Okay.. we all know the rules with zombies. Certain things do not translate to gameplay very well. Every game with zombies I've seen, your character gets bit, but does not get sick. They can only use the "immunity" excuse so many times. My question is, how would you all handle bites from a gameplay perspective?
My thing is, I think it would be incredibly cool to incorporate the possibility of ending up a zombie in a game like this. Like you get bit and over a few days you start getting weaker, visibly pale, delirious, essentially you end up like Roger in Dawn '78. Your team has to push you around in a wheelbarrow, give you morphine, wait for you to die, etc.
State of Decay you could pull this off because you just switch characters, but obviously the problem is in a game, we're going to get overwhelmed, snuck up on. Essentially, not being bitten even once would be a serious accomplishment, but the majority of players WOULD get bit, and the game would be annoying if you just contracted the virus and died. I'm just kind of sick of them either never explaining why being bitten has no effect or they conveniently dub you immune.
Dead Rising 2 had a medicine that would stave off your daughter's turning, but never completely cure her. I kind of like that idea on a main character, but do you have any other ideas?
I'd also like wounds of specific severity. For example, if you really screw things up, like just let the zombies on you, and you were bit on the neck, it should show that wound on your character, you should bleed out of the throat, you should be visibly weaker, the wound should be bandaged and the bandaging should show. If you get bit on the arm, someone should cut off the arm like Walking Dead and you have to then compensate. I love the idea of seeing varying injuries in the people of your camp. Have someone with one leg crutching it like Hershel.
Any ideas on bites in a zombie game that follows all the rules?