Elements are easy enough to control; orders are straightforward and simply executed. However many times your boys will just drop the ball. The AI constantly does things like stand in the middle of a door to mirror the room (often fatal), or drop flash bangs right on the door threshold (occasionally missing the opening completely, and landing behind your team) which does little in areas larger than a prison cell. The ability to queue said commands for your element or red/blue teams was a welcome change, but not very solidly implemented. What was wrong with the Rainbow Six style go-codes? Despite the numerous flaws and frustrations the game is still fun to play, if only because of the nice graphics and sound features. There still isn't anything like watching a door blown open by C2 and hearing the ensuing chaos of flash bangs, gunfire, and the hapless cries of hostages. The maps themselves are solidly designed and very convincing. Achieving the same high standard set by the previous two games. Kudos. What I really want is a combination of the first two SWATs. Yes I liked the SWAT 2 RTS. I don't need some grandiose story line or plot development. What I want is complete control of a scenario. If I want my boys entering from a helicopter, done. If I want to try to negotiate first, great. If I want to deploy sniper teams, and use them as a tactical asset, super. I want to have to deal with Stockholm syndrome (hostages siding with their captors). Enough of this linear design. Being the greedy man that I am, I also want to feel apart of the actual police force. It would be great to have to earn your place as element lead. Or have to qualify with your weapons, and participate in clearing exercises. Maybe I could earn attribute points, so I wouldn't have to deal with the ridiculous aiming system for the whole game? There are so many ways this title could be improved, I can't help but feel cheated.
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