Stolen Updated Impressions
We meet with Blue 52 and check out the latest PS2 and Xbox builds of this stealth action game.
Anya finds herself in the wrong restroom and has to pick a lock to get out.
For the first portion of our demo, we were taken through the PS2 game's tutorial mode. In addition to requisite moves, such us leaping across gaps, forward rolling, hanging onto ledges, flattening against walls, and leaning around corners, Anya is able to run up walls and interact with environmental objects, such as poles and girders, by swinging on them or by crouching and walking along them. For the purposes of the tutorial, most of these objects were highlighted with what Blue 52 referred to as "spangly bits." However, when these objects become a little harder to spot in the regular third-person view, you'll be able to switch to Anya's first-person mode in which all objects that can be interacted with (including health pickups and such) are clearly labeled. The tutorial also introduces Stolen's visibility meter, which works a little differently from those that you might have encountered in other stealth action games. In addition to shadows, the meter will take into account Anya's location in relation to guards, and it will change color so that any change in Anya's visibility level is easy for you to pick up on. When the meter appears in green you'll know that Anya is practically invisible; if it changes to yellow it means that she'll most likely be noticed by anyone close by; and if it turns to red she might as well be wearing an illuminated sign that reads: "Here I am."
Like many of her stealth action game counterparts, Anya has access to a GPS system that serves as a map and highlights key objectives. What Anya's system doesn't do, though, is plot the positions of guards and security cameras--at least not until she has tagged them with a tracking device, which can be fired from a silent air pistol. Like most of Anya's gadgets in the game, tracking devices will be in short supply, but if you feel the need to tag a particularly persistent guard or well-positioned security camera, doing so will add both its position and its vision cone to your map. We should point out, incidentally, that Stolen borrows more than a few ideas from the Metal Gear Solid series. For example, the menu system that you'll use to access different gadgets looks (and even sounds) like that in Metal Gear Solid 2: Sons of Liberty, and, like Snake, Anya can knock on walls (she can also whistle) if she wishes to attract a guard's attention. Some of Anya's gadgets are also reminiscent of those employed by Sam Fisher in the Splinter Cell games, including sonic-emitter darts that, once they've been fired at a wall or object, can be made to emit a sound (you'll have control over its volume and range) that, like whistling, will peak any nearby guards' interest.
Anya is a female thief, of course, so she actually has very little in common with Snake or Sam Fisher as far as her personality and some of her methods are concerned. Anya really isn't cut out for hand-to-hand fighting, for example, so if she's forced to engage an opponent you'll find that there's no way for her to take him out permanently. You'll be able to knock guards out for a while, of course, and while they're out cold you'll have the option to search them for wallets and such--which will count toward your "loot" rating at the end of the mission. Like most of the actions that you'll perform with inanimate objects in Stolen, searching bodies takes a little time and is accompanied by a bar graphic that fills up to 100 percent once the action is complete. You'll also be able to pick the pockets of guards who are walking around on patrol, although doing so is made much more difficult and requires you to stop a moving bar as close as possible to a certain point so that you don't get noticed. It's a mechanic not unlike the swingometer systems found in many golf games.
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Stolen
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- Publisher(s): Hip Games
- Developer(s): Blue 52
- Genre: Adventure
- Release: Apr 22, 2005 (US) »
- ESRB: T
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