It'll last about as long as a hungry snail in a poison pellett factory. Shame.

User Rating: 4 | Taz-Mania SNES
One of Sega's biggest successes last year was the very hungry Tassie Devil. The Mega Drive version was a solid platformer with excellent cartoon graphics. For the Super Nintendo, Sunsoft have decided to throw caution to the wind and completely change the format, making a road racing game instead. Is it for the better? Hmmm.

Taz is as hungry as ever, and this time his prey are Kiwi birds. But he'll need to dodge oncoming traffic, hunters and other obstacles that stand between him and his food. The game plays fast and the road twists and turns in all directions. If the pace is too slow, you can speed it up with Tazzy's tantrum spin! This will smash all obstacles except cars and buses. But Tazzy gets tired after too much exertion, so be careful not to overdo it.

The animation on Taz, especially when he croaks it, is excellent, but there are no Mode 7 techniques visible at all and the jerky sprite updating is really annoying. The sound is mediocre, with some good and totally disgusting effects. The music however is totally out of line. This stuff is TONE DEATH!
And the gameplay? Well, it may have been a nice concept on paper, but it just doesn't come off. All that running around and grabbing for Kiwis on one long and winding road does get a bit tiresome after a while. It'd be OK if it was just a part of the game (like the bonus levels in Sonic 2) but it's not - it's the whole game. It'll last about as long as a hungry snail in a poison pellett factory. Back to the sandpit for you Tazzy fans, I'm afraid!

Brian Costelloe

As printed in Hyper magazine #1