Starcraft II Preview - What We Know So Far
This preview covers all the details about this highly anticipated strategy sequel that GameSpot has obtained from Blizzard's Worldwide Invitational 2007 event.
The units in Starcraft II will evidently consist of a combination of brand-new troops and holdovers from the original games. According to Pardo, the team is taking the approach of evaluating units from the original Starcraft and deciding "which ones are so essential that it wouldn't be Starcraft without them" and keeping those, while axing others in favor of new units, since Starcraft II will not have a significantly larger number of units per faction than Brood War. Returning units are being evaluated for their strengths and weaknesses to see how they fit into the new game; in some cases, they're being upgraded or rebalanced with new abilities. For example, the zealot, the low-level melee grunt of the protoss faction, is being upgraded with a new "charge" ability that lets them take an instantaneous leap forward, which will be a great help for them to pursue fleeing units. The zealot is a solid trooper, if somewhat slow, but since the charge ability can be used "passively" (that is, it won't require you to actively select and use it each time you wish to perform the ability) the new ability will make the unit considerably more useful and flexible.
Apparently, though Starcraft II has been unveiled at this event in South Korea, the focus of the announcement is primarily on the protoss faction and its new and updated units and abilities. One new unit that has been revealed is the phoenix, a swift flying ship that can be used as a fast scout and as a powerful air-to-air combatant. The phoenix's real power seems to be its "overload" ability, which lets it briefly sacrifice its own functionality to generate a powerful and damaging energy field around itself (essentially immolating itself like the mythical bird it's named after), but which causes the unit to then become temporarily helpless. Another new unit is the immortal, a tough, crab-like tank with dual mounted turrets that acts as powerful artillery and also possesses a heavy-duty energy shield which is triggered only when it sustains severe damage--and therefore makes the tank an ideal "counter-unit" to use against enemies that deal lots of damage at once, such as the terran siege tank.
Blizzard has also revealed the protoss stalker, a medium-power ground unit that can attack both grounded and airborne enemies and can use its "blink" ability to instantly transport itself to any spot on the map to which you have line of sight. We saw several demonstrations of how this unusual ability can be used creatively to effortlessly pursue fleeing enemies by constantly "blinking" right in front of them, but also to bypass terrain obstacles by using a phoenix to scout impassable areas to gain line of sight to them (and then "blinking" in), and even to spar with slower enemies by repeatedly shooting them while continually "blinking" away just out of their reach. In addition, the protoss colossus has also been revealed--this powerful and huge unit resembles a "protoss version" of the gigantic alien walkers from the recent War of the Worlds motion picture remake--a metallic walker studded with glowing aqua-colored beacons. The colossus will be one of the units with the new ability to mantle over terrain with differing heights simply by ascending or descending with its long, spidery legs. The protoss will also have a new flying unit, the flying "warprey" ship, whose powerful, concentrated laser weapon deals successively more damage the longer it fires upon the same target.
The final new protoss unit revealed at the event is the mothership, the protoss' most powerful and presumably also the most expensive and time-consuming unit to commission. When completely "built," the mothership actually "warps in" out of thin air from a series of pale-blue, cubical light patterns that divide and shift to reveal the superpowerful unit. Pardo has stated that "the protoss can only have one [mothership]," but this exceptionally powerful unit has two devastating abilities that should make the rarity and the (presumed) expense worthwhile. The mothership can generate a localized black hole that seems to completely destroy any enemies that get caught within it by sucking them into oblivion. It also possesses a "planet cracker" ability, which lets the mothership rain a stream of multiple laser beams onto any target below it, dealing a devastating amount of damage. Yet in addition to these new units, the protoss will also have new structures, like the phase prism, which lets them "warp-in" (instantly transport units into the vicinity of this structure)--a powerful new ability that could prove to be a cornerstone of this faction's strategies.
Although Blizzard is primarily showing off the protoss faction at the event, a few other details have emerged about the other two factions. The terran faction will apparently have at least one new unit in the reaper, a medium infantry unit equipped with "jump-pack" jets on his back that lets him mantle over height obstacles, just like the protoss colossus can. In the meantime, the terrans will still have mobile bases, marine infantry, and siege tanks. The zerg will still have standard zerglings (the small, four-footed basic infantry units) and mutalisks (the zerg's basic flying unit), but it will also have nydus worms--giant worms reminiscent of the sand worms in the motion picture Dune that can leap out of the ground to attack enemies--and "banelings," a new mutant form of zergling that glows an obvious bright green color and can sacrifice itself to splatter its enemies in toxic, damaging acid. From what we've seen, the zerg will still be able to overwhelm their enemies with sheer numbers--we saw a demonstration at the announcement address that showed dozens of zerg onscreen at once.
Unlike the original Starcraft, which featured hand-painted 2D sprites, Starcraft II will be a fully 3D game. Graphically, Starcraft II looks noticeably better than Warcraft III--the game's units seem more-detailed (they consist of more polygons, which makes them look far less "blocky" and far more defined), and the brief demonstrations we saw made generous use of bloom and lighting effects for lasers, explosions, and engine flares. Starcraft II's graphics will be DirectX 9.0-based and will support Pixel Shader 2.0, with all the attendant DirectX 9 effects, such as high dynamic range lighting; HDR bloom; and normal, specular, and emissive mapping, among others. Faithful PC game fans may be encouraged by Blizzard president Mike Morhaime's statement that Starcraft II represents Blizzard's "continued commitment to focusing on the PC as a platform," brought on by the decision to suspend development on the console game Starcraft Ghost. However, high-end PC owners may be less encouraged to hear that although the game will be playable on both Windows XP and Vista, in its current state, it does not support the recently-released DirectX 10 graphics interface. Blizzard representatives were quick to point out that this is subject to change before the game ships.

We'll be able to rejoin Zeratul, Raynor, and our good friend Kerrigan, here, when the game is ready.
Like Warcraft III before it, Starcraft II will ship with editing tools that will let players create their own maps and modifications. Though there aren't many details available, the editing tools will be based on, according to lead producer Chris Sigaty, an enhanced version of the Warcraft III editing tools. And even though the game has apparently been in development since 2003, shortly after Blizzard shipped the Frozen Throne expansion pack for Warcraft III--and even though the game is, according to Blizzard, already playable in multiplayer with all three factions--Starcraft II will be released "when it's ready." As president Mike Morhaime stated, Blizzard doesn't "really have a budget; [the studio will] spend as much time and resources as [it needs] to make this game great."
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Game Info
- Release Date: Jul 27, 2010 (US)
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
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