Another PSN downloadable game that seems made to fill the Geometry Wars void, Stardust brings quick needed excitement.
The enemies of stardust can feel somewhat limited. Most of what gets blown up are benign asteroids. These asteroids offer the games powerups and bonus points. The most notable danger of the asteroids is their breaking up into multiple smaller pieces that litter the playing field, which we all know that this particular gameplay is well over two decades old, yet still hasn't gotten old in its freneticy. The actual enemies however will usually get dropped directly on top of your ship. These moments usually take split second reflexes, and offer the better tense moments of the game.
Stardust is split into different levels, or planets, each which have five stages, or phases in themselves. Each Phase entails beating certain types of enemies in succession before advancing to the next phase. Even though there is a pause between stages, all remaining debris and powerups from the previous stage remain to litter the next phase. At the fifth phase there is a boss battle, which in playing many many shooters in my life left very little to impress. Completing the boss starts the next planet.
For a little over one week I was completely engrossed in this game to try and get up higher on the worldwide leaderboards [at one point I was 35th place out of 13000 some on one of the planet challenges, i was proud of myself], but after a while I grew tired and really couldn't match the peak of excitement that needed to feed a climbing high score.
So Stardust was fun, but it only lasted for a little while. I can't see this game giving much of the longevity other similar games can provide, except only to the calculated perfectionist.