A delightfully simple game

User Rating: 8.6 | Super Monkey Ball 2 GC
I've played hundreds of games, but very few if any are simple fun like this game. It takes the premise of Marble Madness and expands it with all kinds of wierd designs and top notch graphics (for an older GC game of course)

GAMEPLAY

You roll around a level, trying to get to a goal. Sound Simple, it is for the first few levels. Then you find yourself going 200 MPH around a giant cylinder flying into oblivion. You do it again until you succeed. That may not sound like fun, but it is. You will find teleporters and objects that will knock you through the ground to spice things up, but for the most part this is simple fun at its best.

GRAPHICS

The graphics... are delightfully simple just as the gameplay. The frame rate never hitches, the backgrounds look amazing even for todays games, and the simple levels look like they belong in the game perfectly. Some could complain that the levels themselves weren't high polygon, and that there aren't many objects other than the background, but the game looks as it should, and I'm not penalizing it for that.

Cutscenes on the other hand are poorly done because they are meant for a 2 year old to watch. They seem like something fitting in a barney game or something. I eventually managed to get past the cutscenes childishness, but that did not make them any more entertaining.

SOUND

The game has some forgettable music. Annoying voice acting. Typical sound you'd expect from this kind of game.

VALUE

Its going to have a ton of replay value for a few reasons.

1. Some of the levels will take you forever to beat, FOREVER.

2. Multiplayer Minigames are a blast

3. Seeing who can get the highest score on a level in regular multiplayer.

The game never gets boring, just way more difficult. I never can beat the last couple levels in any monkey ball game, so I may get more replay than most.

TILT

Tilt for me usually comprises of how the story put me in the world of the game. Well... the game does have a story, but we will have to ignore it. Instead I'll just say that the idea of getting from one end to the other is enough to put me into "game" mode where I am completely engrossed in the game.