Strike Suit Zero Review
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The Good
Strike Suit Zero is a decent game, with a visually pleasing look and some fast combat.
A fantastic Indy game that needs to be re-reviewed after the developers latest patch. Huge changes in game quality.
Strike Suit Zero's thrilling combat and awe-inspiring world make space combat feel like a relevant genre after years of stagnation.
Strike Suit Zero's campaign takes roughly 10 hours to complete your first time through, but there are plenty of incentives for replaying each mission, including powerful ship upgrades and alternate endings. Every mission has secondary objectives that can be completed to unlock new armor or weaponry and these tasks typically include protecting or destroying a particular ship during battle. Having to do so while also working on primary objectives feels like an impossible task at times and the considerable length of most missions ends up being the biggest roadblock to success. However, when you finally manage to overcome the odds, the pay off of stronger armor and a faster ship makes future attempts at completing optional objectives a less formidable affair; a reward in and of itself.
As fun as the combat missions are overall, they’re generally too long for their own good. With combat and action as fast paced as it is, it’s frustrating when a few seconds worth of mistakes wipes out nearly an hour of progress. The infrequency of checkpoints is a big demotivator when failure is so easy to stumble into. When you do fail a mission, it's usually due to a mistake on your part, but there's a chance it's connected to unexplainable spikes in difficulty.
The story is secondary to the excitement of combat, but it’s more interesting than it initially lets on. Conversations rarely pertain to anything other than new objectives and strategic analysis, and there’s virtually zero character development, but once the veil is lifted and a certain pivotal character reveals their endgame, these revelations retroactively benefit the events leading up to that point. There are many instances of borrowed inspiration from fairly well known sources, but the finale lends Strike Suit Zero an identity all its own.
If you have the privilege of owning three monitors and an SLI or Crossfire setup, it's highly recommended that you play with multiple-monitor support enabled. The vastness of space is the perfect fit for such an arrangement, but there's essentially no HUD to be found in the first-person view. It seems like an odd omission given the potential for intricate and immersive renderings of the cockpit, as proven in games like Steel Battalion and Hawken. It's also jarring when the camera switches to the third-person view when entering strike mode, but considering the uninspired view from Adams' perspective, you rarely feel compelled to look through his eyes anyway.
If you’ve got the itch for an adrenaline infused shooter in the vein of Wing Commander or Star Wars: X-Wing vs. TIE Fighter, Strike Suit Zero won't disappoint. While they're occasionally frustrating, the lengthy missions and missed opportunities fade into the background at the end of the day. It's one of the most thrilling, inventive, and fascinating space combat sims in recent memory, and its thirteen white-knuckled missions are definitely worth seeing through to the end, even if they occasionally over stay their welcome.




