Meh.... Drawing platforms to jump on is really lame. I've played a tonne of game maker games like that, and although it sounds like a good idea, it's really distracting unless the game is built around the feature like Canvas Curse.
Castle Fight! - Sumioni: Demon Arts Gameplay Video
Splatter some ink on your Vita in this video review for Sumioni: Demon Arts.Posted Mar 27, 2012 | 3:56 | 9,696 Views
Set everything ablaze in the survival challenge level Charge!Posted Mar 27, 2012 | 1:28 | 64 Views
Destroy a building with the help of your friends in the Setting Sun level of Sumioni: Demon Arts.Posted Mar 27, 2012 | 1:28 | 1,613 Views
Call upon spirits to help you battle a giant beast during the Changing Tides level from Sumioni: Demon Arts.Posted Mar 27, 2012 | 2:30 | 683 Views
Check out the announcement trailer for Sumioni: Demon Arts, coming soon to Vita.Posted Jan 15, 2013 | 1:02 | 282 Views
- Feb 14, 2012
Sumioni's hero paints and slashes his way to victory in this brand-new gameplay footage.
Really like the creativity that devs use here by having the touchscreen swipes actually create platforms to jump on and interact with. Looking at this, and thinking about the limitless possibilities that lay ahead, really makes you hope for great things through innovation instead of sequels of our current console games.