The Hype Let's Down Again
remf18 wrote this review on .
I'm not so sure what this game is suppose to be superb at, but it sure as hell wasn't fun, because I never once derived any kind of pleasure from playing this game. Graphicly, it's not ugly, but it's never impressive looking. Having grown up through the maturation of visual effects, Bioshock is average at best. The artistic style which is suppose to make up for the mediocore visuals must be a hit or miss thing, because I never found myself moved or in the least bit interested in them. The lighting is just obnoxious, leaving the player disoriented and lost in the numerous similar looking rooms awashed in excessive heavy shadowing or florescent lights. Everything blends together with the environments, from cameras you are suppose to avoid, to enemies who bounce around like monkeys on speed. Getting torn apart by enemies hiding in the shadows and never being able to figure out where gunfire is coming from gets old fast.
Playing is a chore. It's basic FPS controls, which work, but left me asking, why the hell do these games keep making a duck and a jump button. I hate having a jump button that has 1 use every hour of play time, or a duck button which is equally useless but causes the character to kneel and crawl in a gunfight or platforming segment. Guns all handle like crap. It's hard hitting things, and even harder to tell if you are actually hitting anything (hiding in shadows or running 30 miles an hour across a hall). The weapons are generic and dull (pistol, shotgun, machine gun, grenade gun... AGAIN!). The special abilities are interesting but don't work too well in context. Incineration sends flaming enemies ramming into you or they continue to light you up with perfect preceiscion while burning to death. The shock and club combo is old after its thrid use and makes the game feel cheap and the ability out of place. The game likes to punish you further by making you rummage through every desk and corener of the game for pennies , ammo, and food. It sucks having to rapid tap a button through the entire game to rob all the fallen generic enemies and desks and everything else. Then there's the life and plasmid management bars. You get 2 tiny bars which get used up in a snap of a finger, and can horde a few life kits or syringes to refill them. In normal and hard modes, if you don't babysit your meter, you die even with life kits on reserve. It's really obnoxious trying to fight enemies in the dark while babysitting meters and extra kits. Just give me the damn 2 meters and let that be it. And then there are the annoying hacking mini-games. Hard? Nope. Fun? Nope. Oh, and I hope you enjoy dying, because on harder difficulties, it'll happen a lot (mostly because you didn't babysit your meter). But worry not, you're a god. Death is a temporary setback, at its worst, which makes frustrating or annoyingly difficult parts very very easy. The way the game handles kills whatever fun the developers where aiming to deliver, and fun is what games are meant to be.
Then there's the actual story. Who thought it'd be fun to collect video cassette recordings all over the damn place to learn what's going on? Who thought it'd be fun to listen to guys rmabling behind windows and over the intercom all game long? Who thought it'd be fun to make the player play elaborate game sof fetch just to walk through a door or to go through a hallway? They were wrong on all accounts.
Then there are the vending machines; like 5 types of them... I could rant about how not fun this game was for hours, but I want to forget the entire experience and just move on with my life.