The sequel to Scribblenauts is an improvement over the original in pretty much every way possible.

User Rating: 9.5 | Super Scribblenauts DS
Super Scribblenauts is the sequel to Scribblenauts, released a little over a year ago. the original brought the concept of "write anything, solve anything". Super Scribblenauts takes that up a notch with the addition of adjectives, and some new words of course. Super Scribblenauts is, in general, better than the original in pretty much every way.

In the game, you control Maxwell, who uses his magic notepad to create words and solve puzzles and get the Starite. You control Maxwell using either the D Pad and buttons, or the touch screen. the controls have improved very much from its sequel, with the addition of the D Pad/Buttons and an improved touch screen control. Using Maxwell's notepad, you write something and it becomes real. On top of this, you can add adjectives to change what an object is, like Striped Friendly Shark for example. Adjectives add to the gameplay and are helpful or neccessary in some missions, plus fun overall. However, you can only have a certain number of objects onscreen, which the limit varies depending on the level. It's not a strict limit, so it shouldn't be a bother.

There are about 120 missions for you to complete, with most of them being the puzzle missions. Two secret "constellations" (worlds of this game) are the adventure based one, where you have to get to the starite using items. The missions get harder as you progress, but if they're too hard, you can always use hints (for a small price). Some of the missions are short, however, especially with the hints. By completing a mission, you get ollars, the currency. The ollars vary on the difficulty of the level. With the ollars, you buy characters you can use in place of Maxwell. Including Maxwell, you have 50 characters to use, including a Skeleton Warrior, Julius Ceasar, a rockstar, and a doppelganger (who looks like Maxwell but with a color change and evil eyes). Also, by doing a certain thing in a mission, you will earn a merit, which are the challenges of the game. Stuff like creating a certain object or writing a certain number of words will earn you merits. The merit screen shows how to earn the merit, so it isn't too difficult to get a merit.

Like in the first game, you have a level creator, where you make levels. Unlike the first game, however, you have much more control over it. You make the ground and platforms, instead of using a premade template (although you can still use premade tempates in this game). You also choose what kind of level it is; puzzle, action, or playground (the title screen). You also can send friends your levels and play theirs once you exchange friend codes. However, there is no way to share your level with the world or recieve one without using FC's.

Like the first game, the title screen works like the playground where you do whatever you wish. Maxwell is invincible, so don't worry about killing yourself. the limitations on items are here, but still is loose enough for creativity and lack of logic. Most of your time will most likely be here. This is the most fun of the game, where you experiment with different things.

Pros:
*Improved controls
*More creative stage creator
*Adjectives improve gameplay
*Playground is fun

Cons:
*Challenges can be easy
*Wi-Fi can be better

Score Breakdown:
*Presentation: Great
*Gameplay: 10/10
*Replay: 10/10
*Graphics: 7/10
*Sound: 8/10
*Story: N/A

Overall score: 9.5

If you have the first game and enjoyed that, then this is a must-have game.