love "ThyphonXxX" for that comment...this game looks like it could sent WoW packing...or more realisticly, match it...
BioWare and LucasArts have taken the wraps off The Old Republic's final two character classes, and we got the chance to try out the Sith inquisitor for the first time.
Star Wars stole the limelight at this year's Electronic Entertainment Expo. There, the creative forces of BioWare and LucasArts revealed some juicy new information about their upcoming sci-fi online role-playing game, Star Wars: The Old Republic. In addition to unveiling a mouthwatering cinematic trailer at the show, the developers gave us a taste of the smuggler and bounty hunter character classes behind closed doors. Since then, we've seen the Sith warrior, Jedi knight, and Imperial agent. At a recent EA showcase in London, BioWare revealed the remaining two classes: the Jedi consular and the Sith inquisitor. We got the chance to play through an inquisitor quest during the event and talked to the development team.
According to creative director James Ohlen, the inquisitor is inspired by Senator Palpatine and Darth Maul, and he claims the class is "lightly armoured, acrobatic, and uses lots of lightning abilities and telekinetics." While this combination of skills might sound strange, given that Palpatine and Maul are quite different in their fighting styles, each class has the ability to branch into two separate subclasses once you reach a certain level. In the inquisitor's case, you can focus on lightning-based abilities and become a support character, or, if you prefer melee combat, you can have a character who focuses on acrobatics, speed, and dual-wielding lightsabers. While our demo was limited to the Sith inquisitor class, Ohlen told us about the Jedi consular and how it differs from the previously announced Jedi knight. "The Jedi consular is more based in telekinetics," he said. "He stays a little bit back [in battle], although he can also engage with his lightsaber. He can use telekinetics to throw his enemies around, lift them up into the air, and slam them down to the ground."
Our hands-on with the game featured a combat-heavy side quest on the Sith homeworld of Korriban--which was also featured in Knights of the Old Republic II. The area that we saw was certainly a desolate place, featuring red dirt and rock formations and some dangerous alien life-forms. Our character, a level eight Sith inquisitor, had come to Korriban to study the lost laws of the Sith and to be trained in their ways. After talking to a shady quest giver called Ephram Zell, we needed to enter a Sith tomb and acquire an artefact known as the Red Engine. This mission also served as a test for would-be dark lords like us, as we needed to kill the monsters that lurked within the tomb before collecting the device and returning to Zell.
The Sith tomb featured caverns, tunnels, and a large outdoor area, and we encountered several different enemies, including K'lor'slugs, which are giant molluscs that attacked us in groups when we got too close. We're pleased to report that our long-range weapons were capable of dealing with these pests before they got too close, but we did need to cycle through our abilities so that we weren't overwhelmed by enemies. Inquisitors have some powerful attacks at their command, such as electrocute, which unleashes a devastating lightning storm. We also found the shock ability to be quite useful, as it froze an enemy for several seconds while we attacked others. The inquisitor is formidable in melee combat too, and this is when our lightsaber came in handy. The saber strike is deadly at close range with several slashes performed in quick succession, and another useful ability was the lightning drain, which transferred health from enemies to our character. With these abilities, we found the inquisitor to be formidable in long- and close-range combat; however, we generally found it easier to stand back and attack with electrocute and shock and then rush in for the kill with a saber strike or lightning drain.
In addition to fighting our way through K'lor'slugs, we encountered other human tomb raiders in the form of renegades and slaves. These weaker enemies attacked us using blasters and metal swords, but they were no match for the dark power surging through our veins. We were able to defeat them with ease, and we then decided to loot their bodies. Unfortunately, this didn't result in anything of interest, besides a few galactic credits and the occasional cheap sword. The inquisitor was a rewarding class to play, and we almost felt like an all-powerful puppet master when wielding our dark powers from afar.
What we've seen of Star Wars: The Old Republic has only scratched the surface of what's in store for massively multiplayer online fans, but it has also left us wanting more, which is certainly a good thing. We're looking forward to seeing the game again, and with a firm release date yet to be announced we should have plenty of chances before launch. In the meantime, be sure to take a look at all of our previous coverage, and stay tuned to GameSpot for more on this promising sci-fi MMO role-playing game.
I have played WoW and i must admit... This MMo looks better, sounds better and for sure ARE better than WoW. And i cant wait until it comes out. I am even sure than this is gonna be the BEST MMo so far.
I'm not a WoW fanboy or a hater of any particular MMO at all (except Aion a.k.a. biggest letdown of all time), but wow simply has the most support, most content updates, most new features, has the best feel and most consistent attention to detail of any MMO i have ever played, and believe me, i have tried almost all of them. BioWare is a spectacular company in the gaming industry and have released hit after hit, each one a solid game and more than earning them a spot at the top of the food chain, and i expect that TOR will be nothing less than a great game. Between you and me, i think it will be phenomenal. And hopefully i can stop playing WoW.
When you think about it, paying $15 a month is completely worth it. Consider MMOs you don't pay for (Guild Wars comes to mind). The games tend to be glitchier, have fewer content updates, and generally lack the persistent fixes and attention that pay-to-play games get. Not to mention the upkeep and maintenance of servers which (hopefully) will continue to provide a smooth gameplay experience years after your initial purchase. Besides that, what do you expect BioWare to do? Cancel all development of future games and keep upgrading and maintaining TOR for free? Guild Wars and some similar free-to-play MMOs come out with expansions and the like with 'fresh' content now and then, but ultimately you're getting less bang for your buck. Most of the changes brought via these expansions are trivial at best, and the stuff gets old fast. Additionally BioWare is most likely responding to consumer demand. You think every KOTOR fan wants KOTOR3 just like you? Not only does a huge portion of the KOTOR fanbase crave a KOTOR-based MMO, an INSANE amount of people who don't even know what KOTOR are would LOVE an MMO set in the Star Wars universe. If you want KOTOR3, start holding your breath and see what happens. I'm sure it will come around eventually. I know that i'm going to preorder TOR as soon as the option is available, and i'm going to dump a lot of time into it at release and see what it's all about. If it sucks, i stop paying and playing and hence withdraw my support.
I'm still not sold on the whole idea of take the popular star wars knights of the old republic games and try to exploit its popularity and turn it into a cash cow mmo.I still want part and no matter what they say this is not part 3,4,5 and 6 this is a mmo.While I will try it out if its anything like other mmos in the fact that you must spend tons of money and invest even more time in it than you should then I will quit playing it and encourage others to do the same.To me if I didn't have to pay monthly for it then I would really dig the idea but when people say well that money goes toward making a better online experience, I say have you not seen their profit margins?Less than half of that money is going toward improving your game and the rest is going into some rich guys pocket.This makes me feel like I am getting ripped off.
Lol, Inquisitor sounds alot like the RuneKeeper from Lord of the Rings Online: Lighly armored, shooting lightning/electricity from a distance, and with a "shock"-attack that freezes enemies for a few seconds, yup it's the runekeeper alright :)
And plus, it is Bioware we are talking about. And you don't put this much money and effort into a game and it suck. It doesn't work that way.
Because with the possible profit off of this game, they will be able to do KOTOR 3 right, and maybe... just maybe... you can help by subscribing to this sure to be masterpiece.
You guys do realize that they have to make a profit, can you even fathom what they are spending on this game? The voice over alone would set them back a hefty sum, but on top of that all the programming, writing, designing, testing.... 15 bucks a month is a small price to pay to encourage Bioware to keep taking these gigantic leaps of faith with their products, which is a big reason why they are as great as they are. If you aren't an MMO fan, that's fine, but stop complaining about KOTOR 3.
Can people stop complaining and saying they want a KOTOR 3 I love the KOTOR series as much as the next guy but lets see where Bioware takes this and then complain about a KOTOR 3 :|
I would much prefer KOTOR3, not TOR. I've never liked an MMO enough to actually buy one, however, if i were to buy one, it'd be this/
Knights of the Old Republic III please. This isn't KoToR, This is a completely different game with the same title.
This game sounds like anotehr wonderful MMO but so far i didnt hear anything convincing it to be able to beat WoW.
I am sure this will be MUCH better than Galaxies. Bioware does everything top notch. However, I'll never be willing to pay a monthly fee for a game, no matter HOW great. (Well maybe a dollar a month.) :)
I still don't really see how this will be an MMO. It seems to be a single player game that's tossed in multiplayer co-op
I think you'll find that the story is pretty intricate, there's over 86 hours of recorded dialog, more than ANY game has ever had. I for one am looking forward to this game
@cmacord. I think your forgetting all the goths and emos that will be going dark side that the 13-19years old generation seems to be full of.
MMO - shallow story and tons of action - doubt it will be an RPG in hardly any way. I'll be digging out my KOTOR on release of this and will be knowing I have a month ahead of great Star Wars playing.
IMO, the main problem with playing the Sith side is that it will probably be deserted, i.e., everyone, esp. the kids, will wanna be a OMGWTFPWNJEDIKNIGHT!!!! I for one would love to play the dark side, but I wonder if one will be able to get groups, etc, on that side....
Why wouldn't Bioware charge a monthly fee to play this game? You expect them to spend years and millions of dollars developing the game, then millions more setting up game servers, and then let you play it for free? How old are you - 9 ? And why would you characterize that as a sellout? Sheesh, grow up!!!
This game looks pretty fantastic. I just hope they won't be charging 15$ dollars a month for what looks to mostly be a singleplayer game with an endgame built around grouping to justify the subscription fee. I'll probably play it either way, but it will be a sad, sad day when bioware sells out.
just to tell you when the game is out. on the top rightish bit on the page there is a buy it now on game connections button and it says it should come out late febuary. it also says if you buy from then now you will get it for about £30
I'm not being fooled by how pretty it looks again. I'll wait to see reviews before I j!zz myself over some screenies and dish out a ton on subscriptions.
when do you think this game is going to be released? May - June?? Somebody please tell me lol, i really want this game!!
@MacenKrace I think the monthly play will be around $15, something like that. I hope the game works on my laptop.
I hope the game shows a skill tree, or at least what you need to unlock a skill. It's so hard with the choices that affect how you level up.
i hope it is exiting on every quest because i myself have played many MMO's from WOW to Guild wars and LOTRO but i stoped playing them because at one point during the game it just lost its touch. i also hope that this game has the great storyline i felt like it's predecessor.
at least they have a good combat system so its actually cool to watch them fight etc.. instead of them swing around until they finally hit the person...
the trailer was awesome... i just now realized that in the ancient times it was more Jedi vs Sith when they battled and its Jedi vs. Droids in the Clone wars era. i want this game its gonna b awesome.
The way they are doing this game that they break it into two parts. the single player campaign and the mmo stuff. If you are one of those people who want kotor 3 just focus on your single player mission and just ignore the mmo quest. If want an mmo feel do anything that they have to offer.
@ buckeyejuggalo [quote]A jedi is not a jedi is not a jedi. specialize in many different fields and focus their training on said field. No one Jedi/Sith can do it all.[/quote] I think you'll find that the plural of Jedi is Jedi, apparently you haven't played star wars games either ;D
@snaketus Posted Dec 3, 2009 8:43 pm GMT Sith Inquisitor looks like some freaking power ranger. I lol'd. **** that was funny. This game is going to be epic.
@Rocky: Apparently you haven't played Star Wars...not just KOTOR but any Star Wars game. A jedi is not a jedi is not a jedi. Jedis specialize in many different fields and focus their training on said field. No one Jedi/Sith can do it all. They all have their strengths and their weaknesses. The Consular/Inquisitor are classes that focus more on healing/ranged/Force combat whereas the Warrior/Knight are melee/tank classes. They're not stretching anything, they're bringing interesting different styles of the Force to the game for everyone to experience. As a former Star Wars: Galaxies player I simply cannot wait for this. They finally gave some back story as to why everyone and their mother can be a Jedi/Sith. In Galaxies, being a Jedi/Dark Jedi really meant something (Village quests/trials) until they released expansions/patches and gave EVERYONE a Jedi off rip. Now it's still going to mean something...it's going to mean total war. :) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken. The Force shall free me
To RockySquirrel- each jedi/sith has the own special abilities that they focus on. They want you to be whatever type of Jedi you want to be.
Everyone should be on the sith side who reads this (i.e. sith warrior, inquisitor, and bounty hunter).
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