Like sands through the hour glass, so are the days of Legendia. An RPG for the soap opera fans out there.

User Rating: 7.5 | Tales of Legendia PS2
In this soap opera/RPG, you will learn about the life and loves of 8 friends. The storyline is split into a "main" story (sort of Romeo & Juliet fight to save the world) plus six character stories (including a father/daughter reunion, a girl coming to terms with her teacher's death, a girl coming to terms with her parents' death, a boy coming to terms with the loss of a pet, a boy's search for his family, and last, but not least, a struggle to save all the people of the world from hopelessness and despair). The main story is about 30-40 hours long, and the character stories taken all together are an extra 30-40 hours.

If you like melodrama and very long, very drawn out, and very cliched conversations, this is the game for you. Which is not to say that all the stories are bad. Because they aren't. There are definitely some good ideas here. But the good ideas get bogged down in the bad ideas and some very uneven presentation.

This is an RPG and you will spend most of your time dungeon crawling. Actually, you get to crawl thru each dungeon at least twice. Because all the dungeons from the main story are reused in the character stories. For the most part the dungeons are very linear and unimaginative. There is a good variety of monsters in the game overall, and, for the most part, the monsters look good and have interesting abilities. However, each individual dungeon contains only about 4-5 different kinds of monsters. So within each dungeon, you will see the same grouping of monsters over and over again.

Generally, you will begin each dungeon by going thru a lengthy cut-scene in which the characters decide to go to a particular dungeon. You will then travel to the dungeon. Upon arrival, you will be treated to another cut scene. You will then spend 45 minutes to an hour trudging down long corridors engaging in random battles until you reach the boss. Every dungeon contains a mid-dungeon cut scene and a cut scene immediately before the boss fight, and another immediately after. After defeating the boss, you will either be taken by cut scene back to the main town (where you will be treated to another lengthy cut scene of your characters deciding to go to the next dungeon), or you will find an exit out to the world map, or, all too often, you will be required to turn around and fight your way back out the way you came in. Meaning you will need to go through the same monsters you just spent an hour fighting. There's no rhyme or reason for why some dungeons allow you to go straight to town after a boss fight and some require you to continue trudging on back thru the dungeon. It's very uneven. And it does make some dungeons very tedious.

The strong point of this game is the fighting system. For the most part it is a fun system and makes most of the dungeon crawling enjoyable. It is a real time system in which your party consists of 1 player-controlled character and 3 AI-controlled characters. You control your character by assigning techniques and spells to the controller buttons. You get to decide which techniques/spells the AI-controlled characters use in battle by turning them on/off. You can also issue commands to the AI-controlled characters during battle via a drop down menu. Your characters will learn a good variety of fighting techniques and spells as they level up.

The flaw in this battle system is that it tends to encourage button mashing. Which can be fun, but not for the 45 minutes to an hour that it will take you to get through the typical dungeon. If you want less button mashing, the trade-off is you will have to engage in more menu clicking to turn techniques and spells on/off and equip/unequip special equipment.

The biggest weak point of this game, however, is the graphics. The general in-game graphics are really poor quality. The characters are short and fat and look like they belong in a PS1 game. Most cut-scenes used the in-game character models. But not all cut scenes. Every now and then a cut scene would use upgraded character models (more like those found in the Tales of Symphonia). And, even rarer, sometimes the cut scenes would use some really nice anime characters. The result is, most times your characters look like short, fat little kids and have hardly any details. Sometimes they are short and fat, but have nice details. And sometimes they look like tall, slender adults with very nice details. It's all very uneven.

Overall, I felt this game deserved a C+. The battle system is fun, but only for so long. The storyline is uneven and way too drawn out. This game is 80 hours long, which is too much time to spend with a mildly fun battle system and a mildly interesting storyline. This game would have been much better if someone had edited down the story by at least half, beefed up the dungeon design, and spent a lot more effort on the graphics.