Super Comboman Developer Walkthrough
Five indie development teams discuss what brought them to the San Francisco bay area, and what makes the community special.Posted Feb 2, 2013 | 17:14 | 1,209 Views
Interabang Entertainment offers a behind-the-scenes look at the art and animation of their indie brawler, Super Comboman.Posted Jan 30, 2013 | 10:48 | 2,353 Views
Developers Brendon Glanzer and Justin Woodward give us a second screening of their upcoming sticker-centric brawler, Super Comboman.Posted Nov 2, 2012 | 10:01 | 2,695 Views
Struggles and his trusty fanny pack make quick work of these enemies from indie brawler Super Comboman.Posted Nov 2, 2012 | 2:58 | 154 Views
- Jul 7, 2012
EVO 2012: Maxwell McGee and indie developer Justin Woodward punch, kick, and taunt their way through the upcoming brawler, Super Comboman.
as long as the moves don't get very repetitive, it might be a sell for 10-15$. The more I watch the video, the more I like it
@DeathwachMarine Definitely a great game and an influence on SCM, thanks for bringing that up! Won't forget to pay homage again thanks for jogging the memory!
I like the idea, but we haven't seen much of it so far. He showed only one enemy and some few attacks.
I don't get it...I have an NES I'll sell ya. Better yet, want my Atari? Keep these games on your phone where they belong!
@Palmer1967 Don't worry, this isn't slowing down progress on the next Call of Duty for you.
You dont have to buy it and like mentioned it's not taking anything away from Call of Duty and all the other clones companies spend millions of dollars to make so you can buy for $59.99 over and over again for the same game with a different title.
@Palmer1967 what are you talking about?
The game looks pretty good but the level design seems pretty stale so far. I see a lot of repeating elements on how enemies appear and the way the levels are placed that seems redundant.
It still looks like a buy, however.
Looks fun but it doesn't seem like they achieved the same effect that Paper Mario has... You really had a sense that everything in that game(Paper Mario) was indeed flat. In this game it just looks like everything has a white outline so it's supposed to look like a sticker. Who knows... Maybe the game will looks much better than on the video. However, I think I'd rather they lose the whole "sticker" theme and just keep it an old school 2D brawler.
This game looks freakin' awesome! I'm a big beat-em up fan. Love the old-school stuff. "The Peace Keepers" on SNES is one of my favorite games of all time.