Xillia's overall packaging is great but it's not without flaws.
The Tales of Series has been releasing games for 15 years and Xillia is its 15 Year Anniversary title. The game attempts to set itself apart from other JRPGs while moving forward from the designs that perhaps has plagued the industry for a long time. Utilizing a new combat system, an art style that is very unique, a dual-perspective narrative, and a system particularly crafted for the PS3 unlike the two previous titles, is this game truly great?
Liese Maxia is a world full of people that rely on the power of Spirits to use every day goods. Whether it be for light or activating machinery, Spirits are needed. The two main protagonists are Jude Mathis, a 15 year-old male student aspiring to be a doctor studying in Il Fan, and Milla Maxwell, the Spirit Lord Maxwell in the form of a 20 year-old girl. While Jude is wandering the streets of Il Fan, he runs into Milla and both of them find themselves discovering a secret laboratory in the metropolis. As they journey, Milla finds her powers and Spirit allies sealed away. Now proclaimed a traitor and a criminal, Jude and Milla run away to gain knowledge of why her powers were sealed away and why the Spirits powers are slowly declining.
The premise of the game doesn't seem particularly special. In fact, the idea of a protagonist just being thrown into the fray of things is quite common but Xillia does it quite differently. There are two main protagonists and this allows for a narrative that is both unique, especially considering the track record of using this style in the JRPG genre. In the beginning of the game, the player can choose to play as Milla or Jude. While the player can control either one of them in battle, the game will force Milla and Jude to split up and unless the player completes both sides, he or she might not experience the full narrative. In fact, the idea to have dual protagonists and a split narrative is quite clever but the execution is definitely not there. Most of the problems that arise in the narrative is due to Milla's side. When progressing through the game, Milla will split up from the party a few times. During these times, Jude's story is constantly progressing. When Milla rejoins with Jude, the narrative is combined again. Unfortunately, Milla's side makes it so that she misses key plot points that are virtually never explained unless you play through Jude's side. This makes it so that when all the party members are together, the player will be completely lost as to what is going on. While this doesn't quite happen in Jude's story, it is extremely frustrating to know that plot elements are left unanswered completely on one side of the story. It's even more frustrating to know that the player HAS to play through both sides in order to understand even the basic plot. While the game attempts to craft an experience that will be unique depending on which character the player chooses, it's done horribly.
On the bright side, the actual narrative is very good. In fact, the narrative of the game is possibly one of the best in this series and this is due to particular characters and the constant progression of the plot without the fillers that plague the genre. Alvin in particular is thrill to see in the cutscenes due to his nature and personality as the game constantly progresses. While the entire cast isn't great, each character has an amazing story to tell as they tackle their own personal problems. It's also great to note that the character backstory is perhaps one of the strongest in the game such as Leia and her issues with Jude, her childhood friend, and the decisions that led up to choosing being a nurse of sorts. While these stories are extras, it's a thrill to go through them moreso than its predecessors due to how enthralling each tales are. The somewhat lackluster villains that have plagued the franchise for a while seems to have changed since the villains in Xillia actually have a strong motive to do what they believe is right. It is rightly so then that Xillia actually doesn't have a binary white and black moral code like Graces or Abyss. Instead, many of Xillia's characters actions sit on the gray side. Everyone has a motive or a level of resolve that compels them to do what they do. It is this type of development in both plot and character that truly differentiates Xillia from Graces and exceeds the thematic excellence that Vesperia accomplished and character development that Abyss pushed for.
Combat has always been the strongest focus for the franchise and perhaps, oddly, it's the weakest aspect of the game when considering Xillia as an entire package. The combat uses what is called the Double-Raid Linear Motion Battle System (DRLMBS). Veterans of the series will notice that this game plays much more like Vesperia than it does Graces due to the lack of circular style of movement and more of a linear horizontal back and forth movement. In fact the combat almost plays exactly like Vesperia but little changes from Vesperia makes it a unique experience. The player still controls only one character in battle but can link up with any of the remaining 3 party members. This link allows the player to attack a single enemy together, essentially controlling both characters but the secondary in a bare bones sort of way. However, the point of linking up to a character is to use special moves called Link Artes. Once you have accrued a certain amount of meter on your Overlimit Gauge, your character can use an Arte to activate the Link Arte, which is a much power Arte than normal ones. Depending on the character you link up with and the move you use, different Link Artes will be performed. However, it doesn't end there. if your Overlimit Gauge fills completely, the player can perform a series of Link Artes in succession until the meter depletes. This means that there is a bit of an intricate crafting that the player must do so that all the Link Artes hit the enemies effectively since certain ones blow them away or draw them close. Mechanics like these allow for the system to truly develop the combat system into something fun, engaging, and deep. Just like Vesperia, there is a TP system in place so that whenever a player uses an Arte, a certain amount is expended, however, unlike Vesperia it is much easier to regain TP in this game without the use of items. Jude in particular can replenish dozens of TP in a few seconds. Another difference from its predecessor is the use of a mechanic called Action Capacity (AC). Those who have played through Graces will realize that it is very similar to the CC. Each attack, whether it be an Arte or a normal one, will consume AC. In order to replenish this the character has to stand for a mere moment. While the AC is definitely an interesting addition, it's not the best one. It's odd that the the limitless possibility of creating combos through the various Artes would be limited by such an odd system.
Lastly, it's worth mentioning that while the fights against the grunts are really fun and thrilling, the boss fights are not. Those who found the boss fights fun and enjoyable in titles previous to Xillia will quickly realize that it is not quite the case in this game. Bosses are frustratingly difficult to fight against because they can break out of combos quite easily and can normally take 10 hits before coming free. Added to the fact that certain bosses have cheap moves or will have stats that make them ridiculously strong, you have a recipe for disaster. It's astonishingly weird that the boss fights, one of the best things about the series, has been reduced to a disaster that become a hassle instead of an enjoyable experience. Luckily the bosses are not the ones you will be fighting against for dozens and dozens of hours throughout its 40 hour story.
Customization is both unique and interesting but feels like it lacks any form of depth. Progression of each character is done through a system called the Lilial Orb. If you open this system for a character, a web-like hexagon grid will appear. Each point will have a node, that contains a certain stat increase, and this expands far as each point is connected to another node. Once you connect nodes to fill a certain area, you will unlock the orb that is hidden inside that area. However, you can't obtain a node if you have don't have a node already unlocked adjacent to it. This means that while the starting points for the characters will be the same, the development will be different since there will be different routes to take. Prioritizing certain moves and stats by using this method of unlocks means that you'll develop your characters in a very specialized and unique way. Unfortunately, while the customization seems very freeing, it's not. Characters perform extremely well if they are developed the way they are supposed to. Jude and Alvin will benefit from Physical Attack stats while Milla and Rowen benefits from Magic Attack stats. The illusion of developing your character suddenly disappears once the flaws of this system is realized. Despite this, the idea of controlling the development of your characters in varied ways is very interesting. It just means that player might have a harder and more difficult route ahead.
The audio of the game is great especially considering the MIDI-like track that Graces employed. The musical pieces are very enthusiastic and really drives the player experience in this game. The tracks range from a grandiose anthem to a very wonderful but exhilarating orchestra piece that is used in battle. All of these have great synergy and bring forth a feeling of truly wanting to care about the character troubles, the world's suffering, and the trials overcome in each battle. It's important to note that the voices of the characters actually seem average especially when considering how well done the soundtrack is. The voices fit each of the character quite well and they all exhibit excellent execution but it's not until they are in a state of emotional extremes that the voices stand out. The audio package is definitely one of the finest that the series has ever seen.
Xillia is the first Tales games to actually be made for the PS3. This means that the graphical capability is tailored to fit the PS3 unlike Vesperia and Graces which were ported to the PS3 and were limited by the console previous to it. Sadly, Xillia doesn't astound technically. In fact it is disappointing due to textures often not being very detailed or just flat out plain. It is great then that the style and the artistic vision of the game is extraordinary. Using an oil-painting style, the games world almost seems like a painting on the wall that is expertly crafted. Each locale feels unique whether you visit the ambient city of Il Fan or the snowy recesses of the Khan Bark. It's the first for the franchise that the player can control the camera at all times. This means that the player can have a good look at each environment that the player comes across. Unfortunately the plains, mountains, and other lands you traverse to go from town to town are very bland and lack personalities altogether. In fact, often times all of areas in-between are large, empty, and same but with a different set of colors to make it appear like it's different. The art direction is absolutely phenomenal and it's too bad that it only stops a few small steps from a perfect delivery.
There is definitely a level of replayability, as with all Tales games. There are a plethora of side quests and the inclusion of a dual-protagonist means that you can clear the game twice without having to go through the same thing over again, though you need to go through each character for the full experience. There is a coliseum-esque area like previous titles in the franchise and there are many items to collect. All of this bundled together with a fun battle system makes it very enjoyable to go through the game's extras.
Tales of Xillia is a great game despite the flaws that it has. It actually makes many improvements that the franchise needed to adopt in order to become more modern such as the inclusion of a movable camera and the removal of dialogue boxes and virtually everything becoming a cutscene. These little presentation changes allows Xillia to be a great package overall and while it's difficult to overlook the flaws it does make, the game definitely does more right than it does wrong. If you're an avid RPG gamer and are looking to delve into a very interesting world with characters that are extremely well-developed and a combat system that is action packed to boot, then you should check this game out. NOTE: This game is only released in Japan meaning Japanese efficiency is highly recommended. It is possible to play with translations and little Japanese but you might not receive the full experience possible.