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Easiest/Hardest JF move to do for you?
Easiest/Hardest JF move to do for you?
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- Mar 12, 2013 8:14 am GMTretep_one posted...
TBH the only way i could distinguish PEWGF from EWGF is if when it launches from CH df+2, if i execute stand alone i dunno if it's PEWGF or just EWGF
pewgf example: http://www.youtube.com/watch?v=3vssNdgaP7E
here is Hei's otgf http://www.youtube.com/watch?v=Q8SzP8NGo1U
knee doing 4 ewgfs in a combo with hei http://www.youtube.com/watch?v=KJBz2VPU8rk
I just remembered in Pungho's matches he's capable of doing EWGF after a d/f+2, never really knew it's a special one haha. And wow that's the first time I've seen Heihachi's OTGF, looks fancy!! - Mar 12, 2013 8:43 am GMTKonaseRitsuko posted...
I just remembered in Pungho's matches he's capable of doing EWGF after a d/f+2, never really knew it's a special one haha. And wow that's the first time I've seen Heihachi's OTGF, looks fancy!!
yep pungHO does that too in tourneys (i think i saw it in tekken busters) plus OTGF not only it's cool it's a good TA filler or TA ender. if it's a TA ender you could add qcf+2 after it
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PSN: Spectre0415
spectre status recognized...... - Mar 12, 2013 9:23 am GMTHardest: Asuka ch FC df2:cc:f2
Easiest: EWGF
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Official Elitist of the Tekken boards.
Stay away from Lux. She's useless. - Mar 12, 2013 12:28 pm GMTSpoofer posted...
Easiest: EWGF / OTGF / JFSR
Hardest: d/f+2 CH pEWGF
Hit the nail on the head with the hardest JF. Easiest must be Paul's f,f+2:1.
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"Cos if we didn't, it wouldn't be much of an episode". - Mar 12, 2013 5:08 pm GMTTo expand on the answers regarding pEWGF (Perfect Electric Wind Godfist):
Don't worry about it 99% of the time. For most mortal players (of which I am no exception), it won't matter if your EWGFs are a perfect 13 frames (Kazuya) or 14 frames (the other Mishimas) or not. Even the pros typically utilize EWGF at 15 frames or higher, and it's still a better move than what other chars have at 15 frames.
The only two instances in which a pEWGF would actually be useful would be 1) for punishing 13/14f moves, but this is insanely hard to do reliably in actual matches since you'd have to have muscle memory and perfect execution that varies depending on every move you've just blocked. The timing to block and pEWGF after one opponent's -14f move could be entirely different against another character's -14f move, etc. Multiplied by every character and every 13/14f move in the game. Maybe practice against key moves that you see a lot in that range, but it's still damned difficult to pull off pEWGF punishment.
And 2) Kazuya'sd/f+2 CH pEWGF.d/f+2stuns on CH, and you have 13f to hit the opponent as if he or she were still standing (meaning you get free unscaled standing damage, and all your moves have standing properties).d/f+4<4is 13f, and is real easy to spam afterd/f+2 CHfor decent damage. Or 1+2 (12f), which is another topic entirely in its possible (and fairly sweet) applications. If you're near a wall, you canb+1<2for piss-easy access to a wall combo (or1+2, with the benefit of the wall).
But thed/f+2 CHholy grail is pEWGF. Since pEWGF is 13f, you can launch the opponent into a full juggle starting from 50+ damage right off the bat. It's an incredibly powerful ability, and incredibly hard to perform reliably. 99% of players will never be able to count on this during a match, and they'd be much better off sticking with more reliable combos. Doesn't hurt to try and practice, but in all likelihood, unless you're incredibly serious about the game and have a ton of natural talent for performing the moves 100% accurately, it's not something you should worry too much about and/or feel bad if you can't perform. Then again, now that you can buffer a partner into the mix in TTT2 after the EWGF, even if you fail you can still come up with great damage off the knockback these days... I forget the specifics of how this is best done, seeing as my PS3 died right after TTT2's launch, but the advice is out there.
[Also, 3) pEWGF in combos. Unless you're making combo vids, stick to more reliable stuff. =p]
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Velvet dreams. Starlight beams. Plastic freaks. On the streets.
Take me home. Before I'm dead. SciFi girl. In my head. - Mar 12, 2013 9:37 pm GMTHardest: Lars DE 1:2
Easiest: EWGF - Mar 15, 2013 12:38 am GMTSpoofer posted...
To expand on the answers regarding pEWGF (Perfect Electric Wind Godfist):
Don't worry about it 99% of the time. For most mortal players (of which I am no exception), it won't matter if your EWGFs are a perfect 13 frames (Kazuya) or 14 frames (the other Mishimas) or not. Even the pros typically utilize EWGF at 15 frames or higher, and it's still a better move than what other chars have at 15 frames.
The only two instances in which a pEWGF would actually be useful would be 1) for punishing 13/14f moves, but this is insanely hard to do reliably in actual matches since you'd have to have muscle memory and perfect execution that varies depending on every move you've just blocked. The timing to block and pEWGF after one opponent's -14f move could be entirely different against another character's -14f move, etc. Multiplied by every character and every 13/14f move in the game. Maybe practice against key moves that you see a lot in that range, but it's still damned difficult to pull off pEWGF punishment.
And 2) Kazuya'sd/f+2 CH pEWGF.d/f+2stuns on CH, and you have 13f to hit the opponent as if he or she were still standing (meaning you get free unscaled standing damage, and all your moves have standing properties).d/f+4<4is 13f, and is real easy to spam afterd/f+2 CHfor decent damage. Or 1+2 (12f), which is another topic entirely in its possible (and fairly sweet) applications. If you're near a wall, you canb+1<2for piss-easy access to a wall combo (or1+2, with the benefit of the wall).
But thed/f+2 CHholy grail is pEWGF. Since pEWGF is 13f, you can launch the opponent into a full juggle starting from 50+ damage right off the bat. It's an incredibly powerful ability, and incredibly hard to perform reliably. 99% of players will never be able to count on this during a match, and they'd be much better off sticking with more reliable combos. Doesn't hurt to try and practice, but in all likelihood, unless you're incredibly serious about the game and have a ton of natural talent for performing the moves 100% accurately, it's not something you should worry too much about and/or feel bad if you can't perform. Then again, now that you can buffer a partner into the mix in TTT2 after the EWGF, even if you fail you can still come up with great damage off the knockback these days... I forget the specifics of how this is best done, seeing as my PS3 died right after TTT2's launch, but the advice is out there.
[Also, 3) pEWGF in combos. Unless you're making combo vids, stick to more reliable stuff. =p]
thanx for this. hope konase gets to read this
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PSN: Spectre0415
spectre status recognized...... - Mar 15, 2013 3:06 pm GMTViolet's Acid Rain Kicks move is damn too JF to even be practical, no wonder they s-canned it after Tekken 4.
I also had trouble pulling off Jinpachi's weird uf+3+4 combo that is supposed to end with a throw. But that's a dumb move you'd never actually try in a match.
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My Super Move: QCF + Awesome (try it) - Mar 16, 2013 1:25 am GMTCoketastic posted...
Violet's Acid Rain Kicks move is damn too JF to even be practical, no wonder they s-canned it after Tekken 4.
Damn straight!! Acid Rain is almost impossible to do even in a 4-bar signal. It's even stupidly risky and you know it'll only work 1% of the time. If anything, Violet's absolutely a downgraded version of Lee with that and the absence of the better SWY4 replaced by a stupid stutter kick.
And Spoofer, thanks so much for that. Really great info for a non-Mishima player like me. - Mar 16, 2013 6:35 am GMTFrom: KonaseRitsuko | #029
And Spoofer, thanks so much for that. Really great info for a non-Mishima player like me.
By the way, I'm a casual Lee player, but I've never given him all of the focus he deserves. So don't hang me:
How does Violet's Acid Rain differ from Lee's, and which move is SWY4?
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Get it done. Get it done NOW. Reap the benefits! - Mar 16, 2013 6:39 am GMTCoketastic posted...
Violet's Acid Rain Kicks move is damn too JF to even be practical, no wonder they s-canned it after Tekken 4.
I also had trouble pulling off Jinpachi's weird uf+3+4 combo that is supposed to end with a throw. But that's a dumb move you'd never actually try in a match.
why is it dumb
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http://i.imgur.com/ZKnlH.jpg -my girlfriend <3
http://i.imgur.com/JN9dp.jpg -I love her so much ^_^ - Mar 16, 2013 7:18 am GMTFullAutoCVT posted...
By the way, I'm a casual Lee player, but I've never given him all of the focus he deserves. So don't hang me:
How does Violet's Acid Rain differ from Lee's, and which move is SWY4?
Acid Rain is a taggable launcher and like coke said, just very JF and is a ton impractical to do unlike EGWFs and the other JFs. Lee's Acid Storm is a great punisher and can go to HMS. It can be tricky too when you lessen the number of the X kicks.
SWY4 is Lee's only low launcher on CH. Violet's SWY4 doesn't launch and can't even make any following attacks from it. Just now though I've experimented with Violet and saw he has a frame advantage when you follow b+4 after SWY4 on CH. Ugh I just hope some can share their knowledge with stutter kick, there has to be at least some advantage from it.
Oops and sway4 is the mist step, back 4 command. - Mar 16, 2013 8:42 am GMTvejeta posted...
Kuma / Panda:
That's the staple Bear hellsweep combo.
db 4, 4, df 2, df 2 1
Is pretty easy to execute I find.
The harder combo would be db4, df4, f1, db1,2 B! as it requires a microdash in between the f1 and db1,2.
SX9786 posted...Hardest: Lars DE 1:2
I've read somewhere on the Lars forums that Namco took that out of TTT2.
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They don't think it be like it is, but it do. - Mar 20, 2013 7:44 am GMTEasiest: JFSR, OTGF, PEWGF, EWGF on 1p.
Hardest. Lee and Violets multiple b2 f n juggles.
Too hard man.
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I'm fairly confident that the CoD series can't get any worse than Black Ops. Unless, of course... Treyarch makes Black Ops 2... zombie95 - Mar 20, 2013 8:05 am GMTShadowEspionage posted...
Hardest. Lee and Violets multiple b2 f n juggles.
Too hard man.
Hey man, you can do that, believe me! - Mar 20, 2013 8:14 am GMTShadowEspionage posted...
Easiest: JFSR, OTGF, PEWGF, EWGF on 1p.
Hardest. Lee and Violets multiple b2 f n juggles.
Too hard man.
we're like, the complete opposite.
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I am the killer of topics
http://24.media.tumblr.com/tumblr_m3ocb0RZuF1rvq8m9o1_500.gif - Mar 20, 2013 8:16 am GMTMartikol posted...
ShadowEspionage posted...
Easiest: JFSR, OTGF, PEWGF, EWGF on 1p.
Hardest. Lee and Violets multiple b2 f n juggles.
Too hard man.
we're like, the complete opposite.
Haha we're like, exactly the same. Literally on the P1 side I can't do electrics properly. - Mar 20, 2013 2:10 pm GMTKonaseRitsuko posted...
Martikol posted...
ShadowEspionage posted...
Easiest: JFSR, OTGF, PEWGF, EWGF on 1p.
Hardest. Lee and Violets multiple b2 f n juggles.
Too hard man.
we're like, the complete opposite.
Haha we're like, exactly the same. Literally on the P1 side I can't do electrics properly.
Dude, I hate throwing, but god do I have to to switchsides when I'm using a mishima.
Like my 1p EWGF rate is like 60-70%. My 2p is probably less than 10%.
And I'm sure if I really kept going at it I could, but I've learn to just overcome it with b2, 2, b2, 2, b2 f4 3 instead. Its more damaging to take out the jabs anyways if you have a good tag partner.
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I'm fairly confident that the CoD series can't get any worse than Black Ops. Unless, of course... Treyarch makes Black Ops 2... zombie95 - Mar 20, 2013 7:14 pm GMTShadowEspionage posted...
And I'm sure if I really kept going at it I could, but I've learn to just overcome it with b2, 2, b2, 2, b2 f4 3 instead. Its more damaging to take out the jabs anyways if you have a good tag partner.
Right! I also didn't feel b+2~f's were that necessary just because them pros do it. I can do it consistently but there's still the risk of a mistake (esp. online even on a 4-bar signal!) and it's your loss in the end. I only do 3 at the most and use 1,2 jabs or 4 or b,b+1,1~f instead.
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Easiest/Hardest JF move to do for you?
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