Supreme Commander 2 User Review
Streamlined, but missing something.
- Posted Jan 6, 2011 8:27 pm GMT
- Recommended by 1 of 1 user.
- Difficulty:
- Easy
- Time Spent:
- 20 to 40 Hours
- The Bottom Line:
- "Almost, but not quite"
Supreme Commander 2 is a lot of fun. There is no doubt about that. But, it feels like a step backwards from the original however.
On the one hand, the pacing is much quicker, and its a lot more difficult to paint yourself into a corner when it comes to resource management. On the other, despite still having massive battles, they oddly feel much less epic in scale. Maybe I just have an odd point of view, but I *liked* the long ramp up, and the massive investment it took to get experimental units. Now you can get them so quickly and cheaply they feel a bit, well, cheapened.
I also miss having a sprawling, well planned base with lots of different defense types. Now we are left with a generic air and ground defense and not much else. I also feel like the previously epic navies have been stripped to bare bones.
Despite these complaints, SupCom 2 still has a lot to offer. The single player campaign is much more compelling story wise, the graphics, while a step down in some respects, are crisp and don't bring my system to its knees like the previous games. There also is something to be said for not having to horrendous amounts of time with its much faster pacing.
Bottom line is, a good game, but I preferred the original.
On the one hand, the pacing is much quicker, and its a lot more difficult to paint yourself into a corner when it comes to resource management. On the other, despite still having massive battles, they oddly feel much less epic in scale. Maybe I just have an odd point of view, but I *liked* the long ramp up, and the massive investment it took to get experimental units. Now you can get them so quickly and cheaply they feel a bit, well, cheapened.
I also miss having a sprawling, well planned base with lots of different defense types. Now we are left with a generic air and ground defense and not much else. I also feel like the previously epic navies have been stripped to bare bones.
Despite these complaints, SupCom 2 still has a lot to offer. The single player campaign is much more compelling story wise, the graphics, while a step down in some respects, are crisp and don't bring my system to its knees like the previous games. There also is something to be said for not having to horrendous amounts of time with its much faster pacing.
Bottom line is, a good game, but I preferred the original.
More User Reviews
Beware! This is not really not a sequel to the Supreme Commander game. Its a wolf in sheep's clothing!
Review Stats:- 1 user agrees with this review
- Posted Sep 23, 2012 9:43 pm GMT
Absolutely BROKEN!
Review Stats:- 0 out of 2 users agree with this review
- Posted Jun 29, 2012 8:02 am GMT
Not a bad game, but definitely not worthy of Supreme Commander title
Review Stats:- 1 user agrees with this review
- Posted Jan 31, 2012 2:26 pm GMT
When I first played Supreme Commander forged alliance I was like "This game is the best!" But they broke it
Review Stats:- Posted Dec 13, 2011 7:18 am GMT
If something isn't broken don't break it more and tell me its a feature.
Review Stats:- 2 users agree with this review
- Posted Jul 4, 2011 6:10 am GMT
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- A wallpaper that we created for Supreme Commander 2. You can see additional wallpaper and resolutions at http://www.holyfragger.com/multiplatform/real-time_strategy/supreme_commander_2/wallpaper/.Posted Jan 26, 2010
by bestna | 1,648 Views
Supreme Commander 2
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- Publisher(s): Square Enix
- Developer(s): Gas Powered Games
- Genre: Strategy
- Release:
- ESRB: E10+
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