@danielrogersx yea, the more i see of it, the less i like it, i'm not averse to sf but this game looks like a sf clone that just uses tekken franchise, just making a sf character look like Kuma does not make tekken-gameplay at all ... i guess this one will have to wait until it hits the bargain bin, it looks less & less appealing
We try out the latest additions to SFXT and talk with Yoshinori Ono about possible game mechanics and online features.
From X-Men to Tatsunoko, Capcom's Versus series has pitted the developer's most iconic characters against warriors from other worlds. Now the cast of Tekken has thrown its hat into the ring. The resulting clash is a tag-team fighter in which losing a partner means losing the round. While receiving a royal beatdown from Capcom special adviser Seth Killian, we talked with producer Yoshinori Ono about the adaptation of Hugo, Ibuki, Raven, and Kuma, as well as some possible additions to the game's combat mechanics.
We began our session by sampling Ibuki and Hugo. As we played, Ono revealed that the team at Capcom has two very different approaches for adapting these characters. Hugo, who hasn't appeared in a game in nearly 10 years, probably isn't too well remembered by a lot of fans, he said. Therefore, the team has taken some extra liberties in adjusting his character--including new moves using the floor and walls.
Capcom took a more conservative approach to Ibuki's adaptation. Ono revealed that she will play very closely to her Super Street Fighter IV: Arcade Edition incarnation and that the level of familiarity fans have with a character heavily influences the amount of change that character receives. That being said, he also noted that the team would like to work in a few attacks using her pet raccoon/partner-in-crime.
On the Tekken side of the roster we got our hands on Raven and Kuma. When asked which Street Fighter character Raven played like, Ono chose Cammy and Fei Long--but with more options thanks to Raven's command throws and teleport moves. He also noted that in this version of the game, Raven is one of the most powerful characters and will be "one to concentrate on in balancing." Kuma was described as a powerhouse character, similar to Hugo. However, the thing Ono was most excited to talk about was Kuma's flatulence-based super--a humiliating technique to save for your worst rivals.
New characters aside, we also wanted to know more about the different mechanics in Street Fighter X Tekken--specifically the ones that don't involve character-swapping. When asked about this, Ono explained that oftentimes a match will end with one character still at full, or near-full, health. Therefore, the team at Capcom is currently working on a system to give players "an avenue to use that leftover [health]." Ono also said he feels "fairly solid" about this new system, but he couldn't confirm that it would make it into the final game.
We were also curious about the inclusion of a force-tag command, a move that forces your opponent to switch characters, similar to the snap-back command in Marvel vs. Capcom 3. Ono responded that this is a possibility. However, the team is still working on ways to design this feature so that it's not just a straight copy from MVC3. If it were going to work the exact same way, Ono said he would "lean against" the idea.
Our final two questions were about different game modes and online play. On the topic of cooperative, four-player tag teams, like in Mortal Kombat, or a one-on-one game mode without a second character, the only thing Ono could say was, "Wait unit Tokyo Game Show." With regard to online play, he assured us, "You're not going to see less [online features] than in Super Street Fighter IV: Arcade Edition," and you might see some new additions as well.
Our real final question was, of course, the release date. While he couldn't give us an exact date, Ono could confirm that "we're not going to make you wait a year." Street Fighter X Tekken will be coming to the PlayStation 3, PlayStation Vita, and Xbox 360 when it's released. A PC version is also a possibility, but there have been some "technical challenges" involved with bringing the game to that platform. "Let me just say that we're not not interested in doing a PC version of the game," Ono concluded.
Without the 3d aspect the tekken characters will get raped i think a more 3d version would have been beneficial to all .
No need to buy this on day one....they are just going to announce SUPER Street Fighter X Tekken The ULTIMATE ARCADE EDITION a few months later anway.
all of these 'Game V Game' kinda fighting games coming out you would of thought some one would have made Marvel VS DC Universe...its clearly an outstanding option and would be pretty awesome i think
I'm not going to buy this because I know Capcom will screw me over again by releasing Super Street Fighter X Tekken six months after game is released.
Hey Capcom, are you gonna try to rip off your customers yet again by releasing Ultimate Street Fighter X Tekken Arcade Edition Championship Ultra not even a year after the original release?? Just curious so I can save my cash and buy the full game version instead of your Beta releases. Thanks
please capcom do not make several versions of this game. make one game with many characters and other things.
I personally don't think they will re release the game as this isn't purely a capcom game it is with another gaming company i.e namco so I don't think they will re release plus if they do I don't really mind because one it is usually cheaper than if they released all the characters they add for 400 Microsoft points a piece plus you get tons of over stuff so stop complaining.
If just people think about having 4 players in a match, that would be awesome, hard and challenging ... Would be nice when you release your mate in (Ken for example) which being controlled by a mate standing next to you, and vise versa, he calls you back in (Ryu) after doing his homework :D Not a must, but nice feature to have ....
Why you guys complaining about some "Super" version? Its not going to happen because next year they're releasing the Namco version. That's the closest thing we're getting to a super version and its not even the same game as it follows the Tekken gameplay.
@karloss01: Much of the changes in SSFIV were of a gameplay nature as well. Though I do think they could've made the characters available online. However, I heard recently that the changes in the new UMvC3 were also in terms of game engine, which makes it very hard to make into a DL title.
@ calvinsora thats because back then not everyone had an internet connection of get updates for PC versions and console versions couldn't be updated or patched, thats why they re-released the games with updated tweaks and content. doing these days when everyone has an internet connection and also most likely buys DLC or other things online theres no excuse to re-release the game on disc. all the updates to street fighter 4 could easily have been free patches and DLC characters.
People are talking about new versions of games as if it's something new. This has been going on for a long time, for instance with SFII. People didn't lose their trust in Capcom then. If a game can be improved, I say go for it. As a case in point, SSFIV: Arcade Edition is the cheapest version of the SFIV available where I live. Literally, it's cheaper than SSFIV. It's not like they're charging full price for it, and the changes aren't just simply DLC-esque. Except maybe AE, which is also a downloadable expansion. Honestly, there are so many other companies that are doing so much worse to their consumers, and people are hating on Capcom even though they're making fighting games that far eclipse almost anything on the market? I'd say that's just being spoiled.
lol at the people saying there will probably be an expansion in a years time if the games good i hope so. If your planning to wait have fun waiting when you finally get the game have fun getting owned by people who have had years start on you. btw dont buy cod there may be a new one.....duh
im a huge tekken fan... not so keen on the street fighter fighting though. All the street fighter characters just feel the same and they all boil down to a couple of "samey" moves each. I will wait for namco's version of this.
They say Namco is making a Tekken X Street Fighter, more in the vein of a Tekken-style fighter... Curious.
Experience has taught me to be patient. I'll wait until Ultimate Super Street Fighter x Tekken Armageddon comes. It'll be out a couple months after this is released. Let's not fall for it again people.
From what I have heard, there will be this version, Street Fighter X Tekken, and then another version, Tekken X Street Fighter, that will focus more on the Tekken way of doing things.
Being a long time Tekken fan, I really dont like this version, I hope Namco is making with their engine otherwise I am not buying. Sorry capcom
@nyran125 And why precisely did you buy Arcade Edition? All the content available for it that wasn't available in SSFIV is DLC for those who don't want to buy the version you did. So if you're complaining because you bought all the other versions, why didn't you just get the DLC? How about we wait until the game is released before complaining about it?
@nyran125 It's called marketing. Generally when people have a good idea, you DO want to get the most out of it. The upsides of it are... it will keep fans of the series happy (if you're a huge street fighter fan, why not check out a new cross over?), it helps the economy (new product means more revenue coming in), and it's a chance to try something new (is it really such a crazy notion to give something chance and actually wind up LIKING it?)... as for your argument of "why the HELL would i buy this?!?!?!!?"... well, here's a thought... you don't HAVE to.
didnt they just release street fighter 4 arcade edition!?!?!!?...ive never seen a franchise so MILKED as the street fighter franchise..it seriously puts call of duty in the "not so milked" pile in comparison. Im still enjoying street fighter 4 arcade edition , why the HELL would i buy this?!?!?!!? Arcade edition only just came out lol. With a huge 39 friggin characters to get through.
- Release Date: Mar 6, 2012 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: May 11, 2012 (US)
- Release Date: Oct 23, 2012 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: Sep 19, 2012 (US)
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