Star Wars: The Old Republic Updated Hands-On - The Jedi Consular and Multiplayer Flashpoints
We wield the mystical powers of the Jedi consular and take on an explosive group adventure in this upcoming massively multiplayer game that takes place in the same universe as Star Wars: Knights of the Old Republic.
A long time ago in a galaxy far, far away, role-playing game developer BioWare announced it would create a massively multiplayer online role-playing game--a game that would take place not in the well-known universe of the original Star Wars motion picture, but rather in the pre-Star Wars universe that the studio had crafted for its highly acclaimed 2003 game, Knights of the Old Republic. Over time, we've had the opportunity to play and see more of The Old Republic, and most recently, we had the opportunity to play as the game's Force-sensitive characters. Wielders of the dark side of the Force can play as the Sith Warrior or the Sith Inquisitor, which we've covered previously--but this time around, we had a chance to join the light side playing as a Jedi character.
The Old Republic will have two different Jedi classes, the knight (a profession that focuses primarily on fighting while wielding a lightsaber, much like the guardian profession in Knights of the Old Republic) and the consular (a profession that focuses more on using mystical Force powers--again, much like in Knights of the Old Republic). We were given the choice to play as one of the two Jedi professions, and after seeing the intriguing 2010 Electronic Entertainment Expo trailer that shows the mystical powers of the consular, our choice was obvious. We hunkered down in front of a computer station at a recent press event and started playing as a brand-new Jedi apprentice--after sitting through a brief presentation on some of the other content planned for the game. Please be advised that we played a pre-alpha version of the game, so everything in this report is subject to change, and please also be advised that this story contains minor plot spoilers about the early experience.
The BioWare staff kicked off the presentation with a review of the recently revealed crew skills system, which lets you use your computer-controlled companion characters to more or less do your dirty work. This includes all the "go run around and do this for a while" activities you'd normally handle yourself in an online game, such as crafting (in this case, using the artifice or biochem skills), gathering crafting materials (in this case, bioanalysis and slicing--the game's term for computer hacking), and lower-level mission tasks (in the case of The Old Republic, this will mean diplomacy missions and treasure hunts). The idea is that your character is a true hero, and like any good hero, you have people who do that stuff for you. Since all characters in The Old Republic can have their own starship, which acts as a base of operations, your companions will hang out on your ship until you deploy them or put them to work on board at a crafting station. And you'll apparently be able to deploy as many as five different companion characters at once to do one thing or another for you, and they'll even continue working on their assigned projects after you log your character out of the game, meaning they'll continue toiling away and may have good news for you by the time you get back.
In addition to going over the crew skills system, BioWare staffers recapped the game's first warzone--a player-versus-player (PVP) area where Empire characters will be able to duel against Republic characters. (For the time being, BioWare has revealed PVP only for Empire versus Republic--there's no word on how or when players on the same factional side will be able to duel each other or if they ever will be able to.) Warzone PVP will take place via a handy queuing system you may have seen in other, similar games--you can reserve a spot in line and go on about your business taking on quests or fighting monsters, and once your number is up, you'll automatically be transported to the warzone for battle.
The warzone on display took place on the doomed planet of Alderaan (the development team intends for warzones to have story-based objectives that could have been "scenes out of one of the movies"). The Alderaan warzone pits one attacking team against a defending team that must prevent the enemy from destroying antiair turrets that will shoot down a gigantic airborne battleship. Should you fall in a warzone, you'll respawn in dramatic fashion, leaping onto a smaller ship and dodging through incoming flak while surveying the battlefield in real time to see how each team is doing before landing on terra firma--this brief scene will effectively be your character's "respawn timer" and is intended to be a lot more exciting and useful than just staring at a bar onscreen. Warzone PVP will earn you tokens--items that can be exchanged for special PVP-only gear. While you won't necessarily be able to join PVP battles right out of the gate, warzone PVP is intended to be a "viable alternative" to playing through the game's standard content, and just like the game's space exploration content (which has not yet been revealed), warzone PVP will net your character actual experience points that can be used to gain new levels.
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Star Wars: The Old Republic
- Publisher(s): Electronic Arts
- Developer(s): BioWare
- Genre: Role-Playing
- Release:
- ESRB: T
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