(English Fan-Translation Review) If you're still into old school style RPG's then Tales of Phantasia for the.....

User Rating: 8.5 | Tales of Phantasia PS
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Game Title: Tales of Phantasia
Platform: PSOne
Developer: Wolfteam
Publisher: Namco
Genre: Action Role Playing Game
Age Rating: Cero: A, ESRB: T for Teen (Rated by Fans)
Original Release Date: December 23rd 1998
Translation Team: Absolute Zero/Phantasian Productions
Fan-Translation Patch Release Date: Absolute Zero: 25th December 2007 Phantasian Productions: 31st December 2012
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Game Score: 8.8/10
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Summery:
If you're still into old school style RPG's then Tales of Phantasia for the PlayStation is one RPG that is both impressively remastered and still enjoyable after a long while.
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Looking at your old dusty Gray PlayStation game console, you only played it every now and then today cause you only missed playing all our favourite games such as Resident Evil. Gran Turismo, Sypro, Crash,, Final Fantasy and the legendary Metal Gear Solid. Nearly towards the consoles timeline had been ended mostly RPG's helped keep it going for a short extra while. How about this, a fan translation group called Phantasian Productions independently worked on a English translation patch for the 1998 PlayStation enhanced remake of the original Tales Of title that started it all as well as it's counterpart Absolute Zero who released their English Patch of the game in 2007. It did took Phantasian Productions 12 long years for their project to start in it's beta stages, getting the right men and time to get to work on translating and adding some new features to make it feel as if Namco would have localised this game instead of the inferior GBA version.

For those who have not seen the original version nor played the GBA version, Tales Of Phantasia was originally released on the Super Nintendo in Japan of 1995, it was Namco's first entry into the popular running RPG series and it showcased 48 bit capabilities for it's impressive graphics and a powerful soundchip which allowed voice samples and tje opening song being played in the intro. Three years later it got remastered for the PlayStation and thanks to the translation efforts, it's one of, if not the best version of the game we can get our hands on.

Tales Of Phantasia follows teenage swordsmen Cress Albane (whose known as Cless Alvein in this version) who sees a mysterious spirit who lives inside of a withered tree. Cress returns to witness the destruction of his village and the death of his parents. Cress embarks on a journey which transcends him from space and time to stop an evil lord known as Dhaos who's intends on eliminating anyone related to the power of magic. Tales Of Phantasia's story wasn't anything as gripping as Square's Chrono Trigger but however the game has solid writing for both fan-translation patches and enjoyable characters that still make them as engaging as they were back then. Characters such as Chester Burklight who is Cress' bast friend and archer, Mint Adenade a Cleric, Claus F Lester a summoner and Arche Klaine a magic user. The English fan-translation patches does an excellent job of translating the dialogue even if Phantasian's is sometimes complex to read and Absolute Zero having only a few translation liberties. Dispute this it's still excellent writing and on top of that there are also some new cutscenes as well as some anime sequences that add more tension to the story.

Tales Of Phantasia started of the Tales formula so you'll feel right at home if you've played future titles in the series. However in the PlayStation version the game includes brand new features on top of the games original content. The game goes by the series pacing, if you haven't played any game in the series then simply it's an Action RPG where you wonder through the world map where you can go into dungeons, move on from one town to the next for the next part in the story while having to fight off against a group of monsters along the way. Towns serve as your resting points and you can interact with NPC's and you can visit shops to purchase items and better gear. In Dungeons there are some puzzles that require you to press switches, pull statues or rocks out of your way or to other spots on the map which are needed to open doors to the next area. Later on you'll acquire an accessory called a Successor's Ring which can shoot fireballs at switches from afar. At the end of each dungeon there will be a challenging boss battle to fight off against and then it's back to town to rest up and move on to the next portion of the game. Tales Of Phantasia keeps it's pacing balanced in between cutscenes and gameplay so that you never waste to much time doing one thing at once. Tales Of Phantasia also has a few minigames that you'll find in between and of course the game has it's original side quests on top of the brand new content.

Most notably is the redesigned graphics and improved soundtrack unlike Square's PS1 versions of the old Final Fantasy and Chorno Trigger games. The characters as well as the locations have been redesigned with new signs and different colour palette which look more impressive then did look back then. Characters are still pint sized but however do they have additional and smoother animations that make them more cleaner. The World Map has also changed into 3D and it's castles, mountains and towns have all received a bump up in detail and they look way more shaper then the original and later GBA releases. The Soundtrack itself has remixed tunes as well the opening music track that plays in the opening intro which are great with one exception. The track that plays when you fight against a summon spirit called Fighting of the Spirit has perhaps one of (if not) the best remix version that is ever heard in games in the series ever, it was so fantastic that when I took on my first summon spirit I actually paused the game for a few minutes just to listen to it. To fans including myself this track is simply that powerful.

Tales Of Phantasia on the Super Nintendo was the first game in the series to introduce the Linear Motion Battle System, however this version of the game uses an updated system that was used in it's 1997 instalment Tales Of Destiny. For those who never heard of the system, simply battles take place inside a small side scrolling battle arena where characters and monsters engage each other in real time combat. You control Cress in battle while your allies are controlled by the AI, you can have up to 4 members of your party to fight together but however you can switch Cress out and play as other characters if you want. The controls for battle are Circle or regular attacks, Cross for your abilities known as Artes, Square makes your character black incoming enemy attacks and Triangle brings up the battle menu where you can change party members behaviour in battle, use items, change formation and set your abilities whilst you can also do these outside of battle. You can use the D-pad and Circle to do different main attacks such as Down+Circle for a Thrust attack or Up+Circle for an upward slash. L1 reverses your party formation if incase the enemies surround you and you can switch between different different targets on the screen with the R1 button. There are 3 different battle controls that you can use. Auto allows the AI to take control of your party members, Semi Auto allows you to control your character but not fully while Manuel mode allows you to fully control your character. Phantasian Productions has given Cress an accessory called the Technical Ring when you start the game, this will give you the Manuel Control option. When equipped which allows you to freely move around the Battlefield without constantly returning to your standard position.

Regardless of what the game says on the back of the box, you can actually get a second player to control another character by plugging in a controller and equipping a second character with a Channelling accessory. You can also plug in a PlayStation Multitap to allow up to 4 players each equipped with Channelling accessories to be able to play together locally.

Characters have their own abilities that are called Artes which are basically skills of strike and magical attacks which are used to take down powerful enemies in the game. It's easier to combine Strike Artes with Magic Artes as they do more damage then standard attacks. Artes can be learned by levelling up while some others such as Magic Artes and also Arcane Artes can be purchased b NPC's while summon spirits are earned through battles with them. They can be turned off in the Artes menu or can just assign your teammates to use them Manually or shortcut buttons.

For characters styles of fighting, Cress relays on his weapons such as Swords, Axes and Spears. Cress' attack has two different attack stats that represent one for Slash and one for Thrust. Swords doing all round damage, Axes are better for Slash while Spears are better for Thrusting. Chester Burklight is an Archer who shoots arrows at enemies and in this version Chester can now have his own Artes which makes a useful Long Range character in battle unlike in the SNES version. Mint Adenade is the party's healer and can use a variety of healing and support spells to keep your members alive when injured or inflicted with status aliments. Claus F Lester is a summoner and can summon beasts that you've earned from beating them in battle while Arche Klein is a magic user who can conjure up deadly spells like Ice Tornado, Eruption, Thunder Blade and advanced spells like God's Breath, Fire Storm and Indignation. The updated battle system offers plenty of depth and rebalance as well as tweaks such as removing Mints Valkyrie spell and Arche's Extinction. Boss battles are cool and challenging and also Phantasian Productions has also added additional difficulties which can make the game almost impossible and must only be attempted by masters of the game due to the aggressive AI and uneven stats each monster has. Ether way it's an amazingly addictive combat system but it's understandable that it isn't as advanced as future titles.

For the most part the battle mechanics have improved quite a lot from it's SNES counterpart but however there is one issue, the random encounter frequency. Random battles are triggered every few steps on the world map and in dungeons, the problem with that is that it tends to bother you when you're solving a puzzle which becomes aggravating. However it is important to grind because bosses do tend to put up a reasonable challenge and later enemies can really mess you up and put you in a disadvantage.

In addition to the updated battle system, there are numerous new features to the game that are added in this version while others not seen in the later GBA version. First up is cooking, it allows you to cook recipes for your party members to recover HP, TP and other status elements. You've seen this idea in perhaps later Tales Of games like Eternia, Symphonia, Abyss and so on as this proved useful in keeping your party members healthy even if the ingredients became expensive.

There are around 25 recipes in the game to find in towns as they each have what's called a Wonder Chef. Another new feature is titles which some can think as achievements but however it's for characters for completing certain actions in the game, some of these are acquired through levelling and story while you can get others through sidequests.

Speaking of which are also some new sidequests in this version as well as brand new areas and dungeons. New areas involve the updated shadow dungeon and the extended Treant Forest which can be difficult to go through. There is a brand new minigame where you play as Arche in a Horizontal 2D shooter as you use both front and backward attacks to take down everything on the screen, there is also one sidequest following a young ninja girl named Suzu Fujibayashi where you need to help her find her parents and doing so will allow her to join you in battle. She uses her Ninjitsu to rapidly cut down enemies, throw fiery shurikens and summon a mighty giant frog that can breathe fire, yes it can breathe fire...just don't ask how.

If you're still into old school style RPG's then Tales of Phantasia for the PlayStation is one RPG that is both impressively remastered and still enjoyable after a long while. With improved mechanics, brand new extra content as well as great storyline and characters make it the best version of Tales Of Phantasia available to English speaking gamers. You will be held back by the Phantasian Productions patch's issues with the collector's book and looking at one location on the map, it also has a major issue if ran on the PS2 where you get up to the final boss and then crashes. It's more playable on PS1 Emulators and modded PS1 Consoles but at least you can use Absolute Zero's patch which at least has no issues. If you can ignore those issues and want the additional difficulties then go with Phantasian Productions but otherwise stick to the Absoulte Zero English Patch which came before it. Tales Of Phantasia is now 18 years old and thankfully for the title in the series, it's tale has aged wonderfully.
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The Good Points:
1. Improved Battle Mechanics and also has 4 Player support
2. Several new additions such as side quests, replacements and improvements in-which some of them where not seen in the later GBA version
3. Phantasian Productions Patch provides new difficulty settings (when unlocked) and also has the options to have Artes named differently
4. The best version of Fighting of the Spirit heard in any version, Ever
5. Characters still engaging and enjoyable and also the added cutscenes and some Animé sequences add more to the story

The Bad Points:
1. Awkward random encounter frequency
2. Phantasian Productions English Patch has a few minor bugs
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Reviewed by: Anthony Hayball (AQWBlaZer91)
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