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Street Fighter X Tekken First Look Preview

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  • Xbox 360
  • PS3

We go hands-on with Capcom's upcoming Street Fighter and Tekken mash-up.

One of the biggest surprises at Capcom's recent Captivate press event was a fully playable demo of Street Fighter X Tekken, the upcoming fighter mash-up that combines the Street Fighter franchise with Namco's Tekken series. Originally announced late last year at San Diego Comic-Con, the game has been kept under wraps, leading many to believe development on it was proceeding slowly. However, producer Yoshinori Ono surprised attendees with a meaty first look at the upcoming game, which included actual hands-on time. While the work-in-progress version we played was far from finished, there were plenty of hints as to where the incredibly promising final combat system is heading.

Ono's presentation kicked off with a look at the game's trailer and a very top-level overview of combat mechanics. He explained that the upcoming game will feature a broad roster of fighters and a new game system that will offer content that both Street Fighter and Tekken fans will appreciate. The game's core controls will revolve around the standard six-button Street Fighter configuration of three punches and kicks. Ono noted that many of Tekken's combos will work if you choose to use only four of the six attack buttons, but longer combos will be possible if you use all the buttons. The other central mechanic to the system is switching between fighters, which will be accomplished by hitting the medium punch and kick buttons.

Once the overview was done, Ono showed off a new trailer that highlighted the characters in the playable demo. Chun-Li, Ryu, Ken, Guile, and Abel from Street Fighter were showcased alongside Nina, Kazuya, Marduk, King, and Bob from Tekken. Following the trailer, Ono made it clear that there would be more announcements surrounding the game's roster coming at this year's Electronic Entertainment Expo in June, San Diego Comic-Con in July, and GamesCom in August.

After laying out the basics and teasing some of the content in the game, Ono encouraged attendees to try out the demo and see what could be discovered in the work-in-progress version of the game. We were surprised to find a host of elements hiding in plain sight in the playable demo that made some radical changes to the Street Fighter system. First and foremost is the tag mechanic, which follows Tekken tag-style swapping that requires you to manage your fighters, especially when they're low on health. If you don't swap in a brawler with full health before your fighter is dealt a death blow, you'll lose the match, because the game doesn't automatically toss in your remaining fighter a la Marvel vs. Capcom 3 (MVC3). Next were throws, performed by pressing the light punch and kick buttons. These came in two varieties: basic standing throws and tossing your opponent right or left by holding a direction on the controls.

Another unique entry to each fighter's moves is an MVC3-style launcher move performed by pressing fierce punch and kick, which seems to be a perfect setup for combos. Each fighter also possessed a super meter that was broken into three segments that could be used to perform EX versions of any of their special moves. If you charged it to full you could perform a super move. While this was all good stuff to see, our most interesting discovery had to be the unique charge moves every fighter had (except Abel, who was missing it in the demo we played). The sure-to-be-controversial charge moves appear to let you charge up one move on each fighter and unleash a powered-up attack. What's interesting is that there appear to be three levels of charging players can do that include a regular special move, an EX version of the move, and a full-on super combo. What's interesting is that the moves don't appear to lower your super bar, making it theoretically possible to chain or perform some crazy combos. We also noticed it was possible to swap in a partner while in the middle of performing a combo and have your partner join in on the pummeling.

In terms of specifics on the characters, most of the Capcom characters have been left intact from previous incarnations. Ryu has a new dash move, and Chun-Li has unfortunately had her lightning leg neutered to a half-circle controller motion and button press. Still, once you practice with the new mechanics, the charging definitely mixes things up. On the Tekken side, Nina, Kazuya, Marduk, King, and Bob were on hand to try out. The characters looked great and handled surprisingly well.

Battles were interesting as the Tekken side of the roster offered a selection of fighters that mostly appeared to have a disadvantage from a speed standpoint. We have to wonder if the selection of playable fighters was done to prove a point, because none of them, especially the slow-moving ones, had much trouble with projectiles once we got their moves down. Each of the fighters handled well and piqued our interest for what the game is going to offer.

The visuals in the game are a cross between the cartoony look of the recent Street Fighter revival and the more photo-realistic approach used in the Tekken series. The result is a cleaner overall look to the character models that skews toward finished comic book art. The three stages we played looked great and, in the case of two of them, showcased some familiar touches from one of the franchises. The first was a standard training area that was a basic white room. The second was a ruined street scene that had the battle taking place in front of a battered Capcom Plaza building with a large mech collapsed in the background and more moving around a freeway overpass in the distance. The third was something out of Jurassic Park, with the first round of the battle kicking off on a walkway above a Tyrannosaurus pen holding two of the large critters chained to posts. For the second round, the fighters hopped off the walkway and onto the ground, which let us get a glimpse of Alex, everyone's favorite boxing-glove-wearing raptor, watching from the foliage.

Based on what we played, Street Fighter X Tekken is a fun, smart blend of the two franchises. The fighting system's meshing of elements from each series is shaping up shockingly well considering the disparity between the two. While we're not totally sold on some of the tweaks we've seen so far (Chun Li, why?), we have to say there's a lot to be excited about in the upcoming game.

328 Comments

  • Zero-iced

    Posted Jun 8, 2011 3:53 am GMT

    I love my Fighting games, and this is a must get! Tekken against Street Fighter is just WOW, Although im a Marvel fan aswell as a huge Street Fighter fan....I did buy all the Marvel Vs Capcom games out there, But for some reason im more swayed into playing this than any of them? Still im undecided on who will grab the upper hand in this game, i guess we'll just have to wait and see...Round one...Fight!

  • v-lo21

    Posted May 31, 2011 8:43 am GMT

    def getting this game already on my wish list this game is going to rock!

  • ShadowofSonic

    Posted May 30, 2011 8:19 am GMT

    ................HOLY &$^%!!!!!!!!!!!!!!

  • xxKai

    Posted May 21, 2011 10:05 pm GMT

    Two very different gameplay mechanics, not sure how it's gonna be played out but I do sure hope it'll work

  • duane27

    Posted Apr 19, 2011 6:53 am GMT

    cant see this going right. those two games have different play styles. Like for me I never enjoyed street fighter. But tekken was more friendly toward a player thats not a pro fighting game player.

  • annoyingdevil

    Posted Apr 19, 2011 6:40 am GMT

    I dont think it will be a good idea to have to games because the online multiplayer will be lacking people from 1 game

  • Illuve

    Posted Apr 18, 2011 1:28 pm GMT

    Burning_Typhoon said:
    Yet, there are fighting styles in tekken that are totally not practical in a real fight...

    "In real fight"? If we're talking about a real fight then I'm going to have to go with the take-a-gun-and-blast-you-in-the-face style of fighting developed by the well known Glock. I'll take that over your fake hadoken or even your weird upside-down spinny kick thing anyday.... Plus, nowadays martial arts is defensive, not offensive. So "in a real fight" isn't even applicable. Don't forget, it's just a game people play.

  • glassesboy posted Apr 17, 2011 7:43 pm GMT (does not meet display criteria. sign in to show)

    glassesboy

    Posted Apr 17, 2011 7:43 pm GMT (hide)

    Is it me, or everytime I see a Tekken character, he's getting is a$$ handed to him by a Street Fighter dude?

  • Shadow_Fire41

    Posted Apr 17, 2011 6:01 pm GMT

    @Wexorian

    i take it you never heard of Namco Vs. Capcom, it was only released in Japan and like Marvel Vs. Capcom, there are alot of series and crossovers, its not a fighting game however, its a Strategy RPG.

  • rain_ishigawa

    Posted Apr 17, 2011 5:21 pm GMT

    see this differentiates fighting game aficionados between fanboy noobs... street fighter and tekken are both excellent fighting games and quite honestly they are both fighting games that are pioneers in they're niche ... so mashing them up is just an excellent idea ... and for those people who claim that tekken is more "realistic" the mere fact that jin and kazuya can become devils isn't less far fetched than ryu shooting a hadoken... and oh yeah, people who think the street fighter characters are going to be unbalanced because of the fireball attacks then that just means you cant play competitively... hence noobs... im not defending street fighter in fact it's the reverse tekken characters have good movesets that offsets the character animation of fireball shooting characters ....

  • zo70 posted Apr 17, 2011 4:41 pm GMT (does not meet display criteria. sign in to show)

    zo70

    Posted Apr 17, 2011 4:41 pm GMT (hide)

    Tekken Sucks

  • JD_Escobar

    Posted Apr 17, 2011 3:49 pm GMT

    i find that pretty much everyones moves are all Karate styled, probably because the majority of characters are based on ryu, where as with tekken theres a clear difference in the style the characters used, like law looks like jeet kune do, and wang tai chi, though there both kung fu styles

  • Burning_Typhoon

    Posted Apr 17, 2011 2:55 pm GMT

    @ dh4m13l

    Yet, there are fighting styles in tekken that are totally not practical in a real fight...

  • Styvan

    Posted Apr 17, 2011 11:42 am GMT

    @ dh4m13l: I've been practicing martial arts for more than 25 years now and I enjoy both games. Yes, Tekken is "closer" to reality even if juggles spoilt it a lot imho. Street Fighter is more Wu Xia Pian like. To me Tekken without juggles, bounds and weirdos would be THE fighting game (it already exists, it's called Virtua Fighter) still that doesn't mean SFxT won't be a fun game

  • Luwker

    Posted Apr 17, 2011 7:35 am GMT

    Looks nice. Wouldn't buy without a demo though

  • dh4m13l

    Posted Apr 17, 2011 6:09 am GMT

    @Styvan lol :-) yes, you're right, what I meant is that, since I practice martial arts, I find the *moves* and the way Tekken characters move (with some exceptions...) closer to real life move than Street Fighter. Playing Tekken for a while inspires me to go to my gym and do some shadow boxing. I don't get that kind of inspiration from Street Fighter or any other fighting game. And yes, even if there's a panda and a kangaroo, I find it more realistic.

  • jobo030

    Posted Apr 17, 2011 5:45 am GMT

    @dh4m13l their is also Tekken x street fighter which is being developed by namco so u get the best of both worlds.

  • Styvan

    Posted Apr 17, 2011 2:46 am GMT

    @ dh4m13l
    Tekken realistic? As Typhoon said, what's real in juggling bears?

  • aayush251

    Posted Apr 16, 2011 10:27 pm GMT

    wow
    I loved street fighter and tekken since I was kid now to see them both in one game
    Hell Yeah!

  • Burning_Typhoon

    Posted Apr 16, 2011 7:57 pm GMT

    @ wiserat4

    I'll PM you... Basically it's incomplete (ask anyone who's actually good at the game) and damage out-put is ridiculous. You should space after the "@" because I'd only just happen to see this message (no PM)

    As for your other message... Just be patient, it's no where close to completion, and Tekken is partially a 2D fighter, as there's no 8-way-run like there is in soul calibur, or Tekken 4 @ dh4m13l

    Yeah, because people really launch bears into the air with a single kick, and keep them suspended in mid-air with a jab... Totally realistic. Wait... A fighting SIM? ARE YOU KIDDING?

    Azazel? Full-Power-Jinpachi? True Ogre? Bounce? Rage mode? Eye lasers? Guns? Kazuya's Spin-kick is totally possible... Sliding across the ground like that...

    You don't know what you're talking about, dude... I like Tekken and Street Fighter. I've hated Street Fighter until Super Street Fighter IV, and I've liked Tekken until Tekken 6 (it's not as bad as MvC3, though)

Game Info

  • Xbox 360 PS3 Release Info

    • Release Date: Mar 6, 2012
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • PC Release Info

    • Release Date: TBA 2012
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.
  • VITA Release Info

    • Release Date: TBA
    • ESRB: T
      Titles rated T (Teen) have content that may be suitable for ages 13 and older.

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    • Publisher(s): Capcom
    • Genre: Action
    • Release: Mar 6, 2012 (US)
    • ESRB: T
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