Trying to get non-FPSer into the genre...

User Rating: 7.5 | Richard Garriott's Tabula Rasa PC
Everything in the game is designed with a goal: To get peoples who usually don't play shooters to play Tabula Rasa. Auto-lock, not shooting your friends, insane amount of ammo and recharge is also the trigger button...

It is fun the hear your squad talking, and as a MMO player, I am not used to that yet. It is fun to switch weapons all the time. It is fun to use your side abilities (zzzzaaap), which are linked to the logos.

There are many quests, but it feels it could still have more OR that the player could be directed to them in a better way, often players think they have no more quests or are unsure about what to do.

The evolution system of your character is interesting, but ultimately flawed. EQ2 was designed that way...and players just want to start with the final class, and developp their ability at precise levels...redesigning that would means major rework. But it is not fun to see everyone of your level been soldiers or specialists and that is it. The game has 8 classes to offer; let's start with 8. It is my experience that the evolution system works better in a single RPG game, but with other players, it is fun to have a bigger diversity. See, your a soldier, half the server and peoples you group with are just like you...this isn't fun.

The tutorial...there needs to be a warning to say you cannot shoot with your logquest open...I waste 5 minutes, reading the tutorial, and then doing a baby step by step, but for some reason, to shoot, you need to close the logs for the quest, need to say it in the tutorial where you need to shoot the crate.

The girl model, it ALWAYS move. I know the official answer is that if a geek (the player) would look at a girl that intensively, she would be shy...but damn, this is sure annoying.

Customisation is limited, both in powers and in look. You are blond or red-headed is as far as the customisation will go...and under a helmet is doesn't matter.

That's been said, the game is solid if we exclude a few bugs about the quests (getting them and losing them, didn't figure it out so I won't explain it, but most of the time, someone in the squad was shafted in every mission, not fun when 1 teammate (not always the same) is always screwed.

There is some level of AI in consideration, if you snipe a big insect and are far enough, it will run in circle and never find you...if you snipe an intelligent creature, no matter the distance, it will come for you.

I may sound harsh, but in my case, despite all the fine tuning they made to accomodate non-shooters players, my reflexes are unable to catch on. The game is just too fast for me. So I won't stick there since I can't be efficient/compete, so there is no point either in cooperating and been a flaw to a team I want to help.