The next Marvel vs. Capcom....

User Rating: 8.5 | Street Fighter X Tekken PS3
Apparently Capcom and Namco were the rivalry was and it was high time for a peaceful solution in the form of a cross-over between quantities Street Fighter and Tekken. They might fight it out in what for many fans the ultimate fighting game should be. Now, Capcom is not a big name to live on, but two! It's like Capcom venturing a guess and jump through a flaming hoop, you can then run off with Tekken's King of Iron Fist title ...


Where in the Street Fighter X Tekken point is the collaboration between the fighters and fighting styles from both games. Both have iconic values ​​and a very solid fan base, what a shot for goal is for Capcom to open additional sales to score. Secondly, it is for the fans an opportunity to look both ways to eat. For fans of Street Fighter is not a dive into the deep end, but rather a warm welcome in a vaguely familiar environment. For Tekken fans is less inviting, as the fighting style 3D to 2D conversion appears more difficult than expected.

Yet we are secretly in the challenge, because we know the combos from Tekken are no more. We are more or less forced us to adapt to the surreal style that was introduced with the first Street Fighter and slowly worked out to the point where Street Fighter IV came out. However, they have deviated from the familiar road to a more or less different direction to save with additions to the familiar gameplay, like a gem system - which reminds us of typical perks - and the mysterious Pandora mode. However they also know a lot to delete. So you see the Focus Attacks are not returned, the Ultra Combos and rename the complex activation of this is rewritten to a fairly simple one-two punch.


Basically here is nothing wrong with that. The threshold is much lower, providing the opportunity for players of lower classes a chance to win. You will still feel the frustration as the middle of a combo appears to be slow, but when the combo is successful, you will be less satisfying experience than before. For the lack thereof to make up to a certain extent, they have an interesting way use is made of the tag element. You have two players at your disposal, which you can switch to your heart during the fight. They share no common life bar, but they are so interdependent. Once one of the two it clogs, the match will automatically end in a defeat.

You as a team the ability to activate a special combo: the Cross Combo. These combos use your partner and the Cross Gauge, which fills up steadily when you blows or collects. This makes the fight more interesting, because there are various ways to implement them. So you notice that Capcom Juggle system of Tekken in its latest game has processed because one of the most used combos Cross is one in which you use by the opponent of both fighters 'held high' and meanwhile bombarded with striking impact. You even have the ability to both fighters simultaneously on the field to call, so your opponent knows that it is serious!


To get back to the extras Street Fighter Tekken X offers over its predecessors, which are very extensive and innumerable ways to combine. Both the Gem system as the Pandora mode, although unnecessary, great additions to the game. So you can use the gems of different things to add to your fighting style, speed, additional damage to the opponent or a Cross gauge which fills up faster. These extras are not obvious, you're going to what to do. Again, this varies again from the successful execution of combos, Special Attacks to even receive blows. This adds additional depth to the game, which sometimes fits your sensible style of fighting, but you occasionally required to act different.

The Pandora mode is a dangerous strategy, which stems from the story mode in which it plays a major role. The reason why Street Fighter and Tekken are intertwined is in Pandora. It gives the fighters a power which undoubtedly belongs to one of the deadliest. Therefore, both parties do everything in their power to prevent the object in the wrong hands. When in any mode whatsoever, under 25% HP comes, you have the opportunity to proceed on this approach, which actually should as a last resort. Although a short period of immense power available, you will when using Pandora slowly sapping the life out of you see. If you are not at that time your opponent is deprived of his life, you yourself will have to pay the highest price.


This is a common - but slightly undervalued - tactics that many good players use the online difficulty level to screws, but with some regularity ends in an embarrassing fiasco. For advanced players this is one of the most notable features, as the online already so far. Often, the servers are unstable or when you're winning, is suddenly the internet connection of your opponent. This is obvious, in combination with the infinitely repeating soundtrack, one of the greatest sources of irritation. Fortunately you watch at least one of the two not during the heat of battle, but it is all the more when you picture still hangs while the rousing soundtrack plays merrily.

Although there is now sufficient compelling features mentioned, the question remains hanging or this is what you would expect from a Street Fighter game, which should be a decent sequel. Ultimately it's just almost the same game with a mountain of extra characters, which in terms of fighting style are adjusted so that even their very own mother would not recognize them. It remains difficult to know what to jettison and you then submit to something you are not used. In order to obtain a genuine vs. feeling, would correct the signature gameplay of Tekken, also in Capcom's edition, are retained. In addition, you miss some key characters like Namco and Capcom's Blanka's Eddie Gordo. These are our most likely remember, because the DLC is otherwise not attractive enough.


Overall, Capcom Fri generous with new gameplay features and we were treated to variable single-and multiplayer content. This lays the foundation for a good but not great game. Something we have hoped, or did not expect from Capcom. Street Fighter X Tekken missing something unique, because even though the features new to the franchise, we saw them all regularly found in other games from the same publisher. Although Capcom has made a good first move, now is the turn of Namco. Although it seems that this will swipe of Tekken will still take some time coming ...

Pros

- Tag teams.
- Fun offline modes.
- Many online modes.
- Gems.
- Pandora.
- Juggle moves.
- Also be interesting for newcomers.

Cons

- Constant repetitive soundtrack.
- No signature Tekken moves.
- Many online lag.
- No punishment for rage quitters.
- Characters hold back for DLC.
- Plot of story mode?