so we pay now $40 for the game and in the months to come we have to pay $10 to $20 for the rest of the fighters
We go over the latest playable demo of Capcom’s upcoming fighting game.
We recently had a chance to spend some quality time with an updated version of Super Street Fighter IV, the next game in Capcom’s beloved fighting series. The next game will add new stages, characters, moves, and some additional game balance tweaks to 2009's Street Fighter IV. The demo on display let us try out all the announced playable characters and get a feel for the tweaked gameplay system. While we didn't get a chance to plow through every single character, we did get through a good chunk of the fighters and tried out their secondary ultra combos.
First off, we'll touch on some new updates coming in Super Street Fighter IV. The most obvious is the option to choose one of two ultra combos for each fighter. In addition, the game features five new stages set in North America, South Asia, East Asia, Africa, and everyone's favorite part of the world: Unknown.
Before diving into the fighters and ultras, we'll run through the new stages. The North American stage is called Skyscraper Under Construction and features a lot of details that call to mind Final Fight's Metro City. You fight on a building that is, true to the stage's title, under construction, while being cheered on by a crowd that includes Andore from Final Fight in a hard hat. The South Asia stage is called Exciting Street Scene and has many elements from an Indian motion picture, such as elephants and dancers. The East Asian stage is called Festival at the Old Temple and seems to be set on a Korean street filled with locals cheering on the fight. The Africa level is called Solar Eclipse and sets up the brawl in front of what appears to be the entire cast of The Lion King. The most memorable aspect of this level is the small mob of meerkats that are following the fight from the sidelines--they actually mimic some of your actions during the fight. Finally, the "unknown" location is called Crumbling Laboratory and seems to be a variation of Seth’s lab level in Street Fighter IV. In addition, Super Street Fighter IV features all the stages from the original game with various tweaks and enhancements to all of them.
As far as the fighters go, all returning fighters from the original game will have their original ultra combos in addition to one more. One general thing to note about the new ultra combos is that they're a lot more specific to defense or offense than the originals. As a result, you may find that the new ultras require some getting used to in order to effectively weave them into your style of play. Now for the specifics on the moves and characters:
Ryu: The old-school Shotokan karate master adds the Metsu Shoryuken to his repertoire. The move is triggered by performing two quarter-circle motions on your controller toward your opponent and pressing all three kick buttons, and it sends Ryu on a dramatic beatdown of his opponent against a white background punctuated by ink flourishes.
Ken: Ryu’s best-friend-forever gains the Guren Senpukyaku, a rapid series of flaming roundhouse kicks, to his ultra options. The move is triggered by performing two quarter-circle motions on your controller and hitting all the kick buttons. The fiery series of kicks have a good range to them and dole out a decent amount of damage.
Guy: The sneaker-wearing ninja of the Final Fight and Street Fighter Alpha series has two supers, the Bushin Goraisenpujin, triggered by two quarter-circle motions on your controller toward your opponent and hitting all three punch buttons, and the Busho Muso Renge, triggered by performing two half-circle motions back on your controller and pressing all three punch buttons. The Bushin Goraisenpujin is a rushing series of punches that has a good range to it, while the Busho Muso Renge is a grapple that segues into a painful series of blows.
Cody: Everyone's favorite convict comes to the Street Fighter party with two ultras, Final Destruction and Last Dread Dust. Final Destruction is a series of punches that ends in a tornado that's triggered by two quarter-circle motions on your controller toward your opponent and hitting all three punch buttons. Last Dread Dust is triggered by performing two quarter-circle motions on your controller away from your opponent and pressing all three punch buttons, and it causes Cody to open with a sportsman-like fistful of dust in the face followed by a flurry of attacks using wrenches and assorted prison-appropriate items.
Why won't they bring back parrying? Why won't they bring back the hermit Oro or Gill? I pray they've amended the endings a bit to give more insight into the story as I don't know how all these SF games are linking any more... So many questions. Still gonna get it though!!! :0)
I already have this game, it's called Street Fighter 4, but so many blinking lights...I need this one too to feel satisfied. Thank you Capcom for feeding us.
The game looks nice just like sf4 but the sluggish slow movement compared to oldskool 2d sf series is what keeps me away just yet! Pls capcom make a SF third strike HD game with all the sf chars in it !!
Hmm.. a home-run for Cody it seems. Both those characters are really looking great; Guy's jumps feel a little lower/slower than what they used to be in Alpha, considering he's a ninja and all..
Also, I forgot to make this question; how come Tekken 6 came with all the tekken characters (not to mention customizations) in this generation but Street Fighter IV didn't? That's what really bugs me, but still, Street Fighter IV is a really good and challenging game, and I'm glad to have it.
No thank you, I already have this game, I intend on buying other games this year, like Final Fantasy and stuff...
i hope capcom know that some people dont have any x-box live,what i mean is i hope they add more something fun in offline mode..lov SF..make it to GOTY..for first fighting game ever..smash the wall capcom!!
So a secret mega punch with a pipe is your special cody? damn it ?! that could send you to a wheelchair the rest of your life :-s . But Its a sweet move, so as guy's special, the same as alpha, Guy rocks!!!
Great, a return of SSF! Haven't we been here b4 already? The originality in the gaming community is really going downhill these days!
@beak1313 They have already conformed the game will not be a full priced release. Its look like it will cost $40 which I think is justified for me personally. New characters, new moves, new modes, new rivals, new stages, if they came out with this in 2 years for full price I don't think people would have a problem with it. Why is it an issue coming out with it a year later for $40? People have some strange ideas about consumer ethics lol. Anyway I wish they would have brought back character specific stages, instead of the series of random stages like "Unknown" I would have loved to toss Bison through some statues in Thailand or fought Cammy in England and who could forget the Sumo bathhouse lol.
At first I thought this was a bad idea as far as the consumer goes. I can honestly say Capcom looks like they are really trying to improve the game to justify the new cost. I'm glad they are adding another Ultra and making it more balanced. If they add more characters to this already growing group of heroes and delinquents then I will be happy.
How about that: Each character can use 3 Super and 3 Ultra Combo moves (with different control sequences), plus mid air blocking, the"alpha counter" move (that requiers one or two bars), the other 2 bonus stages (break the bricks like the SNES version and break the oil drums). I can´t wait for this game!
Why don't they just make it a free downloadable add on the the game that already exists. Or just make us pay another 20 bucks for it instead of full price. =( This game is so awesome!!
aw u gotta choose 1 ultra. i thought youd be able to perform either. they should bring back multiple supers and ultras just like the old alpha days.
Ah... Nothing on Juri's Ultras huh? Ah well, this is definitely going to be a day one purchase for me!
Bring back mid air blocking! Made the matches last longer and the fights more thrilling. You also still took some damage from certain attacks but it helped against people who like to sit back (say with guile) and spam sonic booms and flash kicks all day.
Nicve but Capcom should stop of release half done game at first place. They better fix that you can back up save game, trophy and online record in this game, cause original sfiv can't do any of that.
@daveg1 don't rly know.it is made on the same engine.maybe it has some improvements but basically its the same.
It would be nice to see some of the SF III cast in the game...i guess they'll save that for the next expansion they'll try to pass off as a full game.
I hope they add Alex from SF3, he was pretty cool and had interesting fighting style which was a combination of 2-3 different styles.
i'll wait for hyper street fighter IV next year with 10 chars more.. .. xD this iteration looks great anyway
@ balthasaur Yes, Tekken did get an upgrade. However, we got Tekken SOOOO late that we didn't have to have it cause they didnt even bother to translate the first version. Bloodline Rebellion sound familiar? Tekken 5 and Tekken 6 got it. I'm excited that they are making tweaks to the first game. What fighting game fan doesn't want things fixed after extensive play done by the masses. I wish every game would do this.
- Release Date: Apr 27, 2010 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: Mar 27, 2011 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.