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StarDrive Review

By Daniel Shannon

This 4x space strategy game could have been something special, if it were finished.

War is pretty much inevitable in StarDrive, unless you are a master diplomat backed by a giant fleet. For the most part, ship combat plays like in a typical RTS game, complete with control groups. However, you can assume direct control of any ship and guide its movement, which is useful for concentrating the maximum amount of firepower against an enemy ship. You'll probably be too busy controlling large fleets to micromanage a single ship, but it is a cool option.

The ground combat part of StarDrive is unsatisfying. By default, the AI controls your units, and this is probably for the best given that one wrong click can make your infantry attack one another. More problematic is that the ships transporting ground units are hard to intercept if other enemy craft are present. Thankfully, ground units don't require upkeep and automatically become troop transports when ordered to leave a planet, so you can just spam tons of units and send them off to defend threatened systems. Unfortunately, you have to be extremely precise when ordering space marines to exit a planet, because you have to right click on a ground unit to send it into orbit, and by default, right clicking anywhere else exits the colony view screen.

Besides the ground combat and problems derived from imprecise mouse clicks, there are various additional issues. First off, the tutorial is a woefully inadequate collection of 23 noninteractive slides. Furthermore, you might suffer through crashes and ludicrously low frame rates during massive wars. The most disappointing aspect, however, is that StarDrive is obviously incomplete. The only game type available is a single-player sandbox, though the manual mentions an ascension mode where the goal is to "ascend to godhood." Also, the manual promises that you can watch tutorial videos by pressing the tutorial button, but there are no videos--just the aforementioned slideshow.

Additionally, there are some in-game events that go nowhere. You encounter a race that has not yet achieved spaceflight, and depending on your actions, there is a promise that they will meet with you again. However, these people never reappear. Furthermore, there are events related to the remnants of an ancient alien race. Defeating enough of their units opens up a secret tech tree (consisting of only two techs), and further events send you looking for a portal hidden away on a random planet. If you find it, you fight a powerful remnant mothership, but no additional techs or events occur after that, despite indications to the contrary.

The character designs and animations of the foreign emissaries are very well done. For example, the hologram used by the emissary of the Drylocks occasionally malfunctions, revealing the purple-skinned humanoid to be a skeletal monster; meanwhile you can watch the robot that controls the Cordazine Collective pump mind-altering chemicals into its anthropomorphic owl slaves. However, the ships and land units are fairly ugly, but that isn't much of an issue since you'll probably spend most of your time zoomed out to a god's-eye view of the galaxy.

StarDrive's problems make it difficult to recommend without reservation. The ability to design your own ships, the unique diplomacy system, and the colorful factions make StarDrive an entertaining strategy game, and the mod support bodes well for its future. However, StarDrive promises more than it delivers, making it feel more like a beta than a finished game. It has great potential, but at this time, it's best to wait until the game is feature-complete.

16 comments
jadaski1
jadaski1

Unfortunately, I have to agree with this reviewers assessment of the unfinished nature of the game.  StarDrive desperately needs more polish in a large number of areas.  It's sad, because the core game is great and just needs... more.

Zloth2
Zloth2

Great, it's Sword of the Stars 2 all over again.  Well, OK, not that bad but the developer/publisher is still trying to get us to pay them before actually finishing the game.

apdrapes
apdrapes

Sadly - this has all been done before - I just suspect the reviewer is too young to recall Star Trek - Birth of the Federation!?


http://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation:_Birth_of_the_Federation

Zloth2
Zloth2

@apdrapes Errr, do you also say that shooters have all been done before then give a link to Quake?  The least you could have done is point to Master of Orion.

rasta2k
rasta2k

@apdrapes 

Botf is not the only space 4x game done in the past, but certainly one of the best.
There is a crowd for this kind of game so plz keep em coming :)

Szeiden
Szeiden like.author.displayName like.author.displayName 2 Like

The guy who made the game even commented that it was unfinished but that he wanted to release it anyway and then continue to work on it. Some people thought that was a bad call because of the lackluster reviews that would come as a result (as we see here), but he decided to release it anyway. The point is that he does plan to improve the game, but you might want to wait until it's actually "finished" before buying it. It is playable though if you're willing to look past the incomplete/unpolished aspects. 

Pukshd
Pukshd

I watched AVGN Video one day before this news, and then....

jopers
jopers like.author.displayName like.author.displayName 2 Like

I have about 30 hours into it and have had a ball. It's a lot of fun! I will say however, that the more you play and appreciate it, the more you realize how much work still needs to be done and expanded upon. I hope it sees a good amount of improvement (I'd like a more involved tech tree and colony building options, more victory conditions and a host of UI improvements) There's enough game to have fun with but it's woefully unfinished.

PZcolo
PZcolo

I agree, it feels unfinished, mainly from an UI point of view, management can be a real pain in the a*s. If there are some improvements in later patches or mods it has the potential to be an awesome game, as it is it's just decent imo.

Noclippin
Noclippin like.author.displayName 1 Like

I think this game is excellent. It needs a lot of work, but it's still fun. Especially if you like the micro/macro management that comes with games like this. I can't wait for the multiplayer.

Saketume
Saketume

^----- still awaiting the perfect space sim. This one seems more like a strategy game than the mission/trade/upgrade/explore gameplay I want.

Zloth2
Zloth2

@Saketume Errr, yeah, it's a 4X game.  It sounds like you're looking for Egosoft's X games.

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Game Emblems

The Good

The Bad

  1. Innovative take on the 4x genre doesn't make up for the bugs and the tedium.

  2. A good game in dire need of a content pack. A must have for space fans.

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