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Tarr Chronicles Hands-On

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This space action game will offer plenty of dogfights amid a dying galaxy.

Space combat games have always appealed to the imagination. After all, what could be cooler than zipping around in a deadly fighter and blasting aliens throughout the interstellar void? That's the focus of Tarr Chronicles, an upcoming space combat game from developers Akella and Quazar Studios. Tarr Chronicles focuses on the Battlecruiser Talestra, which is lost in space and under assault from alien foes known as the De'Khete. As one of the fighter pilots aboard the Talestra, you'll be called upon to defend the ship against formidable odds.

Like any good space opera, Tarr Chronicles will try and tell an epic story that involves multiple alien races, as well as a terrifying assimilating force known as the Mirk. We played through an early part of Tarr Chronicles, and it adheres closely to the model established by classic games in the genre, such as Wing Commander and Freespace, right down to the style of the mission briefings. In each mission, you jump into your fighter and fly out to destroy waves of incoming fighters and capital ships. There's a bit more to Tarr Chronicles than just the combat, though. You'll have the added advantage of being able to customize your fighter with more than 100 different parts and components. These can range from hull type to weapons, reactors, armor, shields, and more. Another neat aspect of the game is that you can salvage raw materials and use them to create entirely new parts, which adds a crafting element to the game. If this is all a bit confusing, an auto configuration button can take all the hassle out of your hands and give you the best possible ship based on what parts are available.

The missions that you'll fly in Tarr Chronicles are fairly typical for the genre, covering fighter sweeps, escort missions, and minesweeping duties. There are more than 30 missions in the single-player campaign, which is a solid amount. On the other hand, Tarr Chronicles has no multiplayer to it.

If you're a veteran of space shooters the control scheme will seem familiar, as it maps closely to established convention. You don't need a joystick to play the game, but you can use the mouse to steer. The mousewheel serves as a throttle. Roll upward to accelerate and downward to decelerate, and if you need an extra speed boost you can engage afterburners by holding down the Tab key. Your guns are fired with the left mouse button, while missiles and other secondary weapons can be fired off with the right. This scheme took only a few minutes to get acclimated to, though the only real issue is that if you're using the mouse to maneuver in a turning battle you have to constantly pick it up and set it down again to maintain a turn. Another option is to plug in a USB gamepad, which the game supports.

The weapons all seemed familiar. Our guns were our primary weapon, and since the beams don't travel instantaneously, you have to aim ahead of where your target is heading in order to hit. Thankfully, there's a lead reticle on the heads-up display. Guns slowly drain if you fire them continuously, so you have to fire in bursts and then let them recharge. Missiles can inflict a lot more damage than guns, though you have a finite number of them, and to fire them you must first lock onto a target. A rotating box will lock onto a target, signifying missile lock, and then you can fire away.

Space games tend to look beautiful thanks to the fact that space tends to be very empty, allowing programmers and artists to lavish lots of detail on ships and background images. Tarr Chronicles is no exception; we saw some incredible asteroid fields and nebulae. There's a nice sense of scale, as you'll fly in and amidst huge capital ships and even more gigantic structures, such as space stations. Meanwhile, there's also a gloomy feel to the game, as this is set in a dying galaxy where humanity is on the run. You won't run into lots of shiny new spacecraft, as everything looks and feels like it has seen better days. A fairly complex story is being told here, mainly through mission briefings and in-mission voice messages. Hopefully, though, the developers can clean up some of the messy translation issues (the game was originally developed in Russian).

Tarr Chronicles doesn't look like it will add anything revolutionary to the genre, though it looks like a solid space action game for fans who grew up on the epic space battles in Star Wars and other movies. We'll see how it comes together when it ships in late September. Editor's Note: This preview previously contained incorrect information; specifically, Tarr: Chronicles will, in fact, support joystick controllers. GameSpot regrets the error.

40 Comments

  • bloo2336

    Posted Sep 15, 2007 12:27 am GMT

    this is ansering johnnyb47's question "i relly dont know but u got a relly good point"

  • johnnyb47

    Posted Sep 10, 2007 7:41 am GMT

    This picking-up and repositioning of the mouse is really a bad idea. Why can't they stick to the tried and true mouse steering of Freelancer?

  • x969536

    Posted Sep 7, 2007 4:46 pm GMT

    I hope this plays a lot like Freespace 2...the best Space Sim ever.
    And we can use a Joystick...yes I really hated the mouse in Freelancer.

  • klinsi

    Posted Sep 6, 2007 2:37 pm GMT

    Hm... I hope this game played like Freelancer do, with 3rd person camera view its makes the game lot better too
    But no MP ? and only with pretty common mission design ? not gonna long last if like that !

    I hope there is MP in the final release or at least there is another non linear mission design !

    Need Freelancer 2 sequel NOW !

  • Prophet1980

    Posted Sep 6, 2007 3:23 am GMT

    Well ive just spent an hour with the Russian demo. Although i couldnt understand or read a damn thing i found this game to be everything ive been looking for in a space combat game. Its fast, its got a scripted story that looks intresting and the combat is great. Huge battleships and stations. The graphics are good and i found myslef flicking between the cockpit and external views alot, they both seem to work really well. Playing with the mouse was wierd but fine, like freelancer. I dont think i will even bother using my joystick. Im really looking forward to an english demo.

  • MadCatMk23

    Posted Sep 5, 2007 11:58 am GMT

    if this baby owns as much as freelancer im gonna be playing it for monthz

  • grim22x7

    Posted Sep 5, 2007 11:40 am GMT

    I hope they plan on adding in multi player afterwards. It would be totally awesome to do StarWars class/scale fighter fights. The fighter customization aspest would be a real kicker for multiplayer and team fights. setting up your ship to be a missle-corvette or a gunship would be pretty cool. There's a ton of potential we'll have to see how it pans out.

  • NoDojo

    Posted Sep 5, 2007 11:32 am GMT

    Played WC1-4, Privateer1-2, Freelancer, Freespace1-2, and what do I miss? The genre is so small it seems. Joystick support or not, I'd love a game like this to have a multiplayer feature like Freelancer, where you can run a server. Looks promising. yay joystick support *dusts of joystick*

  • beedouk

    Posted Sep 5, 2007 10:50 am GMT

    "Editor's Note: This preview previously contained incorrect information; specifically, Tarr: Chronicles will, in fact, support joystick controllers. GameSpot regrets the error. "

    lol. cool looking game tho defeantly gonan get it

  • littlealien

    Posted Sep 5, 2007 2:32 am GMT

    freespace was wicked, should definatly expand that universe

  • dhedarkhcustard

    Posted Sep 5, 2007 12:55 am GMT

    Looks great! Cant wait for it to come out.

  • Scoota123

    Posted Sep 5, 2007 12:53 am GMT

    Arg what is it with these new space sims and no multiplayer.

  • Gibbohr

    Posted Sep 4, 2007 11:39 pm GMT

    They should make another Freespace, that would be great

  • PC_Pete

    Posted Sep 4, 2007 10:38 pm GMT

    I've still got an original copy of Wing Commander (7 floppies), so I really like the genre, and as long as there's atmosphere (pun intended) and a moderately believable storyline, I'm a happy camper.
    Look, even Freelancer had some sensational backdrops, and loads of look&feel, even if the hypertestosterone single track storyline sucked vacuum.
    I'll wait for the playable demo (hint hint)

  • soulfulDAGGER

    Posted Sep 4, 2007 6:54 pm GMT

    We need more games likes this. Space combat sims are awesome. I have been playing X3: Reunion on STEAM and it's good though pretty complex.

  • KratosAurion7

    Posted Sep 4, 2007 5:13 pm GMT

    "Humanity last hope" That would be pretty awesome if it weren't the the fifth or sixth time I've heard it on the five or six good space games I played.

  • toadthetoad

    Posted Sep 4, 2007 1:01 pm GMT

    I hope there is a demo soon.

  • jeffkretz

    Posted Sep 4, 2007 11:42 am GMT

    Gamespot made a mistake, apparently there IS joystick support, which I'm very happy about. I'll be checking this one out.

  • curua02

    Posted Sep 4, 2007 10:52 am GMT

    I liked this game better the first time I saw it... when it was called STAR FOX. [/david spade]

    Graphics look alright, but I'm not hearing anything new, or anything interesting. I'm getting a low-rent vibe from the whole thing.

  • beanofengland

    Posted Sep 4, 2007 7:57 am GMT

    lol i was just about to whine about the joystick issue but it seems anyone interested in this game feels the same, how thick ARE these developers anyway. Playing freespace 2 with a mouse is like playing wii sports with a toilet brush, so going by that logic this game will probably end up in a grimy toilet bowl, sense without sense, jesus. Sounded like battlestar galactica for a minute then and got me all excited.... meh

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