new addition to the series. Graphically, the game is on par with the series but it does not seem that the graphics engine changed to much from the previous game. The graphical style however is one that fits that era and the old-movie style previews of the next game chapter shown at the completion of each level is a nice touch. In the sound department, Tenchu:FS used the tried and tested materials from previous outings. The game's music is a collection of tunes that reminisces of old Japanese movies. Thankfully Tenchu:FS also offers the option of setting the audio to the Japanese language which adds to the authentic feel of the game. The English audio is competent but sounded corny but the narration is good. Another thing to note is that the game levels in Tenchu:FS is rather short, feels shorter than Tenchu:WoH. However, as before, there are alternate layouts for each levels and mini games and goodies that are unlockable as you beat the game with a better and stealthier ranking, adding to replayability and value. In short, Tenchu:FS is a faithful update to the series. The development team stuck to the tried and tested formula and delivered a reasonably good game in the ninja sim genre. Unfortunately, even as a are a die-hard fan of the series, I felt that it is time for Tenchu to refresh its gameplay and engine with new ideas. Tenchu:FS just did not seems to have been given enough development time or budget to introduce enough innovations and improvements that it deserves. I must admit that my recent experience from Metal Gear Solid: Snake Eater has raise the bar and my expectations for . Nonetheless, if the series is to survive, Tenchu must be injected with new ideas and a new gameplay engine and AI, perhaps in time for launch with the next gen console. One might wonder if Konami ever decides to use its MGS: Snake Eater's engine and introduce a Tenchu-like game. If so, it will definitely be worth checking out. The graphics, the camo index, etc. Hmmmm... A final note, for new players to the series, you should definitely rent this and check it out. And to fans of the series, need I say more? You probably have been playing it already.