I followed the game development for years (literally) and even bought a PC to run it. Played for 2 months but never became fully committed. IDK why, maybe I was bored, maybe my girlfriend was hogging the living room, but I got back on about a month ago and I'm enjoying it a lot more. I think the in-game community is better (probably due to sever consolidation). But yeah, agree with a lot of the negative comments.
Star Wars: The Old Republic - Rise of the Hutt Cartel Review
A new planet and engaging romantic opportunities are among the features that make Rise of the Hutt Cartel so inviting.
Keep an eye out for the Seeker Droid and Macrobinocular quests, each buoyed by unique storylines and exciting reasons to hop from planet to planet, searching for data signals and assassin droids. Macrobinocular quests see you searching for encrypted communications being broadcast from particular planets, scanning for them as you would with probes in the Mass Effect world. Finding them is a feat in itself, but once you detect a signal and go after it, you may attract auditory provocation droids, enemies with some hilarious abilities you must see to believe.
Collecting all the signals unlocks environment-based puzzles to complete, which lead you all over planets you likely explored several hours ago on your journey to become a more proficient Sith or Jedi. Puzzles are a great reason to revisit locales previously explored, and one of the most interesting pieces of the expansion. The Seeker Droid missions are similar in that they also require you to travel all the way through the galaxy in search of special artifacts buried in specific scavenging areas. They are nowhere near as exhilarating as the Macrobinocular outings, but still well worth a try.
However, the constant companionship you might be used to as a result of the non-player characters that follow you throughout the main branch of The Old Republic is curiously absent. While your combat companions may make the errant remark here and there and aid you in battle, they are little more than glorified pets, offering only additional blows and assistance when things get hairy. For an expanse as large as Makeb (especially with solo players), things can start to feel awfully lonely.
The lack of interaction from companion NPCs is partially overcome by intriguing romance options for your character. Choosing from some rather fresh dialogue options eventually results in the exploration of new romance paths, complete with same-sex couples--admirable on the progressive BioWare's part. While romances offer an exciting new dynamic that smacks of classic KOTOR, they're nowhere near as saucy as those of Mass Effect or even Dragon Age. That said, flirting is not any less fun. It's just less naughty.
The same could be said of the entire expansion: not any less fun; just a bit less adventurous in some areas. Still, Rise of the Hutt Cartel is an exciting prospect for past players needing a reason to return to The Old Republic, or current players ready to expand their horizons. At $20 for new preferred status sign-ups ($10 for current players), the price is right, and so is the content. New skill trees, plot threads, and some shady business dealings courtesy of the Hutt Cartel open doors many players thought previously closed by the leap to free-to-play, and dual lightsaber throws are worth all of the hard times. It may not be a renaissance for The Old Republic, but there's a wealth of new content to freshen things up considerably.
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The Good
Star Wars: The Old Republic - Rise of the Hutt Cartel
- Publisher(s): Electronic Arts
- Developer(s): BioWare
- Genre: Role-Playing
- Release:
- ESRB: T





