I am a huge fan of using melee class characters, and the Jedi Knight is seeming like he is going to be a good one.
Get the details on the Jedi knight profession in this upcoming massively multiplayer game that will take place in a galaxy far, far away.
Star Wars: The Old Republic will be a massively multiplayer game that lets you play as one of many classic Star Wars archetypes from the earlier time period BioWare introduced in its single-player Knights of the Old Republic game. One of the professions you can play is the Jedi knight, a character aligned with the light side of the Force and the peace-loving Republic. We have the details from BioWare's director of production Dallas Dickinson and senior game designer William Wallace.
GameSpot: We're pleased to be able to reveal the early details on the Jedi knight profession. This is obviously an iconic character class represented by some of the most famous characters in Star Wars fiction. Give us an overview of this profession.
Dallas Dickinson: The Jedi knight is based very much on [Samuel L. Jackson's] Mace Windu archetype [from the Phantom Menace motion picture]. He is a powerful, force-wielding warrior who will be called on to protect the galaxy from a great evil. Players should expect to be involved in a bit of intrigue but mostly to be focused on hunting down and combating the Sith and their representatives throughout the galaxy.
GS: We understand that Jedi knights find themselves in a precarious political position in the world of The Old Republic. The Jedi Order--facing a growing threat from the combined forces of the Sith--has retreated to the world of Tython, which hasn't made it popular among Republic senators. What kind of political and faction-related challenges will Jedi knight characters need to be aware of?
DD: Without giving away too much of the story, all the tensions you outlined will be at play. Many political players in the Republic's hierarchy have negative views of the Jedi and some of them are mistrustful because they feel the Jedi Order has abandoned them. Add this to direct [opposition from] the Sith Empire and you have a class (and a story) that is fraught with challenges.
GS: How will the political position of the Jedi Order affect the experience of a Jedi knight player? What sort of missions will these characters undertake? For instance, in addition to defending the Republic against the Sith, will knight characters have bodyguard or diplomatic missions, like the characters in the Episode 1 film?
DD: Without going into specifics, this is absolutely the kind of work that the Jedi knight is cut out for. There are powerful and important members of the Republic's political hierarchy, and the Jedi are often sent to protect these individuals--especially when those individuals are threatened by the Sith. That said, you can expect a wide variety of mission types as a Jedi knight.
GS: The Jedi knight class seems to closely resemble the guardian profession from the Knights of the Old Republic games, possessing such powers as Force push and saber throw. Is it fair to make the comparison between the professions? What kind of player will want to play as a Jedi knight? William Wallace: It's fair to make that comparison. Besides Force push and saber throw, the Jedi Knight gets some abilities similar to the guardian's "Force valor" that give various benefits to both Jedi knights and their entire party, as well as the ability to wield two lightsabers at once. The guardian profession was definitely a major influence on the concept and design of the Jedi knight.
At its core, the Jedi knight is about getting into battle as quickly as possible, dominating the fight and protecting allies. Players who enjoy fast melee combat will identify with this class--there's no passive auto-attack combat here. The Jedi knight has a smorgasbord of lightsaber abilities to choose from as the situation dictates and must continue to evaluate the battle to see whether he should strike hard at one or two targets or swing widely to keep a whole cluster of enemies at bay. Sometimes it's more advantageous to simply push them all back with the Force, take a second to breathe, and then leap back into the fray with both lightsabers drawn. Players who enjoy that kind of tactical decision making in combat will find a lot to like in the Jedi knight.
GS: Tell us about the role of the Jedi knight in battle. How do these characters support their comrades when the going gets tough?
WW: The Jedi knight can fill a couple of roles in combat. In one-on-one combat, the Jedi knight is practically unmatched in melee power. He excels in getting into the fight very quickly by charging into a group of enemies and then has a number of strong single and double lightsaber attacks to damage his enemies and keep them from damaging him. In group combat, the Jedi knight excels at staying at the forefront of the fight and has a number of ways to keep the battle focused on him, letting his allies concentrate on what they do best and also keeping any Sith lightsabers away from unarmored targets. Even if the Jedi knight isn't leading the group, the character is still a valuable asset to his comrades by virtue of his wide range of melee abilities and his ability to augment the party's strength with Force abilities and auras.
GS: And tell us about the role of the Jedi knight outside of battle. At the Electronic Entertainment Expo, for instance, we witnessed the first showing of The Old Republic's group dialogue system. How will having a Jedi knight in your party be a different experience from playing without? Will knights have a Force persuade power, for instance? How differently will other characters think of and treat parties that include a Jedi knight or two?
DD: Many non-player characters react differently, depending on the class of player character talking with them. Some NPCs are impressed by Jedi, while some don't trust them. You will have some different experiences than if you were to play as a smuggler, for example, when talking to seedy underworld characters. And, as with previous BioWare games, there will also be some abilities that players can use to change their dialogue (and story) options.
GS: Thanks, gentlemen.
People are worried that too many people are going to be Jedi/Sith, but it seems to me that the classes are pretty evenly matched skill-wise, so i don't think it'll be a problem
It?s good to see that they are making each class a different experience to the player and are venturing outside the generic class standards. I also love the fact that non-player NPC's will react differently to you depending on your characters class.
It?s a shame that a game with such nice graphics has such a boring control engine. Why is it assumed that PC games with content need to be click and move, almost turn based games. Why can?t the designers return to a more action based control system that they used in previous games like Jedi Outcast ? This games seems no more than an animated book. Maybe I?m missing something but where is the fun in clicking on places to fire and watching the avatar do the fighting ?
so... basically this is just a WoW clone then? w/ tanks and healers and dps, and blah blah blah... i can just stick to WoW if i want more of that. I was hoping it was gonna be more open like SWG.
the only bad thing is that everyone is gonna be a jedi knight or sith lord/warrior or w/e. bounty hunter looks like the new mage
I cannot decide between being a sith warrior/lord and going Darth Bane on some Jedi a$$ or an imperial agent. So much awesomeness, so little time.
I really wish they would decide if it's a proffesion or a class very annoying.. But still looking forward to this @ 7th dude it's like wow your paying a quarter of a normal games price a month but it's a game that's constantly updated and If its like wow you will never be able to finish before new content comes out
@superb-play I'm playing Aion too ATM.. I thought it was really awesome when I first started playing. I'm lvl 40 now and am finding it is lacking Content and the Mass pvp code needs to be tweeks cause it runs like a dog. And the price of everything is way too high. I'm Actually starting to get put off it. Its not really gonna get much better since its been out over a year and a half and its still fairly empty. So I may grab this one and check it out.
@pathock3 Bioware will be well aware of how alluring it is to become a force wielding Jedi or Sith. I really wouldn't be surprised if the other classes are really fun to play. I'm expecting to see a lot of bounty hunters (that's one of the character classes aint it?). But you're right though, I will most likely be a Jedi regardless.
I'm going to look forward collecting Sith lightsabers with their hands still attached. May the force be with you :-P
7Th mate.. Have you never heard or played an MMO before? From the very first time they Said they were making it they said it was an MMO. There are free MMO's out there but they are not really worth playing cause of the lack of content and updates. Guild Wars was the only half good one. But even that lacked the replay value. $
I was really looking forward to this game, but not if they are going to charge me every month. I want to own a game not rent it out, but I guess that you can never really own any game. Good luck to everyone paying the monthly fees, if there are any. Oh, and before I forget . . . LONG LIVE THE JEDI ORDER!!! LOL!
as experience has shown us, everyone will want to play a jedi. the other professions better be sweet as hell.
I'll be interested to see what Bioware's take upon PvP and Player Co-op missions (e.g. dungeons) will be like. Sounds very very promising though.
This just adds to my excitement for this game. The depth of your character in this game seems like it is going to be intense.
it looks pretty good...not as toony as the first pics showed. its to bad their hasn't been any mention of it making it to console. "that i'm aware of"
Lots of really cool comments, I just wanted to point out to some. The Jedi Knight ins't the Tank. Its actually the republic trooper. Think of him as some way of the Melee Assassin, unless they changed that. During the interview about the Republic Trooper GS asked about his role and they mentioned he was the Republic's Tank. As for the Sith Warrior, that's the Sith's Tank. Though.. The game isn't out yet.. :( So roles can change. But I for one would play the Jedi Knight, but I also like the Republic Trooper.
I think once everyone sees how valuable every single class is to group composition, Jedi and Sith will be less in demand than a Smuggler or Bounty Hunter, and will eventually even out. I too agree that I think most people will want to start out with a Jedi or Sith, particularly Sith, though (admit it, most people like the "cool, evil badass" the most, though I prefer the Jedi). I wonder if maybe BioWare is holding out on the Jedi and Sith starter options at the beginning just to encourage players rolling other non-Force using classes. But hey, for what it's worth, if you go lurk on the official ToR forums, you'll see that about half of the community is dying to play a non-Force class, and two of my personal friends could care less about the Jedi and Sith, because they want to be Bounty Hunters like Boba Fett. The great thing about ToR is going to be if it will defy most of our expectations. Regardless, I'll spend the greatest majority of my time playing by myself on missions and leveling, because from what BioWare has said, the story is being tailored directly to the gameplay to provide the (quote) "Lone wolves" (unquote) a fantastic experience if they choose not to indulge in the multiplayer aspect; from what I understand, you can play the vast majority of the game by yourself, unlike WoW which, although you can spend hours upon hours questing alone, always seems to make one of the last quests in a long chain a very very difficult one that isn't possible without at least one person helping you, or without being a much higher level-but I was a Holy Paladin for 3 years, and solo'd almost every quest anyway after learning Holy Shock. I do hope, however, there is lots of challenging end-game group content, because that's what I live for in an MMO at max level.
I suspect that as other people think, Jedi and Sith will be very popular at the games onset among a lot of first time RPG'ers, but that there'll be a great deal of people who choose to play something besides jedi and sith as time wears on. Particularly as they seem to have been designed as the tank classes. Once people figure out that they can do better phat deeps as a different class, numbers will flock to classes like trooper, bounty hunter, and smuggler, and groups will be searching desperately to find those ubiquitous lightsaber swingin jedi. But maybe I'm just too attached to old class archetypes and Bioware will turn the holy trinity on its head? I guess I'll just have to wait and see. :]
The problem of incentive to NOT play a Jedi/Sith does not only come from class power (as I guess Bioware can balance it out) but more importantly from the concept itself. Star Wars IS about Jedi/Sith and almost everyone will like to play one. I know Han or Boba have their followers but Old Republic will be dominated by Jedi/Sith population no matter how Bioware balances their powers. There was a good reason Jedi class was "locked" in Star Wars Galaxies.
wow=thumbs down :(. This game is going to put world of whackness to shame. LOL cmacord, it cracks me up when someone uses big words the entire message, to sound smart. wtf are you trying to impress here? lmao
I think how they are doing the sith warrior and jedi knight is that a player will start one of those and as they progress in the game they can choose an area of expertise. For instance, they can choose to be more light saber focus, dps force user, and defensive and healing force user. Would not make any sense if they just kept you as a warrior type. Some people are going to want to be more force driven. I don't think they well add another sith or jedi class since each faction will only have four classes. So i think they well let you branch off into something else.
@cmacord No doubt everyone wants to play as a Jedi Knight but sometimes people do want to be different by playing a rogue smuggler or bounty hunter..... I'm guessing Bioware is adding all the classes and jobs in the SW universe so it's more a question of if I play as a Jedi I've got these cool powers but what do the other classes offer? I think that question will make people at least try all or some of the other classes..... Bioware is smart, they will figure out all the angles.....
kingsi7e said: "...but I do have a question of how do they make an incentive NOT to be a Jedi? I mean by the lore of the movies Jedi is the top dog around, and in many representations Jedi take down a whole army of normal troops, so the question really is: how do you make it balanced enough and still keep the SW lore intact?" I asked basically the same thing yesterday - perhaps kings was more succinct than I - and I still think this is the central question around which all else, including the game's success, revolves. Racebannon_'s "wall of text" remarks had one very plausible answer to this question. Another that occurred to me, and it may not be legal since I am not a SW nerd-genius, is that Bioware could just say that in this time period, thousands of years before the movies, Jedis were not nearly as evolved or as powerful as they later became. Regardless, it will be interesting, and *crucial*, to see how Bioware balances Jedi against the other classes.
I hope they will have severs like in WOW were its pve or pvp. I would to play one sever and i have both faction just like in wow. They can do this since there is a peace treaty as far as the story goes. If they do things right this will be the wow killer everyone been wait for.
can't judge a game by it's looks. WoW looks like arse but the gameplay is fun. If they can balance the game like they did in WoW and make the content fun like WoW, this game will be a hit just because it's SW. SW fans are dying for a fun SW game. If it sucks, I'll continue playing WoW.
So far, I'm liking BH. Seems like the perfect balance for me. Nice ranged attacks, Flame thrower againts meele. Plus a working jet pack. Sounds good to me. So far Trooper and BH are going to be my main classes!! If we have a double guild that's what I'm rolling. Jedi and Sith will be last on my list.
oh one more bit... since EA is the producer/owner of BIOWARE now. (sad i know) they will prob think that if it gets out of hand with the jedi sith thing that either nerfing the class or buffing the others to get players to change classes and/or faction is a good idea. lol, which worked wonders for WAR lololololololololol.
@ kingsi7e when the game first comes out everyone that ever wanted to be a jedi or sith will prob role one, and you will see an over abundance of them on the servers at first. but as time goes on 4 or 5 months down the road they will dwindle down as people try out new classes, bioware will balance the classes best they can so that jedi nor sith are superior to an equally lvled and geared fighter. remember, jedi and sith's strong point is melee, range is their weakness, and like with alot of games that have similiar classes (rdps, mdps, tank, healer) being the victor in a fight will be knowing your enemy, your gear, skill with your classes, and who has the first hit.....besides...have you seen the republic trooper class, badarse
@blackshark Bioware never announced if the game would be subscription based or micromanaged. You can check in the FAQs at the game's site.
you take away the light saber then star wars is boring well at least the games are but kotor 1 was great but the rest of the games could have been alot better
@ kingsi7e --WALL OF TEXT WARNING (some Star Wars history)-- The Jedi you're referring to are some of the incredibly powerful Jedi of Star Wars lore. I urge you to check into the Expanded Universe novels, comics, and the like; The Jedi showcased in the movies account for less than 1% of the total Jedi population. You'll find that the galaxy is full of many failure and mediocre Jedi, in terms of combat prowess. There's even a company of Jedi who make up what's called the AgriCorps, and you know what they do? They focus through the Force to encourage development of crops and other flora mainly on planets in poverty, and on top of that, it's primarily composed of Padawans who didn't pass the Trials and Jedi Knights who have all but lost their connection with the Force, whose Masters have sent them to the AgriCorps to continue their service with the Jedi. What I'm getting at is this: the general population who has only seen the movies sees the Jedi as being unrivaled in combat, whereas non-Jedi/Sith are less skilled; however, the truth is that the Jedi comprise only a small percentage of the galaxy's population (don't know the exact number, but i'll give it the benefit of the doubt and say well below 10%, but it's definitely waaaay lower). There are many, MANY non-Force using beings who are as skilled in combat as some of the Jedi--and The Old Republic is the story of those people. EDIT: I wanted to mention that there are millions of being in the galaxy unaccounted for who are Force-sensitive. The humans who are Force-sensitive but have never come into contact with the Jedi go on to be normal human things, including smugglers, militia, bounty hunters, or businessmen, etc--but they're VERY apt pupils, due to their contact with the Force. Most of these beings, however, live their whole lives never knowing they're Force-sensitive, and are simply viewed as being incredibly wise, clever, or lucky. This could be another, separate valid argument as to how Force users can be bested by non-Force users--then again, I don't believe that's necessary, not with all the information I've shared with everyone in this post.
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