Pretty sure if we could all be one star wars character... it would be Darth Maul :) or Yoda of course
Get the in-depth details on the Sith inquisitor class, its advanced professions, and how it plays a role in Star Wars: The Old Republic.
Star Wars: The Old Republic is the massively multiplayer game everyone is wondering about. It will combine the years of role-playing expertise and the unique version of the Star Wars universe that debuted in Knights of the Old Republic with the traditional tenets of a massively multiplayer game. We've already covered much of the early game and have spent time with many of its professions, but this time around, writing director Daniel Erickson and principal lead combat designer George Zoeller have shared new details on the Sith inquisitor class with us. This powerful profession was originally based on the character of Emperor Palpatine, the decrepit and thoroughly evil Sith master from Return of the Jedi, but as the BioWare staffers explain, Sith inquisitors start in a very dark place, but they don't necessarily have to stay there throughout their adventuring careers.
GameSpot: Now that we've finally seen and played more of the Sith inquisitor, what can you tell us about the character's eventual career progression as an adventurer? The profession seems relatively frail, and when playing solo, for instance, wouldn't inquisitors most likely need to hide behind a tougher companion character who will "tank" for them?
Georg Zoeller: The inquisitor class allows for a pretty broad range of different gameplay styles, defined by the player's advanced class choice. (This has been covered in our blog update on advanced classes on the official Star Wars: The Old Republic website.)
An inquisitor with the Sith sorcerer advanced class definitely benefits from having a tough companion around to take some hits, while a character with the Sith assassin advanced class may prefer a more damage-oriented companion.
Ultimately, this is a matter of gameplay style, and over time, we're giving each class several companions of different types to choose from.
GS: We've seen (and felt) the inquisitor's ability to blast enemies with lightning bolts and incapacitate foes with telekinetic whirlwinds. But at higher levels, what sort of a role do you see the Sith inquisitor playing in an adventuring party?
GZ: The inquisitor is a very versatile class. Through advanced class and skill selection, the player can mold this class to fill any of the traditional roles of characters in massively multiplayer games.
GS: We understand that at level 10, inquisitors, like all other characters in The Old Republic, can choose one of two advanced classes; in this case, the assassin or the sorcerer. How do the two classes differ?
GZ: All classes get to choose between two advanced classes after leaving their origin planet at level 10. Advanced classes let you specialize your character into one of several directions and add new abilities and skills to your arsenal. The two available to the inquisitor are the Sith assassin and the Sith sorcerer.
Characters with the assassin advanced class get to wield a double-bladed lightsaber like Darth Maul, and they can also cloak themselves with the Force and use various powerful lightsaber and Force attacks. Depending on the skills selected by players at each level, this advanced class can develop into a powerful damage dealer, a hybrid, or even a tank role.
Characters that choose the sorcerer class will find a strong array of Force-based abilities at their disposal. There are, of course, the ever-popular Force lightning attacks, such as lightning strike; overload (a powerful area-of-effect attack that throws enemies into a ballistic arc); or the powerful Force storm ability, which can blanket entire areas with deadly lightning strikes.
Depending on skill selection, the sorcerers may also gain access to various manipulative and detrimental Force powers that can immobilize or debilitate their targets, the vicious ability to drain their companion of health to improve their own power, or even the ability to sustain and restore their allies in battle.
GS: At higher levels, what are the intended roles for assassins and sorcerers in competitive player versus player?
GZ: This is left up to how players choose to develop their character, since the inquisitor class is versatile enough to be specialized into any of the traditional roles.
GS: We understand that much of the character's design and story have been built around themes of treachery and manipulation. How will this come into play later in the character's career?
Daniel Erickson: The inquisitor is the thinking-person's Sith. They are looking at the larger picture and trying to discover what's really going on. It's perfectly possible to pound your way through the populace in your bid for power, but [it's] much more satisfying to pull the strings instead. Inquisitors can make their own alliances, turn allies against each other, and generally steeple their fingers together and declare that things are proceeding exactly as they had foreseen.
GS: We also understand that The Old Republic will attempt to embrace a "shades of gray" morality system (like in other BioWare games) that will be independent of your profession and faction. But given that the Sith inquisitor's original design was patterned after dastardly Emperor Palpatine--the corrupted, withered incarnation of evil from the original Star Wars trilogy whose sinister powers let him shoot excruciatingly painful lightning bolts from his fingertips--this idea of playing against alignment seems the least believable for this profession. How can a lightning bolt-shooting Sith inquisitor successfully join the path of the light side and stay there?
DE: The inquisitor does start in the darkest place of all our classes, but the path to redemption is always there. On their best behavior, inquisitors are what Palpatine appeared to be: powerful, charismatic, and willing to make the tough decisions to defend their people. As an inquisitor, you will find there is usually a diplomatic route to control, and once that control is achieved, it's up to you how to use your power.
GS: Finally, is there anything else you'd like to add about the inquisitor or about the game in general?
DE: Watch how you treat people on your rise to power as an inquisitor. Those you leave alive may shape your future.
GS: Thank you.
Honestly, I am pretty excited about this game and that excitement stems from both the gamer in me and the investor. I have looked into this project for quite some time and haven't seen much of anything to make me feel negative about this. The main complaint that I see on gamespot is complaints about graphics. I honestly don't see what the problem is....they look good to me and I understand the 2 main reasons why Bioware/EA (and all others) go this route. 1st to do photo realism in an mmo takes an extremely large investment of money, time, and work force...secondly if you greatly boost the system reqs then you can greatly decrease the customer base you are trying to reach. Not to mention we are coming out of a ridiculous recession. If you greatly increase the production costs and decrease the potential customers you then have to raise the price of the product for the consumer and that is not something gamers want either.
Electronic Arts and MMOs just don't seem to work together. If Warhammer's colossal failure didn't teach them to avoid the MMO genre like the plague, maybe they'll get the picture after this terrible old-hat game tanks.
I honestly don't really mind how bad the graphics are. Just as long as they aren't so bad that you can't tell a human from a droid.
@SuperYeti22 Would you take a Sith or a Jedi seriously if he spoke Filipino? People would just laugh at that. British accents have a personality that people find suiting to prestigious characters.
@sknight175216 Bioware "had" some of the best RPG's. I'm a huge Bioware fan but with EA's acquisition and Mass Effect 2 and Dragon Age 2 coming out the way they did I'm more than a little skeptical. Hopefully all of their creative energies and talent are being used on this project while the bench warmers were responsible for Dragon Age 2 and Mass Effect 2 or this will be free-to-play in no time. :(
cutscenes are cutscenes... not gameplay... play SWTOR if you wanna play cutscenes instead of an innovating PvE or PvP system... Has it been already answered if NPC and PC's have collision? Or is the combat so much that you point, click, and stand... or for the veterans wing-clip and never backpedal and oh hotkeys? Can't tell from the actual gameplay... stoked to play cutscenes! That's new! (erm in an MMO)
Wait, but if this game takes place a long time ago, in a galaxy far far away, then why would they speak in British accents?
@Bigfatbaby Cool, good to know. Hopefully they'll release some videos of that open world content. It would be nice to see a video have more than 5 players. If they showed us a video with a bunch of beta testers hanging around somewhere, we'd get a good idea of character customization, by seeing how different the avatars look from one another (gear/color wise, not necessarily face).
Thats my class the assassin will fit me like a glove :) altho i dont usualy play rogue classes but i like double sabers :)
I wonder if they're keeping the same three Jedi classes they had in KotOR or if they're adding more? I suspect the Sith will have as many.
Am i the only one that thinks sith inquisitor is something like a mage or warlock in other mmos? Just look at those powers
@sircyrus, I was part of the initial beta back in november and speaking as a veteran MMO player (WoW, AOC, CoX, Lotr and now Rift) I will tell you that this game is definitely a MMO. The only time you are instanced is when you do your Class quests. Everything else, you know gathering, questing and grouping is on an open world just like any other MMO. The graphics were pretty good compared to most MMOs out there, and the combat was insane (I was able to level Sith warrior to 15 and 2 Sith Inquisitors to 15 and 12, love the SI). But what made the game amazing was the story, example; 2 Sith Inquistors use the same zone, but because their races are different they both have a completely different feel to it. It was like playing 2 different toons and keep in mind that the starting zone is from level 1-10 so you can not spec into an advanced class until you leave it. I am very excited about this game it has changed so much (for the better I hope) since last fall.
The graphic doesn't make the games. imo, graphic of SWTOR resembles KOTOR 1 and 2 but much more polished. I don't know why people whine about the graphic, I reckon it looks really nice already.
They keep telling us about the classes. They tell us about the story. About your character in instances. About your character's ship. But what they haven't said so far is what makes this game a MMO. Why could the game not use NWN's style of multiplayer? It sounds as though you'll be in instances the whole time, so what makes it a MMO? I really wish BioWare would clear that up, rather than continuing to release superficial information.
Hope this is out by Christmas, I am very looking forward to this game. Sith Inquisitor sounds fun as I have always enjoyed the assassin class.
@alchemist889 i don't think so but in KOTOR it did but i mean i can't imagine a wookie running around with a bunch of wrinkles.XD
@leipuri: What you describe is the rule of two. It was established by Darth Bane the fortold Sith'ari... but that happened much later than this game is set. For further information you can check out http://starwars.wikia.com/wiki/Main_Page.
Roa33 u r right about what you said, except for one thing, there are actually 8 classes, which will branch into different specializations the player will be able to chose from. trooper - bounty hunter - smuggler - sith warrior- jedi knight - imperial agent -jedi consular - sith inquisitor- leipuri you have to know your lore, you need to visit the wookieepedia
I've been out of the Star Wars Realm for a while but didn't the movies say that there are only 2 sith at a time maybe an apprentice that is training so how do we have classes of Sith in an MMO where there can be hundreds if not thousands of them?
@floydshayvious There is no such thing as "DLC" for MMOs in the traditional sense. The reason why you pay for them per month is so they are constantly developing new content. So essentially you do get lots of "DLC" for free, on a regular basis.
GS: So what do you think of the Star Wars Holiday Special? DE: Painful. It would be the ultimate Sith force power.
Definitely going to be interesting to see how each class will be used considering there is only 4 classes a side compared to other MMO's 6-10. It will be harder to define a class for a role as we level.
So very excited to see the classes coming along. I have been excited to be a Sith Inquisitor all along, this vid just confirmed it. Side note, Not all magic weilding classes want to wear dresses. Please have some other clothing options!
If everyone has to do the same VO'd quests the epic feeling could wear off quickly because everyone is going to be doing the same thing, generally. Not to mention alts. (esc esc esc...) Then again they may add content like crazy - DLC or free? :\ looking forward to this - hype is getting thick.
this game needs to be renamed. Star Wars: the Jedi-Sith war. Seriously 90% of the games population will either be a jedi or a sith. What a waste.
@Jinroh_basic I highly doubt this is gonna be another warhammer, the universe this time is entirely different with this being a sci-fi/space based mmo of which there is only one good one i know is eve...and from what i hear it's not even began to reach it's full potential.So it's pretty much in uncharted territory . Even if it did borrow alot of tried and tested features from the fantasy universe it's still a completely diffrent setting plus the wealth of content from starwars universe that people have been writting countless books on since forever. So i guess what i can say is that they would have to try extra hard to flop on this one.
yet another weak sauce showcase of what looks like the biggest flop in years. I welcome Bioware to prove me wrong, but with such polished gems like Rift and established giants like WoW/LOTRO on the market, TOR will likely be EA's next mmo shipwreck after Warhammer.
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