Star Wars Knights of the Old Republic II: The Sith Lords Q&A - Overview
Producer Mike Gallo fills us in on the PC version of this highly anticipated Star Wars role-playing game.
Star Wars Knights of the Old Republic II: The Sith Lords is one of the most anticipated role-playing games of the year. It also has some awfully big shoes to fill, because the original Knights of the Old Republic was a critically acclaimed game. To work on the sequel, LucasArts and BioWare, the developer of the original, turned to Obsidian Entertainment, which is composed of veterans of Black Isle's Icewind Dale and Planescape: Torment teams. While the Xbox version of Knights of the Old Republic II shipped late last year, the PC version is currently in the final stages of development. To get the details, we caught up with producer Mike Gallo.
GameSpot: For PC fans who aren't familiar with the Xbox version of KOTOR II, tell us a bit about the game. What's new compared with the original? How long after the previous game does the sequel take place? Will we see any familiar faces in it?
Mike Gallo: The game takes place about five years after the first game, which is still roughly 4,000 years before the time frame of the movies. There are hundreds of new characters the player can interact with and of course an all-new epic storyline. We will have some returning characters who can join your party, such as T3-M4, but we will also have some cameos from KOTOR characters.
GS: The PC and Xbox versions of the game were originally scheduled to ship together, but then the PC version was delayed to 2005. What happened?
MG: At E3 2004, we made the official KOTOR II announcement and went out with a February 2005 ship date for both the Xbox and PC versions. After E3, we had the opportunity to pull in the domestic Xbox ship date to December and decided to keep the release dates of the PC and international versions as we had originally announced. Keeping the PC launch in February 2005 gave us the time we needed to translate all the voice and text for the PC and international versions.
GS: The Xbox version of the game is already out, so what's being done with the PC version? What sorts of additions and improvements can we expect to see in the PC version?
MG: We have resized the interfaces so they will now look right when playing at resolutions up to 1600x1200. We also have high-res textures and other high-end graphics-card features that are enabled. The game really shines on the PC in those areas.
GS: The original game had one of the best stories to grace an RPG in years. Looking back, how did you go about following it up? What kinds of challenges did that involve?
MG: Following up a game like KOTOR is tough, especially when the awards for that game came pouring in. We actually started in the same place on KOTOR II--with a list of "Star Wars" things that needed to be in the game to make it feel like it was part of the universe. We also wanted a darker storyline, and the team at Obsidian Entertainment was able to craft a great story with some memorable characters. Those two things were our top goals from the day we started.
1 Comments
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Feb 8, 2005
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
- Release Date: Dec 6, 2004
- ESRB: TTitles rated T (Teen) have content that may be suitable for ages 13 and older.
GameSpot on YouTube
Star Wars: Knights of the Old Republic II: The Sith Lords
Follow for the latest news, videos, & tips from experts & insiders
- Publisher(s): LucasArts
- Developer(s): Obsidian Entertainment
- Genre: Role-Playing
- Release: Dec 6, 2004 (US)
- ESRB: T
Games You May Like

Users who looked at content for this game also looked at these games.
See More Similar Games










