Street Fighter X Tekken Review
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Street Fighter X Tekken is fun for a wide range of players while still offering the complexity serious fighting fans have come to expect.
- Smooth and stylish visuals
- Deep fighting system
- Numerous optional combat assists
- Replay support and online training mode
- Well-designed introductory mode.
- Online connectivity is inconsistent.
Capcom loves crossovers. Its world warriors have faced down the X-Men, the Avengers, the King of Fighters, and many others. With Street Fighter X Tekken, the stylish cast of Tekken fighters is next in line to go blow for blow with Ryu and company. It's an interesting transition for the Tekken members, who are leaving their native 3D arena for a 2D battlefield. But their adaptation is just one of the many surprises waiting in this complex fighter. With a host of new mechanics and modes, Street Fighter X Tekken has a lot to offer fighting fans of all skill levels.
Street Fighter X Tekken is a 2D fighter with two-on-two combat. Each side is in control of two fighters and can swap between them on the fly. Players can even team up cooperatively and fight on the same team, just like in last year's Mortal Kombat. This means up to four players can take part in a fight. However, when one fighter on a team is knocked out, that team loses the round--regardless of how much health the remaining fighter has. Therefore, you must treat your two fighters as one unit. There are numerous ways to switch between your fighters, and mastering good synergy between them is the key to building devastating combos and winning matches.
The game includes many of the fighting mechanics seen in Super Street Fighter IV, with several new additions. It has a six-button layout, with three punches and three kicks, and a three-section energy meter with numerous functions. This meter is earned quickly and spent quickly on devastating super arts, EX special moves, and more. But one of its most important functions is cross-canceling. For one block of meter you can tag in your partner mid-combo to continue the assault. At first this "two-as-one" style can be difficult to put into practice. It's much easier to fight with one character until his or her health gets low, switch characters, and repeat. However, in doing so, you lose a lot of what makes this game unique, as well as sacrifice an edge in combat.
Early on you play the system, rather than the characters. This is because several types of moves are performed the same way no matter whom you're controlling. Every character can perform a simple combo of light-medium-heavy-heavy, and execute the two-in-one cross-arts attack the same way. This standardization across the cast lowers the initial barrier to entry by providing a simple, effective foundation, no matter which character you choose. There is still plenty of individual character complexity, but you don't need to know it all to feel competent. By leaning on the fundamentals, you are free to discover character-specific techniques at your own pace.
Additional design choices let you simplify the game and shrink the skill gap between more- and less-experienced players. Certain combos can be automatically executed by pressing two buttons. Attack inputs can be reduced from a 360-degree motion to a tap of the up button. But these shortcuts come at a cost. They may cost meter or lower your fighter's attack power. For those in the intermediate skill range, these options promote an even playing field by offering some extra assistance to those who need it.
One of the best ways to adjust your experience is with gems. Gems make your character stronger and can be tailored to suit any fighting style. If you're offense-oriented, then the attack-boosting Immense Power gems are for you. Conversely, if you plan on getting hit a lot, the Iron Wall gems, which grant damage reduction, would be best. Each character can hold three gems maximum, and while several gems offer the same benefits, what distinguishes them are their activation conditions. You do not acquire gem bonuses for free; they must be earned. But for all the good they do, gems cannot be solely relied upon. They are a subtle complement that can enhance an already lethal player, or shield someone less experienced from a beating.
In addition to its numerous combat mechanics, Street Fighter X Tekken has a robust game mode selection. Arcade mode is up first and opens with an introductory short for each official tag team. As matches are won, there is some post-bout banter that adds color to the adventure. A bout between each team and its rival team occurs near the end and includes its own introductory cinematic, followed by an ending cinematic showing what the winning team did with Pandora's Box. Together these story bits dress up arcade mode, and their funny, lighthearted delivery is fitting for an already outrageous game.
Next is challenge mode, which includes the tutorial, trial, and mission modes. Tutorial mode is where new players should start. Hosted by the jocular Dan Hibiki, this mode talks you through the game's numerous mechanics. It's a definite improvement over the complete lack of an introductory mode seen in most fighting games. Trial mode includes 20 character-specific trials for the entire roster. These trials range from performing basic special moves to pulling off advanced combos. Mission mode rounds out the set. In this mode you pick any character you like and battle against the AI with various battle conditions.
Two of the game's best teaching tools are not found in the challenge section. These are replays and practice mode. Replay mode lets you filter reaplys by character, player skill, and other factors. Studying the tactics of superior players is a great way to improve your own abilities. Training with a friend online also helps. With a partner in tow, you can hit up the briefing room and spar with, or against, him in practice mode.
Unfortunately, online stability is inconsistent. Even against players in the same region, and with the maximum connection rating, it was still a toss-up whether we'd experience lag or not. Against players below those conditions the match would often slow to a heavy crawl. Hopefully this lag will be reduced over time, but for now it's an unfortunate blemish on an otherwise pristine game.
Street Fighter X Tekken provides complex combat in an inviting package. The fighting genre needs to become accessible to a wider range of players, and this game takes an important step in the right direction. Accessibility that doesn't come at the expense of variety is a smart move and sets this fun and flashy fighter apart from the pack.
Its not a bad game, capcom just did what they always do for most of there games, throw in too much and demand money for more. Personally I hate pandora mode, 8 seconds and your done? not to mention they dont even stop the clock when you do a super move. The gems make the fights unbalanced, depends on the combanation, and now we all know about there "DLC" its not dlc if its on the disk you lazy backstabbers. But I bet about 20 bucks, seeing as that will be the price, that everyone who complained about the dlc will still buy it anyways. It happen with some other games, who's names escape me, oh yeah marvel vs capcom.
i cant believe the people who are complaining about the in-game dlc ! i mean WTF?? this game has 42 characters (43 on the ps3) !!! so what exactly are you complaining about??? and if you dont wanna buy the dlc just dont buy it :S and so what the characters are already on the disc BIG DEAL on the contrary its better because you dont have to download a 2gb file online... so please stop complaining if you dont wana buy the game or the dlc just dont buy it and shut the hell up!
Capcom should be called CrapCON. i used to be such a huge fan before GREED kicked in with the company. no matter how much of an old school street fighter AND tekken fan i am.... i refuse to buy a game where i will have to fork out 1/3 of the games actual price just for a few 'DLC' Characters which should already have been included in the game.
yea i freakin hate online mp -PERIOD- wish that crap would just go away... :( the great part about this game is its challange mode allows for AI opponents, so the replay value is here on this one so i'll definately be getting it! :)
Regardless of the DLC on disc.. this is a very addictive fighting game. I hated fighting games until I got this one. I even got an arcade stick. Why? Cuz I enjoy the dang game. The score is well deserved.. and the online doesnt lag that much. its only a sound issue. ive been playing about a week by myself, online and with friends. this is a game that will last at least 2 years imo. Having DLC on disc doesnt make this a bad game, neccesarily.
Be prepared for a sh!t load of DLC. Gotta pay for characters that should be unlocked...... Wtf is that.......
I like the game, I really do, but I just wish that the soundtrack had a more "I wanna wreck some sh*t!" feel to it like Tekken does.
I don't play fighting games online. Ever. Couldn't care less if that feature was removed forever from every genre. On Topic: Looks great and I'll pick up the upgraded version whenever that comes out.
@volume_three "The majority of people who purchase fighting games do so to play online for Christ's sake!" Oh? is that soo? http://www.eurogamer.net/videos/evo-2011-daigo-vs-poongko-video
Not everyone is crook or wants everything for free. So I assume people will buy this game. If you don't want to pay for the DLC then be happy with the "complete" game you get.
rofl @ people buying this game now when hackers found COMPLETE characters locked on the disc, also the online is a lagfest.
I just wish capcom would make a COMPLETE GAME for once. This game will be awesome........awesome to the max
GS hands out a bunch of 7's to some very decent, story driven, high production value games stating it's their new norm but then turns around and gives a fighting game with online connectivity issues an 8.5? The majority of people who purchase fighting games do so to play online for Christ's sake! I'm calling BS on this one.
Seems good, but would put the visuals in the bad part, not that it's ugly but it's almost carbon copy of SFIV, which is kinda outdated imo. About the DLC, i think it's better this way than buying a whole new game, at least you can be on point when expending money and buy only those characters you like or don't buy nothing at all, rather than paying almost full price again.
I see no news about the 12 characters already in the disc that Capcom are gonna use like a DLC. F..k Capcom.
@SamehH99 There is already a list of DLC characters. So really it's no different than releasing multiple versions. Capcom can't seem to release a complete game.
Poor Paul...he gets his arse handed to him from the whole cast in that video...including himself lol
I guess the only production cost done here is transforming the tekken characters into SFV form and adding the previous SF characters, thats how capcom milks ya and Wait for the Super or Arcade Version.
@Romangelo I think capcom said that there will be no "super" or "ultimate" versions of this game, its only this!
no news from tekken x streetfighet? now i'm curiossed What will ryu will do when kazuya will avoid his hadoken when he will jump side :D
i bought street figther 4 for pc. super street fighter 4 for Ps3. Super Street fighter 4 AE for Ps3. Marvel v. Capcom 3 for Ps3. Ultimate Marvel v. Capcom for PS3. I'm not spending any more money on capcom fightings games. Oh yeah, i also bought Mortal Combat. And the best fighting game is Dark Souls.
Thanks for early review. Thats not good bout the online. Capcom is soo good at it. I hope they fix it with day one patch.
Tekken characters: punch punch punch punch kick kick kick kick SF characters: 1000 variations of fireball. no chance in hell for Tekken noobs.
Is there an option to fight with the limb controlling instead of the LMH type? I'm terrible at Street Fighter but I'm decent at Tekken games.
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