Despite a delightful soundtrack and a unique visual style, S:SSEP is simply not good. It's simply not fun.

User Rating: 5.5 | Superbrothers: Sword & Sworcery EP PC
At the heart of why this game is not fun is that there's nothing to it. It has maybe 15 screens - backgrounds filled with glowing, rustling pixellated trees and rabbits and waterfalls - through which you, a 'Scythian', power-walk, and power-backtrack, and click randomly on these trees and waterfalls in order to summon sprites, which do something or other. Yes that is basically the entirety of 'puzzles' in this game: randomly clicking on bushes.

There are maybe six battles in the entirety of the game, three of which are nearly identical, and all of which involve pressing a shield or sword icon at very obvious intervals.

The story itself is bare bones. You steal a book, you unleash a monster, you get some triangle things, you kill the monster. Interspersed through is some dialogue from Logfella and Girl and Dogfella and Archetype, the cigar smoking narrator-type guy. Admittedly some of it is amusing, but it's faux modern lingo (e.g. "Logfella was like totally freaked out and stuff") ultimately serves no deeper purpose and ends up just feeling gimmicky and artificial.

Indeed, speaking of artificial: all throughout the game reminds you to sign in to your twitter account and tweet the dialogue.

It's honestly hard for me to say much more. The music was good, managing to be both clear-sounding and retro. But that hardly makes a game. As I said, there's just not much here.

I recommend you stay well away from this 'game'. I struggled to load it up each time, but felt compelled to finish it, to get it 'out of the way' so I could hide it in the deepest, darkest corner of my games library.